what would YOU like to see in a game

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Dr.Poisonfreak

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Apr 6, 2009
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right Ok so i hear this whole 1000th post is a big deal of sorts, so i decided to make a post with at least half a sensible discussion in it.
Owing to project natal no doubt revolutionizing games ( to a certain point anyway) i ask you escapists this.

What technology would you like to see incorporated into games?
For example project natal put into a game like fable (which i do believe is happening but don't quote me to it)

I would personally like to see the main character in a game designed against a photo of you to look as much like you as possible, but that's just me.
Please share your thoughts.
 

Crudler

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Jun 2, 2008
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Trenches.
Trenches and sandbags.
Fortifications and the mass slaughter of unwitting peons as they file unwittingly towards their death.
Upgrades.
Wholesale destruction.
Amazing 'what just happened moments?'.

Pretty much that...
 

Lukels

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Dr.Poisonfreak said:
I would personally like to see the main character in a game designed against a photo of you to look as much like you as possible, but that's just me.
Please share your thoughts.
As much as that would be insanely awesome, the sheer amount of effort it would take for a video game designer to develop something like this would be insane, or it would just be really poor quality. But it's a good idea.

I'd like to see more games take a more comedic look on things, we don't need all this "Everyone's screwed and my girlfriends dead, blah, blah, blah." As much as people think this is the only way that people can get a story out of something is not entirely true. Take the Ratchet and Clank series, it has a good storyline to it, weaved within the abstract wondrously hilarious comedy of people like Captain Slag, a pirate whom
ending death was way too overly dramatic XD
and people like Doctor Nefarious (If I spelled his name wrong or something I apologize, haven't played that game in a while) who is the most evil person in the series (in my opinion) but under that evil is a man who likes to sing and dance and on occasion when getting really angry will start quoting really bad soap operas.

I feel that video games need a more comedic affect to them, take the time with games like COD (call of duty) where they actually have historical accuracy and leave them like that, but with other games, a little laugh never hurt anyone. And with all the wars and other problems happening in the world, we all need a little laugh.
 

walls of cetepedes

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Dr.Poisonfreak said:
I would personally like to see the main character in a game designed against a photo of you to look as much like you as possible, but that's just me.
I'd want my character to be anything.

It would seal the deal on that game if I could play as one of them.
 

Mray3460

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Jul 27, 2008
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A god game where you are a proper god. Omniscient. Nearly Omnipotent. But ultimately unable to influence free will and the stupidity of humanity. (You can control everything from the weather, to the time of day, to the seasons and natural disasters, to the landscape, but not humans)(Note: You don't have to actively control anything, the world will run without your direct interference, but you'll see a schedule/timeline passing by at the bottom of the screen with events on it like "sunset" "earthquake" or "drought" which you can click on and change at will).

Example of a game element that summarizes the way the game works game: Your prophet, I.E. the method by which you give instructions/commandments/announcements to the people of the world. You'd be able to choose from many different types of people/things. You can only have one prophet at a time, and you cant change your prophet unless your current one dies. Granted, you can kill your current prophet at any time, but then you have to establish the people's faith in your new one (they don't instantly know that 'he is the one'). You basically tell your prophet what the people should do/what is going to happen
A. A literal, biblical style prophet (Moses, Jonah, or Muhammad) Advantages=Very clear ability to communicate Disadvantages=Prone to greed, making declarations and demands "in the name of god" without your instruction also; outright disobedience could result, do to the prophet's own free will (see Jonah)
B. An Oracle (Oracle at Delphi, Edgar Cayce). Advantages= Unable to disobey or lie, as they are in a trance when receiving commands Disadvantages= Many people will come with questions, and if you don't answer them all, faith in your prophet may diminish over time; Do to the nature of going into a trance, your Prophet's lifespan is shortened considerably (See Edgar Cayce).
C. Animal Avatar (A holy animal that appears and speaks to people [I couldn't think of any examples]). Advantages= Absolute obedience, it will never lie or make up false prophesies, as it has nothing to gain; Also, unlike an Oracle, not many people will actively seek it out (no more silly questions); Finally, even if your current one dies, if you pick a similar animal as your new prophet, you lose very little faith. Disadvantages= Even shorter life span than an Oracle; prone to being killed by humans or other animals in the wild; cannot convey complex instructions like "build a giant tanker ship forty yards long and load two of every animal onto it because god has decided to flood the entire planet" cannot speak to a specific human (they all look alike to it).
D. Divine inspiration (AKA the "If you want something done right, you've got to do it yourself" method, example: God speaking to Noah in the above scenario). Advantages= No room for error or misinterpretation (unless you make it that way, you can be as clear or as vague as you want); No faith or buildup is required for the affected individual, they KNOW it's real. Disadvantages= While the target person knows that you're real, everyone else (with the possible exception of close family members) will not believe them; also, the target may be afraid of telling anyone else about the experience, for fear of not being believed or worse, thought to be crazy. (Note, when you have no current Prophet, this is your default way of communicating with other people, it is also the method by which you select new Prophets. You can still use this when you have a prophet, but the target is even less likely to be believed by other people).
E. Direct manifestation (Jesus [in certain belief systems, in fact, put that for all the examples, just to be safe]). Advantages= No room for error or misinterpretation, very long life span. Disadvantages= Very hard to build up faith (the game assumes that "I hear god" is easier to believe than "I AM god"), you only get one per game (maybe two, or maybe a cool-down of an hour is set on it that starts after the Prophet's death, not really sure).
 

my dog said quack

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Jun 9, 2009
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1.) being able to destroy everything in an area or level 2.)customizable characters 3.)a game where YOU can actually play as yourself, like actually be in the game
 

G1eet

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Mar 25, 2009
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Above all- virtual reality.

But, I digress. I'd like real destruction physics, not like RF:G. I want a grenade to crater the ground or blow a hole in a bulkhead, not collapse a three story building.
 

Hazy

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Jun 29, 2008
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Every game involving Zombies needs to have a barricade option. Seriously, it's common sense. Loading yourself up in a dark basement, praying that your couch and hotplate keep the undead out, is incredibly tense and fun.

Also: Flying Unicorns A.I. that is challenging and realistic to damage. Unless of course, they aren't human.
 

Deleted

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Jul 25, 2009
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High kicking female fighters well thought out characters with accents that actually go with their back stories. Varied enough to not be near siblings but also not a ragtag bunch of misfits.
 

my dog said quack

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Jun 9, 2009
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Mray3460" post="9.132729.2969680 said:
A god game where you are a proper god. Omniscient. Nearly Omnipotent. But ultimately unable to influence free will and the stupidity of humanity. (You can control everything from the weather, to the time of day, to the seasons and natural disasters, to the landscape, but not humans)(Note: You don't have to actively control anything, the world will run without your direct interference, but you'll see a schedule/timeline passing by at the bottom of the screen with events on it like "sunset" "earthquake" or "drought" which you can click on and change at will).





I think you have something oddly close to sims in mind
 

Biosophilogical

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Jul 8, 2009
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How about the ability to change the entire gameplay of a game so a game can be a first person type game like CS or third person like FFXII or turn based like FFX or maybe liked FFTA. That way you can play the game as whatever you want. And maybe a game with ACTUAL choice. Not liek Fable where it doesn't change anything significant but like, if you are evil you don't try and save your mother but instead you join forces with the bd guy and all along the way you have options to work with veil guy, betray evil guy, become good guy or whatever. True choice. And like 10 playthroughs cause the story would have so many possible endings.