Whatever happened to James Bond games?

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mechanixis

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Oct 16, 2009
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Stand back, I might get some neo-retro on you.

Back in the days before online multiplayer, there was splitscreen multiplayer - a relic, perhaps, and yes, the boxed-off partitions of your parent's television were rather cramped, but there was real camraderie in only being able to play 'multiplayer' in the physical company of friends, not stone-silent korean strangers and bleating prepubescents.

Now, ranging from the N64 to the Gamecube, there was a particular franchise that strikes up pleasant memories. The arc of quality James Bond games began with Goldeneye, something of a pioneer of the modern FPS, and while the resolution hovered somewhere between "Monet painting" and "Plaid" it still managed to be fun, frantic gunfighting. The next Bond game to achieve greatness was Agent Under Fire - keeping true to the FPS gameplay style, but upping the visuals and adding in lots of quirks. Then came Nightfire, improving on the formula even further in what my friends and I came to consider the ultimate multiplayer game. More guns, more gadgets, and more multiplayer settings made for endless variation - we could set up sixteen AI bots, program them to move in a pack, and bunker down in a fortress with our sniper rifles. We could play matches that allowed only remote-control rockets, or Oddjob's deadly boomerang hat.

The Bond games were solid FPS', to begin with. The range of guns available bordered on excessive, each game boasting around half a dozen different shotguns, sniper rifles, pistols, submachine guns, and assault rifles. But what really set the games apart from the rest was their sense of semi-campiness - their willingness to say "Hell with reality, this is more awesome!" Our battles could include grappling hook watches, jetpacks, remote controlled attack helicopters, and Oddjob's infamous boomerang hat. It was an excellent blend of realism and fantasy that added up to a sort of comforting quasi-reality.

And then the next installment in the series, Everything or Nothing, was released. Gone was the solid FPS gameplay, replaced with an odd third person shooter mechanic. In lieu of the rich competitive multiplayer modes of the past was a cheap, top-down deathmath type mode that looked like Metal Gear Solid crossed with Bomberman and played like a bucket full of poisoned mice. It was all very disappointing. The game did have a halfway-decent co-op campaign, but it wasn't what we were looking for. Everything or Nothing was succeeded by Goldeneye: Rogue Agent, a boring Halo 2 wannabe that revolved around dual wielding a handful of strange fictional guns with the occassional gadget worked in to remind you the Bond license was still being used.

The franchise has never been seen again, drifting away into lackluster movie tie-ins. MW2 sometimes feels like a spiritual sequel - juggernauts, snowmobile stunts, and gratuitous dual wielding all seem reminiscent of Bond of yore - but still stands to firmly in the grim political realism camp to recreate the same feeling. Does anyone else miss Nightfire as much as I do?
 

HollywoodH17

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Jan 6, 2010
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I miss Goldeneye, and Perfect Dark. I can't say I agree that Nightfire was the pinnacle of the Bond FPS series; Goldeneye, imo, was that pinnacle, and it's gone downhill since.

Edit: And with a movie franchise restart (Casino Royale) the game designers probably thought it would be best to try something new as well.
 

Amardor

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Jan 25, 2010
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Golden Eye, made console FPS possible that is for sure but it isn't the only source of expanding a genre.

Take how Starcraft is so perfectly balanced but its still having a successor made in it's sequel, improvement comes from innovation not recreation.

So I'd have to say that feeling of a Golden Eye game, ends with Golden Eye, and the feeling of a Halo Game ends with the last Halo FPS they make.
 

Quad08

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Oct 18, 2009
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Everything or Nothing, Nightfire, Agent Under Fire and Goldeneye.

Those were good times
 

SamFancyPants252

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Sep 1, 2009
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Nightfire was my first ever owned game, and I loved it to bits. I was only a kid when I played it, but god I just loved looking at enemies using xray vision through walls, then running in and gunning them down, scared out of my wits.
and I miss my laser watch, and all of my gadgets.
Man, I need Nightfire back.

*edit* Everything or Nothing was pretty good too, why don't you like it?
 

Ryuo

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Dec 5, 2009
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While not a James Bond, I always felt Perfect Dark was the 'GoldenEye 2' I loved the games with 'inventory' as opposed to the current 2 weapons and possibly a knife. Some of what made the other games so much fun, was the ability to carry around an entire armory. On a side note however Perfect Dark is getting a XBLA revival, with up EVERYTHING as in the original, plus Live additions.
 

GraveyardTricks

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Dec 16, 2009
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Quantum of Solace came out for 360 didn't it? I haven't been on it but all I know is it still doesn't beat the old PS2 goldmine of James Bond games!

And Goldeneye for the N64. On my list of games which are tantamount to genius.
 

Distorted Stu

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Sep 22, 2009
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I have to say, Nightfire was one of my first FPSs that i really got into. I loved its single player, coop & multiplayer. Great fucking game. The one i played after that was the one where you could play as a bad guy, man that sucked.
 

SamFancyPants252

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Sep 1, 2009
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I think EA should make more Bond games, with exclusive plots, and move games back to the Pierce Brosnan age of impossibility and cool, like Everything or Nothing, but with a different engine and on PS3.
 

Zykon TheLich

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Jun 6, 2008
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Goldeneye was great, I got the one where you had a cybernetic eye and you worked for Doctor No or something..Rogue agent? I thought it was crap.

I had a game called Cold Winter on PS2 that felt a lot like an update of Goldeneye, despite not being a Bond game it had an ex SAS British agent foiling a plot by some lunatics in a mountain base to destroy the world. It was great IMO, it was my spiritual successor to Goldeneye.