Been said, already, but you can find them on Penny-Arcade.
As for why they left. It is my understanding that the Escapist wanted the "extra" money from their fundraiser. The Extra Credits crew disagreed, citing that they haven't been paid pretty much anything for their work (and it seems other shows had similar issues) and some other factors. I understand that the extra money was used to help some side project of theirs. Honestly, not sure how I feel about that. Though, I don't blame them for leaving. Especially after the group that hadn't paid you demanded money from you. Yeah, I wouldn't be inclined to agree to anything either.
As for why they left. It is my understanding that the Escapist wanted the "extra" money from their fundraiser. The Extra Credits crew disagreed, citing that they haven't been paid pretty much anything for their work (and it seems other shows had similar issues) and some other factors. I understand that the extra money was used to help some side project of theirs. Honestly, not sure how I feel about that. Though, I don't blame them for leaving. Especially after the group that hadn't paid you demanded money from you. Yeah, I wouldn't be inclined to agree to anything either.
You missed the point of the analogy, then. They were using a simple game that everyone and their mother knows to illustrate a point. And they had a good one. Eventually, while playing that game, you had to make decisions, whether you knew it or not. Even if they were just pixels, they were pixels of cities and it was your objective to protect them. In a sense, it was a moral decision you were making. You probably don't think about it, but it could easily be argued as such. And its no less a moral decision than choosing which thing to blow up in Mass Effect. Or whether you kill or help a poor injured person. They were simply arguing that we can do more with Moral Choice systems. People are always saying that the gameplay should be used to tell the story. They were arguing that Missile Command did just that. But you obviously just refused to give them the time of day and its your opinion. So, whatever.TizzytheTormentor said:There is nothing wrong with games being 30 yrs old after all didn't I say it was a classic. It's just that its hard to feel sorry for a bunch of pixels that I don't have any emotional attachment to. Also there wasn't really a narrative it's just you protecting cities from missiles and once you lose just rinse and repeat. As I said it's their preachy attitude and the fact that they think everything they said on the games industry was correct. I enjoyed some of it though (like the sexual adversity episode)Ilikemilkshake said:Sure most people arent going to look that deeply into Missile Command. But the point the episode was making was that games can deliver moral choices through gameplay without the need to put a good/evil bar in. Missile Command did a fantastic job of being both a good game while delivering a narrative that fit the mechanics.TizzytheTormentor said:Don't get me wrong, missle command is a pretty fun game, you protect 6 cities from a variety of missiles, a real classic. But extra credits were saying the moral choice in sacrificing cities in order for other cities to survive and how that affects the player, not only is this a load of bollocks, but I'm sure no one is going to feel bad about a few pixels getting blown up, the game is 30 years old!Popeman said:That is kind of my thought of them. I didn't know about the Missile command thing but I am inclined to agree.TizzytheTormentor said:They moved to youtube after a disagreement with the escapist. They still do shows I think. Honestly I wasn't much of a fan, way too preachy and they sounded very pretentious in their analysis. Their missile command thing was just lame, I mean come on, moral decision in missile command
Also what does the fact that the game is 30 years old have to do with anything? People still discuss books/plays/films that are decades-hundreds of years old, why cant we do that with games?