What's more important to Game Design? Creativity or Polish?

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JaymesFogarty

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Aug 19, 2009
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1. Why wasn't Uncharted 2 creative? I found it creative.
2. What's the difference between creativity and innovation?

Also, I hate that people dismiss games without playing them on the basis that they aren't, "creative," or, "original." Uncharted 2 isn't original because it borrowed from COD4 and Gears of War 2. Is that right? Because if so, COD4 isn't creative because it borrowed off of COD3, and Gears of War 2 isn't creative because it borrowed from Halo and Golden Eye. I don't think a game can be 100% original, because too much has been done before it. And why does a game have to have dancing marshmallows, (be 100% original) in order for it to be enjoyed?

In order to answer the question, I think that creativity and polish are both important, but that all games should be like Uncharted 2... or Silent Hill 2... yeah!
 

Katana314

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Oct 4, 2007
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Neither is "better". I might actually say Batman: Arkham Asylum had more polish than creativity, but it had a fair bit of creativity too. I mean, when you do the combat challenges, you get how every last fighting mechanic in the game, down to the batclaw, has its specific place in keeping the combat flowing. There's a lot of similar games where there's just this one attack you have where everyone says "Ohh, that's useless. Don't use that."

My policy on game designing: You can't rank one thing first. Even if it's graphics, you have to treat it equally to everything to make it good.
 

tehweave

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Apr 5, 2009
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Oooh... A tough question. If it was game design vs story that would be something else entirely, but this is creative thinking vs polishing of design...

I'm actually having trouble answering this. A game that isn't polished yet has innovative gameplay and story is good, but you feel as though the problems detract from the game itself.

However, a game that is copy/paste of everything you've seen before can be made fun again if the right amount of polish has gone into it, leaving no glitches or graphics problems.

On a very tentative answer, I'll pick creativity. Even glitchy games can be fun.
 

DracoSuave

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Jan 26, 2009
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Geo Da Sponge said:
Personally I think that a game without any polish will be terrible no matter what, whereas a game without any creativity can still be fairly good, even if it won't be perfect. So if I had to choose one when I'd get none of the other,

CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Also, a game called darkest of days got horrid reviews only because
A. It had no boobs.
B. It had a new concept.
C. It had new gameplay ideas like enemies you have to keep alive or you skew the timeline.
I highly doubt game reviews give bad reviews because a game is different. I know many games that got great reviews BECAUSE they are different.
Name one.
Pikmin
Flower
Scribblenauts
Brutal Legends
The Sims
Care to name a good one?
Actually, you just proved his point. If those games aren't any good, then they got the high review scores just for being creative and different. But to add games which are good and creative and get good review scores:

Abe's Oddysee or Abe's Exodus.
Braid.
I'd hesitate to call Pikmin, or the Sims bad. When I hear 'this game is bad' without justification, I generally just take it to mean 'This game does not appeal to my particular tastes, and therefore it cannot be good because my asthetic is the only one that matters.'

Which is a lot nicer way of putting 'Durrr, it not involve shoot things with same guns as other games so it is terrible.' Replace 'involve shoot things with same guns as other games' with 'anime characters in awkward social situations' or whatever game genre-fanboy-ist jingoism you want. (Zero Punctuation falls into this trap, Yahtzee can critique a game in a genre he likes very well and to exact technical detail, but outside of that comfort zone, his lack of understanding of those other genres leads him to critique them poorly and ignorantly. q.v. Valkyria Chronicles as an example of a game critiqued incorrectly, like critiquing a romantic comedy by calling it on its lack of gunplay.)

The Sims, for example, is one of the most successful games -outside of tradition gaming demographics.- It had the ability to grab many people that your standard FPS/RPG/Platform games don't, and it struck a strong chord with them, from which they derived great amounts of pleasure and enjoyment.

Given the purpose of entertainment is to entertain, that would make The Sims a very strong contender in terms of quality of games, as it did it's central purpose; It entertained many people.

Videogames are a burgeoning art form, and the language doesn't fully exist to express true appreciation of it. Especially given the interactive and challenge based elements, which alter the experience from a passive to an active one.

And 'creativity' is too broad a term; Would you kindly look at BioShock for example. In terms of gameplay elements, it wasn't very creative at all. The actual play of the game is fairly standard First Person Shooter.

However... the -way- that familiar elements are put together to give the player the illusion of freedom of choice in a game -about the illusion of freedom of choice- is what made it creative and brilliant. In a sense, the -fact- it used the familiar so well is what made it creative and unique.

Mind you, the game was well polished as well. But the polish isn't what people noticed about the game, and isn't what made it so darn good.

'Good' is a subjective term, however you can examine and understand and appreciate different kinds of good. Tetris is a good game for different reasons than WoW is a good game, for different reasons than BioShock is a good game. Most arguments against these being good games stem simple from the reviewer failing to understand or appreciate the material, and being unwilling to accept that the 'good' that particular game exemplifies is just not the kind of 'good' they go for. But that doesn't make the game less good, it just means the critic is less able to appreciate it.
 

CheeseFlareUK

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Oct 21, 2008
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Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Also, a game called darkest of days got horrid reviews only because
A. It had no boobs.
B. It had a new concept.
C. It had new gameplay ideas like enemies you have to keep alive or you skew the timeline.
I highly doubt game reviews give bad reviews because a game is different. I know many games that got great reviews BECAUSE they are different.
Name one.
Pikmin
Flower
Scribblenauts
Brutal Legends
The Sims
Care to name a good one?
Care you actually prove a point rather then argue and say stupid stuff just for shits and giggles?
Depends on if you think 5 people make up the entire population of the earth as far as reviews go.
So clearly your just making bullshit up now because you've ran out of things to say. If your going to call people out on something make sure you can back your point up with intelligent arguements rather then just putting everyones off.
Well It makes my day that I can provoke all of you idiots just by stating my opinion, which clearly annoys you, While you resort to cursing. By the way, pikmin Brutal legend and the sims had been done before you moron.
 
Apr 24, 2009
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I really think Polish is very important, but seeing as my favorite game right now is Borderlands, that might seem a bit hypocritical. Although Borderlands has a creative art syle and hilarious writing, the gameplay mechanics are just a first-person diablo with guns. It doesn't really bring much new (open-world, procedurally generated, random loot drops) I don't even care because I LOVE IT! I FUCKING LOVE IT!
 

Geo Da Sponge

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May 14, 2008
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DracoSuave said:
I don't suppose you could aim this at CheeseFlareUK? I agree with most of your points, and I certainly don't think Pikmin, The Sims, Brutal Legend or any of the other games listed to be bad games. Personally I try to see the difference between games which I don't enjoy because the goal of the creator was something I don't like and games where the designer has failed in accomplishing that goal.

However, it would seem we're wasting our time with CheeseFlareUK since he'll almost certainly turn his nose up at any example given to him, no matter how valid.
 

DracoSuave

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Jan 26, 2009
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Because the criticism isn't leveled just at one person... but on many reviewers who put out reviews that can be summarized as 'I just don't like this genre, so this game is crap.'
 

T-Bone24

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Dec 29, 2008
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Why does it always have to be one or t'other?

It needs both in equal quantities, dammit.
 

YuheJi

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Mar 17, 2009
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Creativity is the easy part. Anyone could come up with an idea. Turning that creativity into a game is the hard part. So polish is much more important.
 

sumanoskae

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Dec 7, 2007
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I can appreciate any good game but I'd say creativity. because the continuing quality of the industry is based on innovation, all the ideas Uncharted 2 rips off were creative at some point
 

Curtmiester

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Jan 13, 2009
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CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Also, a game called darkest of days got horrid reviews only because
A. It had no boobs.
B. It had a new concept.
C. It had new gameplay ideas like enemies you have to keep alive or you skew the timeline.
I highly doubt game reviews give bad reviews because a game is different. I know many games that got great reviews BECAUSE they are different.
Name one.
Pikmin
Flower
Scribblenauts
Brutal Legends
The Sims
Care to name a good one?
Care you actually prove a point rather then argue and say stupid stuff just for shits and giggles?
Depends on if you think 5 people make up the entire population of the earth as far as reviews go.
So clearly your just making bullshit up now because you've ran out of things to say. If your going to call people out on something make sure you can back your point up with intelligent arguements rather then just putting everyones off.
Well It makes my day that I can provoke all of you idiots just by stating my opinion, which clearly annoys you, While you resort to cursing. By the way, pikmin Brutal legend and the sims had been done before you moron.
This is my favorite comment of you. The fact that you think your actually provoking me, that fact you think I'm annoyed, the way you think bullshit is cursing, and how you call me a moron and yet you can't spell or use proper grammar. Once again, think of a valid point before you post.
 

dukethepcdr

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May 9, 2008
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Creativity is far more important than "polish". Have you heard the figure of speech that goes something like this?

"You can polish a turd all you like, but it's still just a turd."

I have played many innovative and clever games that are not just another clone of previous games. Most of these truly innovative games are done on a low budget by small teams of game creators and lack the pretty polished visuals that some (not all) of the high profile games made by armies of developers for the big-name publishers.

Pretty graphics are nice, but no matter how great the graphics, physics etc. look, if the actual gameplay experience is dull, boring or really just the same sort of thing you've played many times before, all the eye candy in the world won't make it a great game. A perfect example is the Far Cry series. Sure, those games have amazing graphics and physics, but when you look past that, they are just run of the mill shooters with nothing all that new to offer.

Now, a game like FlOw for example, is the opposite. It was programmed by one guy for a class project on a shoestring budget. It has nice looking graphics but they are nothing to drool over or rush out and get a better graphics card for. At the time the game appeared on the internet, it was a unique kind of game that I (at least) had never played before. There have been plenty of copy-cat games made since of course, as always happens when someone has a good idea that proves to be popular. I still like FlOw better than most of the games that have copied its ideas.
 

CheeseFlareUK

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Oct 21, 2008
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Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Curtmiester said:
CheeseFlareUK said:
Also, a game called darkest of days got horrid reviews only because
A. It had no boobs.
B. It had a new concept.
C. It had new gameplay ideas like enemies you have to keep alive or you skew the timeline.
I highly doubt game reviews give bad reviews because a game is different. I know many games that got great reviews BECAUSE they are different.
Name one.
Pikmin
Flower
Scribblenauts
Brutal Legends
The Sims
Care to name a good one?
Care you actually prove a point rather then argue and say stupid stuff just for shits and giggles?
Depends on if you think 5 people make up the entire population of the earth as far as reviews go.
So clearly your just making bullshit up now because you've ran out of things to say. If your going to call people out on something make sure you can back your point up with intelligent arguements rather then just putting everyones off.
Well It makes my day that I can provoke all of you idiots just by stating my opinion, which clearly annoys you, While you resort to cursing. By the way, pikmin Brutal legend and the sims had been done before you moron.
This is my favorite comment of you. The fact that you think your actually provoking me, that fact you think I'm annoyed, the way you think bullshit is cursing, and how you call me a moron and yet you can't spell or use proper grammar. Once again, think of a valid point before you post.
The fact that you keep replying proves my point. If i wasn't annoying you, you would stop replying. But anyway, I think that polish is good, but it needs creativity to go along with it. I don't just mean gameplay, I mean story as well.
 

DoctorObviously

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May 22, 2009
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Polish, definatly, I hate many games that have so much potential to be but without that little 'bit', the game fails miserably for me.