The thing I like most about Final Fantasy games is the music. In all past iterations, the music has been appropriate and memorable. You can thank Uematsu for that. In FFXII, they only managed to get one of them right; it was appropriate, but it just kind of floated around in the background, never to be hummed on the way home from school or work again.
The story is very politically-orientated; it all really depends if you're into that thing or not. I don't mind it, but it was a little hard to follow at times.
The story is very politically-orientated; it all really depends if you're into that thing or not. I don't mind it, but it was a little hard to follow at times.
Doing the hunt quests all depended on whether you could find the bastards first. Some of the higher level ones will only appear if you use certain characters, look in a specific spot, search at the right time, stuff like that, and it was all very annoying. And let's be honest; gambits were bloody useless in boss fights. I only ever used them when grinding, and even then I had to step in every now and again to point them in the right direction. I prefered to have that little bit of extra control anyway.Carnagath said:Really, if you have not finished all the hunts in the game, you have actually not experienced it. Fights like Behemoth King, Hell Wyrm, Omega MkXII and Yiazmat are the reason why the gambit system is there and is shaped like it is. Those fights would be impossible to do in an old FF combat style, they are massive, long, hard and require constant refinement of your gambit strategy, DURING combat.