one hit kill is realistic. other than that - ITS A GAME!Xavisam said:What do you think is more realistic: health bars or regenerating health? and why if you care to explain
one hit kill is realistic. other than that - ITS A GAME!Xavisam said:What do you think is more realistic: health bars or regenerating health? and why if you care to explain
And that reminds me off DnD. 0 HP was incapacitated. -10 HP was dead. You had to roll every round for 10 rounds to try and stabilize if no one helped you. And, naturally, if the party was all incap'd you would all get finished off by whatever incap'd you.Phishfood said:I've always figured that "0hp" doesn't have to mean dead, it just means "out of the fight" so, broken arm could be 0hp. Therefore, regenerating health makes health a level of "pain" really, you get a flesh wound, it hurts but quickly you get over it. Adrenaline and all. Shots to the head and such would be your instakills.
And, on the other hand, people have taken entire clips and lived because none of the rounds hit anything immediately life-threatening. I don't want to play a multiplayer game with realistic damage modeling -- that would be ass-balls. But I could play a single player game with it as long as the AI was sophisticated enough to not cheat and know my location all the time.HotFezz8 said:one hit kill is realistic. other than that - ITS A GAME!Xavisam said:What do you think is more realistic: health bars or regenerating health? and why if you care to explain
yeah haha that was pretty funny: healing yourself by pulling out one of the many bullet in you , or slapping out the fire on your spontaneously combustible arm.psivamp said:The game was terrible, but the health system was interesting -- someone else pointed out Riddick which is similar, except that in Farcry 2 your last health bar would bleed out if you didn't sit down for a second and bandage yourself/dig a bullet out with a Leatherman.Xavisam said:The best solution for me (ironically enough) was a ,kinda ,hybrid of both in Farcry 2. Where you had 5 health bars which would regenerate if not completely depleted, which meant everytime you lost a health bar 1/5 of your totall heatlh capacity was lost until you used a stimpack.
this is rather hard to admit because I found farcry 2 rubbish, but i though the health system was at least innovative.
Have you ever tried Arma II? It is about as realistic as you're going to get in the industry at the moment. Very intense if you can get into it.Xavisam said:What do you think is more realistic: health bars or regenerating health? and why if you care to explain
EDIT: Can we establish that neither are very realistic ? , that was a error on my part.
But please continue this is a enthralling forum if I may say so.
I'd argue that regenerating is different gameplay, but not necessarily more fun. I've had good and bad experiences with both. You could say that regenerating health makes a game more accessible however.DanielDeFig said:Health bars are the lesser of two evils, but regenerating health makes for more fun gameplay.
Regenerating health is slightly more dynamic in action heavy games (you can stay near the fight, only having to get cover for a moment). Medi-kits are suited more to protracted, scavenger based styles of gameplay.Dexiro said:Realistically you aren't going to be healed instantly by a health pack, but it's more realistic than regenerating to perfect health out of nowhere in just a few seconds.
I'd argue that regenerating is different gameplay, but not necessarily more fun. I've had good and bad experiences with both. You could say that regenerating health makes a game more accessible however.DanielDeFig said:Health bars are the lesser of two evils, but regenerating health makes for more fun gameplay.
We're just discussing opinions here of course :3
No, i suppose you're right. A better way for me to word it would be: Regenerating health makes for more forgiving gameplay.Dexiro said:Realistically you aren't going to be healed instantly by a health pack, but it's more realistic than regenerating to perfect health out of nowhere in just a few seconds.
I'd argue that regenerating is different gameplay, but not necessarily more fun. I've had good and bad experiences with both. You could say that regenerating health makes a game more accessible however.DanielDeFig said:Health bars are the lesser of two evils, but regenerating health makes for more fun gameplay.
We're just discussing opinions here of course :3
Well the way I was seeing it was, that health renegeration represents a natural pain tolerance in the adrenaline of battle, while I understand that it not exactactly a good indicator of health or damage taken it would probably help you ignore the pain and continue fighting unhindered.Crazycat690 said:well IMO health bars are the far more realistic option, because simply for the fact that a person, can't take infinite amount of bullets without aid, with health regen, you can.
I mean this should actually be a quite obvious answer, with health bars, you need aid to get more health, with health regen, you magically get healed by hiding a few seconds. Which one of those sounds more unrealistic to you?
I mean, sure the health bar iself isn't the most realistic, but don't we all kind of have a hypothetical life bar? How much damage we can take before death? Only way to recharge it is getting some sort of aid? ...Like I dunno, a health kit?
Hardcore Diablo2 did this nicely but trading your excess to a banker made leveling up quite easy.Illesdan said:A game a friend of mine and I wish someone would come out with is a game that would delete your character permanently if you did too many stupid things