xDarc said:
He's going to rip it to shreds for being a consolized shadow of it's former self.
-There are no more open environments. The game now feels like a series of half-life maps.
-The story is short (build a team. get a piece to go through a portal. go through portal and beat end boss. the end.) I need more twists and turns.
-There aren't nearly as many sidequests
-You spend all the combat sequences behind or frantically looking for, waist high walls. Gears of war syndrome.
1.The first one was like that too (I'm playing through it again) Also, HL was one of the few things he said he liked.
2. True, main story is short, but the characters (excluding Jack) make the game and their stories are more diverse than typical game stories.
3. I will admit this, but going back through the first one, 80% of the sidequests went like this:
- Get weird report/signal/tip
- Go to obscure planet with science station/colony/facility of some sort
- Find people to kill-
- Kill them, get tiny blurb that has to do with #1.
- Lament lack of interesting sidequests
Yes, there were a few that actually had significance, but those were few and far between and hard to pick out.
4. There are more chest high walls in this game, but that's not a negative in itself. It's hardly as bad as Gears, too. I found it to be about 50/50 normal cover and chest high walls.