What's everyone's thoughts on Paper Mario: Sticker Star

Recommended Videos

Ninja-Jordan

New member
Dec 20, 2010
80
0
0
I'm writing a review/defense for Paper Mario: Sticker Star and I wanted to know what people thought of it, since generally I see it get a bad rap. Any negative criticisms are more than welcome! I just want to get a more concrete idea as to why people don't seem to like it.
 

Hades

Elite Member
Mar 8, 2013
2,649
2,031
118
Country
The Netherlands
I think Sticker Star isn't judged so harshly because of the product itself but because on the whole its just a gigantic step back. In this step back the game fails to deliver on the reasons why Paper Mario has the fans that it has.

Paper Mario has a very active and wacky plot. Certainly more plot then can be expected of a Mario game. This game largely did away with that. The story didn't feel grand and the plot felt diminished.

The past paper Mario's did their own spin on the Mushroom kingdom that sticker star just didn't share.

There weren't any partners. Considering Mario doesn't talk I'd say having these partners do the talking for him is very much needed in a plot heavy jrpg. They are also more fun to use then just boring old Mario.

People seem to love the Bowser that the rpg's present but for some reason sticker star completely removed this lovable idiot. In this game he's just a 'rooooooar'' big guy.
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
0
0
I heard that entering combat pretty much has no benefit whatsoever.

And there was that one thing where Miyamoto said to the developers that they weren't allowed to introduce new characters in it, they could only use established ones.
 

Sinister Minister

New member
May 20, 2009
111
0
0
Sticker Star isn't nearly as bad as people say it is. It's just like Hades said, it's just a huge step back in the quality we've known the Paper Mario games to be. Aerosteam is also correct in that combat is largely pointless. Aside from fixed battles and boss battles, there's no point in fighting enemies except to gain coins, which you will get plenty of in the game regardless.

Aside from that, the game controls satisfyingly, it looks good, and I enjoyed plenty of the dialogue. On its own the game is okay, it's just not a good Paper Mario game.
 

tippy2k2

Beloved Tyrant
Legacy
Mar 15, 2008
14,870
2,349
118
This is/was my first Paper Mario game...

and holy hell I'm kind of bored to tears with it. For reference, I just finished world 1-1 (and I'm trying to figure out how to access 2-1) but I am so freaking bored that I may not bother.

The fighting is next to worthless (I don't gain XP and the fights themselves are not fun) and while chuckle-worthy, it isn't making me really laugh like I heard this series is supposed to. Maybe the story gets a bit more flesh to it later but so far it's a normal "Collect all the stars because reasons!" setup that is not terribly compelling.

Maybe I need to give it more time but good God I'm stuck trying to figure this out; it would probably be really easy to figure out if I just played a bit more but I'm so bored with the game that I'm kind of OK with being stuck and just not playing it. That's probably not a very good sign...
 

Ninja-Jordan

New member
Dec 20, 2010
80
0
0
Thanks guys! For the most part, you've confirmed a lot of what I remember people saying about it.

I have a lot of reasons as to why you're all wrong ;) and most of them boil down to how Sticker Star works on the console it was made for. Remember, this isn't a sit down Paper Mario experience, at least not for the most part. It's a portable game, so it's elements needed to be reexamined for probability's sake.

For example, the combat. I actually liked the stickers, it made for a more card-based RPG and that was actually kind of refreshing to see. And i'd say that they're not pointless, since the means to attack are a consumable item. You get coins from fighting enemies, and the more fights you get into within the level, the bigger the coin reward at the end. You need coins to get more stickers so now, coins now supplant XP, since leveling up in the traditional sense is no longer needed.

Plus, battles were designed to be fast-paced and able to finish quickly in case you were on the bus, or in the middle of something, or whatever circumstance you might find yourself in, given the nature of a handheld device. This is why the "Perfect Bonus" works so well. You're incentivised to finish a battle in one move for a coin bonus.

Even level design is made for portability, which comes from overworld level select, as opposed to a massive open world. The levels are relatively short, distance wise so they're more about how to beat the level as opposed to how long it takes you to beat the level, solving the levels sticker based puzzle as opposed to running through a gauntlet of enemies. This works better on a handheld because it's easy to get in or get out of a level if you need to get to the sticker store, and the levels maintain the convenience of portability. That's not to say the world isn't robust enough to have interesting ideas and no two levels are the same, it's just easier to swallow, which you want on a handheld.

In a game on a portable system, which is very easy to put down and forget about, it's easy to get lost. I don't know how many times I had to gather my bearings again in "Tales of the Abyss" or "Xenoblade" because the 3DS is console made for convenient gaming. While I firmly believe games like Xenoblade can and should exist on handhelds (Golden Sun being my favorite RPG of all time) there's no denying it's a system for "pick up and play" style games. Paper Mario suits this, while maintaining it's RPG roots.

As far as the wacky and active plot, I fail to see where Sticker Star loses that, as there's all kinds of wacky antics going on throughout the game, every world has at least one interesting things going on to progress the story. It's even funnier since it's the most self aware game of the franchise and plays so heavily on the fact that everything is made of paper.

I'll admit, the bog standard "Bowser kidnaps princess for reasons" does leave a little to be desired, the world itself has enough going on that you want to see it all. Yes, the lack of partners was a real bummer as was the lack of Peach segments, and Bowser segments for that matter, but as a portable Paper Mario, I think it really works.
 

Hero of Lime

Staaay Fresh!
Jun 3, 2013
3,114
0
41
Hades said:
I think Sticker Star isn't judged so harshly because of the product itself but because on the whole its just a gigantic step back. In this step back the game fails to deliver on the reasons why Paper Mario has the fans that it has.

Paper Mario has a very active and wacky plot. Certainly more plot then can be expected of a Mario game. This game largely did away with that. The story didn't feel grand and the plot felt diminished.

The past paper Mario's did their own spin on the Mushroom kingdom that sticker star just didn't share.

There weren't any partners. Considering Mario doesn't talk I'd say having these partners do the talking for him is very much needed in a plot heavy jrpg. They are also more fun to use then just boring old Mario.

People seem to love the Bowser that the rpg's present but for some reason sticker star completely removed this lovable idiot. In this game he's just a 'rooooooar'' big guy.
Basically everything said here and more.

Adding on to Hades's post, the environments were very generic. In previous Paper Mario games, you are introduced to bizarre places that have never been in a Mario platformer. This made the Mario world really interesting, and to just go back to a green plain world, desert world, ice world, forest world, and jungle world, was lame given the environments from the first three.

Kersti was super boring. One of the best parts of the first two games is easily the interesting party members Mario meets, and they all had a personality and back story. Even the Pixls in Super Paper Mario had fun dialogue when you met them.

This is a personal gripe, but I hated that Bowser Jr. was in Sticker Star. He was never in any Paper Mario game before, and he did not add anything to game. Kammy Koopa would have been nice to see instead.

As for pros, I really like the music in Sticker Star. The visuals were nice, but that's because they used the great visuals from previous games.

Good luck on you defense of the game OP. I certainly could never look past my personal issues with the game to give it a fair assessment.
 

tippy2k2

Beloved Tyrant
Legacy
Mar 15, 2008
14,870
2,349
118
Ninja-Jordan said:
I have a lot of reasons as to why you're all wrong ;) and most of them boil down to how Sticker Star works on the console it was made for. Remember, this isn't a sit down Paper Mario experience, at least not for the most part. It's a portable game, so it's elements needed to be reexamined for probability's sake.
Was removing the "fun" one of the things they had to take out to make it portable? :p

Because yes, those battles are quick but they sure as hell are not fun and unless it matters later and XP kicks in, they're pointless. I'm a few hours in and I'm just running past any enemy I can because it's a waste of time.

*tippy2k2 sees a Goomba!
*tippy2k2 uses "Boot"
Goomba defeated

That's about the extent of the fighting. Sure it gets a tad more complicated when "Boot bad versus spikey head guy" but ultimately, it's "Click", "Press A when the shiny happens", "Win". Now I'm not far so maybe it does get more complicated than that but I've put (according to the game) a little over two hours and I don't think anything has come remotely close to killing me. It's painfully boring and while the funny stuff has been slightly chuckle-worthy, slightly chuckle-worthy isn't good enough for me to sink more time into it.
 

Ninja-Jordan

New member
Dec 20, 2010
80
0
0
tippy2k2 said:
Ninja-Jordan said:
I have a lot of reasons as to why you're all wrong ;) and most of them boil down to how Sticker Star works on the console it was made for. Remember, this isn't a sit down Paper Mario experience, at least not for the most part. It's a portable game, so it's elements needed to be reexamined for probability's sake.
Was removing the "fun" one of the things they had to take out to make it portable? :p

Because yes, those battles are quick but they sure as hell are not fun and unless it matters later and XP kicks in, they're pointless. I'm a few hours in and I'm just running past any enemy I can because it's a waste of time.

*tippy2k2 sees a Goomba!
*tippy2k2 uses "Boot"
Goomba defeated

That's about the extent of the fighting. Sure it gets a tad more complicated when "Boot bad versus spikey head guy" but ultimately, it's "Click", "Press A when the shiny happens", "Win". Now I'm not far so maybe it does get more complicated than that but I've put (according to the game) a little over two hours and I don't think anything has come remotely close to killing me. It's painfully boring and while the funny stuff has been slightly chuckle-worthy, slightly chuckle-worthy isn't good enough for me to sink more time into it.
I don't think I can help you there mate. Like I said, the more fights you engage in, the more coins you get at the end which helps you get more stickers. Coins replace XP in this sense. I kind of don't see how this is any different from the previous Paper Mario games, except for the fact that there's no shiny and the battles were actually slower. It gets more complicated in the boss fights, but I wont go into massive detail as to how, since it sounds like you've already made a decision on whether or not you want to continue in the game. Frankly, it's still fun as heck, but for different reasons.
 

Twintix

New member
Jun 28, 2014
1,023
0
0
As I've said before...

I like it. But it's riddled with flaws and easily the weakest game in the series.

It's rather unbalanced; The levels are too easy while the boss battles are unexpectedly hard if you don't know what you are doing. (I haven't beaten the final boss. I can't get past the Whomp stage, even though I bring the needed scissors)
The music is very meh; The only song I remember is the Petalburg theme.
And Kersti... OH BOY, Kersti... Amazing how they managed to make a partner so charmless, so annoying, so completely unlikeable. The lack of partners doesn't bother me (I understand that the gameplay wouldn't allow for them), but WHY would they make Kersti the way she is? WHY?!

However, the game fascinates me with the game mechanics. They work splendidly and make for some quite clever puzzle solving.

So yeah, I like that Nintendo tried something new with it. Unfortunately, it didn't really work out. Here's to hoping that Paper Jam is good. Don't let me down, AlphaDream!
 

chadachada123

New member
Jan 17, 2011
2,310
0
0
It's a strictly mediocre game at best, and absolutely terrible compared to 64 or TTYD. Everyone else has given most of the reasons why, but this should sum up, for those who haven't played Sticker Star, just how deep the problem goes:

BOWSER. DOESN'T. SPEAK.

To have a series go from glorious moments like this...




(EDIT: Why does the image suddenly look tiny? It was big when I first put it in...)...to no dialogue at all should give an idea of how destroyed the Paper universe is in SS.

tippy2k2 said:
This is/was my first Paper Mario game...

and holy hell I'm kind of bored to tears with it. For reference, I just finished world 1-1 (and I'm trying to figure out how to access 2-1) but I am so freaking bored that I may not bother.

The fighting is next to worthless (I don't gain XP and the fights themselves are not fun) and while chuckle-worthy, it isn't making me really laugh like I heard this series is supposed to. Maybe the story gets a bit more flesh to it later but so far it's a normal "Collect all the stars because reasons!" setup that is not terribly compelling.

Maybe I need to give it more time but good God I'm stuck trying to figure this out; it would probably be really easy to figure out if I just played a bit more but I'm so bored with the game that I'm kind of OK with being stuck and just not playing it. That's probably not a very good sign...
I feel quite bad that your first experience with the series was of a game that is NOTHING like the others. Trust me, find a way to play TTYD, because THAT'S what people are talking about when they say that Paper Mario is funny and has great writing. Or, an easier route is Paper Mario 64, since it's on the Virtual Console. Either of those are top-tier games. Super Paper Mario is, like Sticker Star, not a Paper Mario game, but it's still fun. Totally different mechanics though.
 

tippy2k2

Beloved Tyrant
Legacy
Mar 15, 2008
14,870
2,349
118
chadachada123 said:
tippy2k2 said:
This is/was my first Paper Mario game...
I feel quite bad that your first experience with the series was of a game that is NOTHING like the others. Trust me, find a way to play TTYD, because THAT'S what people are talking about when they say that Paper Mario is funny and has great writing. Or, an easier route is Paper Mario 64, since it's on the Virtual Console. Either of those are top-tier games. Super Paper Mario is, like Sticker Star, not a Paper Mario game, but it's still fun. Totally different mechanics though.
Don't feel too bad. I knew going in that this was considered by many to be a sub-par (at best) version of the Paper Mario series. I wanted to try it for myself though, figuring that maybe people were just spoiled by the previous games...

I DIDN'T LISTEN!!!


WE DIDN'T LISTEN!!!!