What would you like to see in Elder Scrolls 5?

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Sneaky Paladin

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Jan 21, 2009
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Hey everyone. I was just having one of those times of the month ( Not that...) Where I remember a game I've been waiting for after forgetting for a bit. Then like a starving wolf, relentlessly hunt down information for it. Since I just learned that Elder Scrolls 5 has a high chance of coming out in 2011 I thought I'd make a thread about what you'd all like to see in this long awaited sequel.

Heres my list:

More random encounters. There are only so many times being attacked by wolves will surprise me.

A colorful world. Not exactly a problem with Oblivion but Morrowind had this up the ass. It was like a world coated in chocolate.

Level scaling fix. Pretty obvious here

More weapon variety. I didn't even play Morrowind as much as Oblivion and I know that Morrowind did 10 times better in this aspect

Longer guild quests. They just seemed so short.

Better story. This isn't much of a hope but something every game should accomplish.

MUCH better voice acting. The npc's just seem so stiff. All they do is stare. And after a while listening to hundreds of Npc's have the same conversation about that one shop in the imperial city is annoying. Also they all have the same voice. I guess the last part is all that applies to that really

More choices. We didn't have many big story altering decisions....scratch that we had none as far as I can remember. It doesn't need to have as many as say Mass Effect games but honestly it wouldn't kill them to add some.

Those are all mine now give me some of yours.
 

Jamiemitsu

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Oct 25, 2009
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How about not having to go to sleap to level up. It KINDA makes sense, but it still feels a bit odd, not to mention annoying
 

Tartarga

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Jun 4, 2008
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Non degradable weapons/armor

Non psychic guards would be nice. If I kill an Imperial guard in the middle of nowhere then every guard and his mom should not be able to know about it.
 

grimsprice

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Jun 28, 2009
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All of the above listed except no fast traveling. Thats just stupid. Although.... i'll have to think about that.

In addition:

1: MORE enemies!!! And a much, much, much greater diversity. I'm sick of spending 20 hours fighting imps and scamps, just to get a deadra to show up. Or almost 50 hours just to see my first minotaur. Fuck. That.

2: MORE elemental spells, new types of spells, and more more more elements. Better spell creation, and fix the god damn magic item creation.
 

Sinspiration

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Mar 7, 2010
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Judgement101 said:
How about NO FAST TRAVELING!
LoL no homo. If you dont like it, dont use it. Simple as.

Jamiemitsu said:
How about not having to go to sleap to level up. It KINDA makes sense, but it still feels a bit odd, not to mention annoying
Sleeping to level up NEVER made sense, but I still loved the games.

Personally, I want a game I could actually immerse myself in where every character doesn't look and sound pretty much the same as every other character. "Interaction" in Oblivion wanted me to take icepicks to my eyes just to make it look a little more interesting.
 

laststandman

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Jun 27, 2009
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All of continental Tamriel to explore.
I hold Oblivion as one of my favorite games, so I just want more land to explore.
 

Tearopenthelives

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May 15, 2008
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Judgement101 said:
How about NO FAST TRAVELING!
Don't use it.

I've got to say the NPC's never really bothered me, mainly because I spent most of my time in the wilderness and questing for the thieves guild.

I'd like to see several strongholds or large estates that can be relieved of possessions, but well built with lock pick, guards, door puzzles etc. leading you to a great treasure of sorts.

Perhaps deeper guild interactions with side quests of each (such as "random" assinations for the dark brotherhood.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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How about NOT having TES5 altogether, hmm?

I swear the developers only know how to show off the features because when you finally buy the game and play it, it turns out to be a half-assed job of a half-assed job. I blame the trailer for TES4 and it got me hyped endlessly (when I didn't know any better) until I played the fucking game and the more I got into it the more betrayed I felt.
 

Sneaky Paladin

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Jan 21, 2009
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Cid SilverWing said:
How about NOT having TES5 altogether, hmm?

I swear the developers only know how to show off the features because when you finally buy the game and play it, it turns out to be a half-assed job of a half-assed job. I blame the trailer for TES4 and it got me hyped endlessly (when I didn't know any better) until I played the fucking game and the more I got into it the more betrayed I felt.
So because you disliked a popular game, The fans of it don't deserve a long awaited sequel?
 

burningdragoon

Warrior without Weapons
Jul 27, 2009
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1. Polearms
2. Rival factions, meaning you can't join both of different pairs. (I believe they did that in Morrowind?)
3. Houses and such with actual stuff worth stealing

I'd say those are reasonable requests. I will leave out some less reasonable one.
 

Jarcin

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Oct 1, 2010
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How about a good stealth system? I mean it was good if you didn't get CAUGHT but there was no escaping and hiding. I wanna say mix Thief and Assassin's Creed style.
 

Caligulust

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Apr 3, 2010
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bleachigo10 said:
Non degradable weapons/armor

Non psychic guards would be nice. If I kill an Imperial guard in the middle of nowhere then every guard and his mom should not be able to know about it.
I mean really, when they pursue you miles away from the actual city, something is broken.

Also, they really just needed to fix leveling. They probably could have added more variety in terms of weapons and armor. Same for enemies.

They do that, then they're golden for Elder Scrolls 5.
 

likalaruku

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Nov 29, 2008
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When I played Morrowind, I spent a month wandering the modded map without ever touching the storyline.

When I played Oblivion, my favorite things were actually the hilarious bugs, glitches, & exploits; string-cheese corpses, floating river corpses, arrows that shoot meat, raining watermellons, corpses that flail in doors like a windsock, etc.

Since fantasy RPGs are 90% of what I play, I don;t need to want more of what I would expect from an unknown franchise. All I ask for is a big beautiful landscape & sence of humor, even if it's unintentional. I want lots of trees & birds & animals & fish & ambient sounds. I want rediculous quests (like the ones you get in the Shire from LotRO) or silly NPCs (Like Baldur's Gate). Kinda getting tired of games taking themselves seriously.
 

Frotality

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Oct 25, 2010
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no psychic guards

no fast traveling (oh, i dont have to use it? thank you, i never knew that. i also dont have to give 4 articles of clothing 25% chameleon, or back away when i see an enemy power attack, or sidestep arrows, or use the analog stick, but i generally do these things because they help me win and the game lets me. i shouldnt have to impose my own constraints on the game for the world to feel large and believable, thats the damn developers job, and like detective vision its no one's fault but theirs when they implement something that breaks the otherwise great artistic style of the game)

VATS for swords and arrows and magic...bring that amazingly cinematic gameplay to the fantasy setting!
 

Owyn_Merrilin

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May 22, 2010
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I'd like to see them take the design document from Daggerfall, and finally create the game they intended. The early promos for Oblivion hinted that they were doing this, and it was pretty disappointing when Bethesda, far from turning out an improved version of Daggerfall, turned out a game with a smaller world and less stuff to do than Morrowind instead.
 

badgersprite

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Sep 22, 2009
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I'd mostly just like to see the level of thought, variety, characterisation and narrative storytelling that went into the Dark Brotherhood questline applied to the rest of the game. The Dark Brotherhood members all felt like real, well-defined characters. There was real dramatic tension, and most of the missions were pretty interesting and memorable, or at least were different enough that it didn't get too bland or repetitive.

The Thieves' Guild questline was pretty good, but, by contrast, there weren't many moments in that which had me feeling genuinely emotional about what was happening. It didn't have the level of sustained drama that the DB did, if you see what I mean.

But then I'm one of those story and characterisation obsessed freaks. I loved Oblivion as a whole, and, really, improved storytelling would just be icing on the cake for me. A lot of those one-off quests were brilliant, well-structured and interesting, so I don't fault the game on lacking the ability to tell good stories. It didn't. They were just a series of well-told short stories.

I also liked the moments where Oblivion descended into real mind-fuckery. Like Paradise. The paintbrush world. Waking up to find your house filled with ghosts. That random fort where suddenly you look up and there's a table on the roof, or everything in there was three times its normal size. Loved that crap.

Also, the Daedric Princes are all fucking awesome. More of them, or giving them more involvement in the story, would never go astray. Nor would more variations on the ruins and caves. Mass Effect 1 had the same problem, where all the side locations looked identical, and there was no variation, but they fixed that in ME2, so I hope TESV takes a leaf out of their book. I really loved exploring Cyrodill, and just wandering around, so it would be nice to be rewarded with more variety when I do find a ruin, even if it just means more hilarious easter eggs.

So, yeah, my recommendations can be summed up thusly; more well-defined and meaningful characters, more variety in dungeons as opposed to 'the same but larger', keep up the reality-bending mindfucks, delve a little more into the lore, etc.

Considering I love TES as a series, I really don't see how they can go wrong if they basically just clean up some of the well-known flaws in the last game.