Since this is bound to get "Average Joes" angry at "Games are Art People" maybe we should raise our flame shields now. Ok, time for a brief backstory:
I work in an independent video game store and we run videos on all the TVs constantly. One of the one's we run is GameTrailer's Uncharted 2 Review. The one point those guys say at least 3 times (all while drooling over the game) is that it just basically steals stuff they liked from other games, and then proceed to do it so well that no one cares. Multiplayer elements from Call of Duty 4 and Gears of War 2 as a cited example, set pieces from at least a half dozen games, old-style Tomb Raider mechanics, etc.
No one is questioning the awesomeness of Uncharted 2. Though not for everybody, the game is just too polished and too well-made to bad talk. Still, in an industry where we continually praise and prize innovation, why is a game offering nothing "new" getting perfect scores? Is it because creativity is actually LESS important than we're constantly claiming? Would we rather play an amazingly well built "Space Marine Guy Shoots a Million Aliens 7" over a buggy and rushed "Spiker: The Time Traveling Mosquito"? (I think I made that up).
What do you think is more important?
I work in an independent video game store and we run videos on all the TVs constantly. One of the one's we run is GameTrailer's Uncharted 2 Review. The one point those guys say at least 3 times (all while drooling over the game) is that it just basically steals stuff they liked from other games, and then proceed to do it so well that no one cares. Multiplayer elements from Call of Duty 4 and Gears of War 2 as a cited example, set pieces from at least a half dozen games, old-style Tomb Raider mechanics, etc.
No one is questioning the awesomeness of Uncharted 2. Though not for everybody, the game is just too polished and too well-made to bad talk. Still, in an industry where we continually praise and prize innovation, why is a game offering nothing "new" getting perfect scores? Is it because creativity is actually LESS important than we're constantly claiming? Would we rather play an amazingly well built "Space Marine Guy Shoots a Million Aliens 7" over a buggy and rushed "Spiker: The Time Traveling Mosquito"? (I think I made that up).
What do you think is more important?