When it comes to high production value games these days, your choices a shooters or stabbers. You're either a stock issue US solider or a sneaky assassin. That's pretty much it. And while you're not a soldier per se in the "Half Life" series, the point still stands. Shoot, stab, stealth: That is all Triple-A gaming does anymore.
For those who want high quality, big budget strategy games you've got Firaxis, which is to say Sid Meier, and... that's pretty much it. Not that people aren't still making strategy games, but while the depth & complexity is still (mostly) there, it seems that graphics, music, etc, exist only in inverse proportion to the former. You either get shallow games that look pretty, or amazingly deep games that look like crap.
Though, in honesty, I think the real answer is already in front of me: Consoles. Stealth shooter/stabbers (henceforth called "S3") games are console games, and the PC versions are, as we all know, only done as an afterthought. We've all seen our share of console ports crapped out so fast that they don't even bother updating the controllers - they come to the PC still assuming that you're using some kind of game pad. Strategy games have never been the forte of consoles (whether that's the fault of the companies or their audience is another issue); a real keyboard and a lot of RAM is nearly essential for any good strategy game, which is why they've always been almost exclusively been PC fare.
With the accounting departments that run all businesses these days dictating that everything now be made for consoles first and PCs as an afterthought, it's pretty obvious why we're not seeing multimillion dollar efforts to make amazing PC strategy games anymore. Again, unless you're name is Sid Meier, it's just not going to happen. Simply put, the money isn't there. So if you're in it for money, you just need to crank out high-graphics, low-depth S3 games and rake in the bucks. The strategy game has become a tiny niche produced only by the few developers who do it out of sheer love & determination.
I raise this issue because as long as PC strategy gamers are beholden to one guy (Sid) for their top quality stuff, this creates a most precarious situation. What if Sid retires? What if Firaxis goes bust? What if they just decide to start putting out minimal effort games like Starships, Ace Patrol & Beyond Earth in an attempt to cash into the supposedly booming tablet market of pretty looking, yet bland & shallow, "casual" strategy games? Because, as I'm sure you realize, that last scenario looks like exactly what is happening.
Paradox might save us, I guess... but again with Firaxis starting to drop the ball, even Paradox's rise to fill the vacuum that's created still leaves us with only one company making any effort to put out high quality, well produced grand strategy games. The situation for strategy gamers is still no better than it was before Firaxis went soft & sold out.
So how can we fix this? How can we, the market demographic, shape the decisions of those producing the products? Petition? Boycott? Letter to Congress? Take up game development ourselves? Let's hear some ideas.
For those who want high quality, big budget strategy games you've got Firaxis, which is to say Sid Meier, and... that's pretty much it. Not that people aren't still making strategy games, but while the depth & complexity is still (mostly) there, it seems that graphics, music, etc, exist only in inverse proportion to the former. You either get shallow games that look pretty, or amazingly deep games that look like crap.
Though, in honesty, I think the real answer is already in front of me: Consoles. Stealth shooter/stabbers (henceforth called "S3") games are console games, and the PC versions are, as we all know, only done as an afterthought. We've all seen our share of console ports crapped out so fast that they don't even bother updating the controllers - they come to the PC still assuming that you're using some kind of game pad. Strategy games have never been the forte of consoles (whether that's the fault of the companies or their audience is another issue); a real keyboard and a lot of RAM is nearly essential for any good strategy game, which is why they've always been almost exclusively been PC fare.
With the accounting departments that run all businesses these days dictating that everything now be made for consoles first and PCs as an afterthought, it's pretty obvious why we're not seeing multimillion dollar efforts to make amazing PC strategy games anymore. Again, unless you're name is Sid Meier, it's just not going to happen. Simply put, the money isn't there. So if you're in it for money, you just need to crank out high-graphics, low-depth S3 games and rake in the bucks. The strategy game has become a tiny niche produced only by the few developers who do it out of sheer love & determination.
I raise this issue because as long as PC strategy gamers are beholden to one guy (Sid) for their top quality stuff, this creates a most precarious situation. What if Sid retires? What if Firaxis goes bust? What if they just decide to start putting out minimal effort games like Starships, Ace Patrol & Beyond Earth in an attempt to cash into the supposedly booming tablet market of pretty looking, yet bland & shallow, "casual" strategy games? Because, as I'm sure you realize, that last scenario looks like exactly what is happening.
Paradox might save us, I guess... but again with Firaxis starting to drop the ball, even Paradox's rise to fill the vacuum that's created still leaves us with only one company making any effort to put out high quality, well produced grand strategy games. The situation for strategy gamers is still no better than it was before Firaxis went soft & sold out.
So how can we fix this? How can we, the market demographic, shape the decisions of those producing the products? Petition? Boycott? Letter to Congress? Take up game development ourselves? Let's hear some ideas.