Whats the Apeal of MMO's?

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AnAngryMoose

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Nov 12, 2009
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The community for me. Nothing beats the feeling of camaraderie better than hanging with your guild (especially if it's a small cosy guild). A huge bonus is an RP guild which you were part of since the foundation because then you have a nice big continuous plot which you feel part of.
 

Halcyone3

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Mar 4, 2011
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Kinda broad question. People find games fun, and its an opinion, so its just something some1 else finds fun. I personally find the grind boring as fuck, but i still enjoyed some MMOs. I like part of the overall concept, that you go out into this preferably big world with a bunch of other people and kill stuff. I can't really say what would make a game like WoW appealing since i've never played it, and most other MMOs i joined i quit after i hit the level where it took pure grind to get half of the xp for the next, but i did play an MMO for quite a few years straight, Guild Wars, so for all its worth, here's what i found interesting about it:

-No real grind needed. Max level was 20, the first installment had the slowest leveling, but you still could get to max level through story missions alone and still be that level way before the final mission. The other 2 pretty much had you maxed out pretty early on.

-Focus was on skill builds. As opposed to level i mean; typically in an MMO your power was your level, if you are level 50, and followed a walkthrough of attribute assignment, no1 below your level should beat u, and no1 above it should lose to u. In GW, given your max level is so low, there was a lot more flexibility with the skills. You could redistribute your attributes anytime you were in a town, and skills belonged to attributes, so you could basically redesign your whole build whenever you liked, skills were separate from level, so even after you maxed out, you could find a town with new skills you liked better and keep modifying your character. There were also tons of skills per profession, well over a 100 i believe, so it was pretty fun to experiment around.

-Equipment variety. Every weapon skin had a max level version, and there were a lot of max level armors, all with same base stats that you could modify however you wanted. So basically you could pick whatever armor you liked without it hurting ur stats in the long run, which its something i would have liked to have in other MMOs. Also, since there were so many max armors, and each class had its own sets of armors, not everyone looked the same.

-Story. It has one, and not the "monsters attack, here follow these quests" kind, you even get cutscenes with voiced dialogue.

-Interesting classes. Aside from your standard picks, some where really damn interesting, the mesmer and ritualist were pretty cool and the assassin's had a pretty cool attack mechanism.

-Fully instanced. Meaning whenever u went out of town into an area, you would be in a copy of that area reserved for your party and it alone, no kill steal bs or anything like that.

-Interesting PvP. PvP had its own separate area with different arenas with different rulesets, some of which even affected the PvE maps. You could even make PvP-only characters that would start out at max level but could only be used in PvP. Skills were also balanced separately in PvP from PvE so that nerfing an op PvP skill won't make your build useless against a horde of PvE enemies.

-Other MMO-like features like guilds, alliances, collectibles, etc etc.

So i guess i liked it because it had a lot of un-MMO-like features. So maybe pure MMO isnt my thing either, but i can see why people would like a pure MMO, its a big fantasy world full of others like you where you can dick around all you want and (in most) take forever to hit your max potential. It's not my thing, but i can definately see where others would see the appeal.
 

Scarim Coral

Jumped the ship
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Oct 29, 2010
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To me I find it is the sense of teamwork like there are many of yous taking down a boss and idenity (cutomising your character apperances and getting weapons, armours etc).
 

suitepee7

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Dec 6, 2010
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well, summat to do...

seriously though, they are HUUUUUUUGE games, with tons to explore. then in all of these places there is usually something to do, the quests, albiet boring, usually have something interesting to do with the lore so there's that aspect. the pvp gameplay of MMOs are actually pretty damn fun. personally, i only find all of these things really enjoyable when i am playing with my friends though, the social aspect, doing things together and working as part of a team, it is all good fun.

plus the value for money in comparison to most games is incredible.
 

Hop-along Nussbaum

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Mar 18, 2011
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I agree with all here who enjoy MMOs. Though, as a recovering WoW addict (haha), I used to play with fellow gamers and guildmates every day. But now, I never play multiplayer games on my consoles.

Interesting. I hadn't thought about that before. It's nice to just be able to PAUSE a game and set the controller down and walk away without having to notify everyone that you're "AFK" and "BRB".

MMO's can be awesome, but it's very liberating to get away from them.
 

Popadoo

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May 17, 2010
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The ability to interact with players across the worlds gives a really sense of immersion and place in MMOs.
 

Marowit

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For me, it's the persistence of the world (I've been playing the 'same' MMO for almost 7 years that blows my mind) and character (I can drop a game and come back months later and pick him back up), the ability to advance my character, and the social aspect.

The story is icing on the cake, but it's mostly cause it's fun to play a game with friends.
 

BoogieManFL

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Apr 14, 2008
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Primarily for the other people.

When you get in with a good fun group of people that makes the whole game.
 

Letitha

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Feb 28, 2009
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What's the appeal of MMO's? Let me give you a list...

1) Other people, playing with friends or even complete random strangers makes it more interesting and different.

2) It works out a lot cheaper than most retail games - you can get vanilla WoW for £5 now and the sub is £10, and you get months of content for it instead of perhaps a few days of it.

3) Choice. You choose what you do, when you want to do it. It's non-linear and open, which is refreshing.

4) You can be anyone/thing you want. I can't throw fire balls in real life (and I'd bet you can't either :p) but I can do that in an MMO, I can heal people, summon stuff and all sorts of crazy and interesting things you'd need to buy several retail games to get all of.

I could go on, but I don't have time and other people have covered it well :)
 

loc978

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Sep 18, 2010
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Skinner box repetition and a community in the same box as you, I imagine. I've never really stuck with an MMO for long because I actually don't like the communities available... but I'm very picky choosing friends. Still, those who do stick with 'em tend to find a group of people they like and stick with those people. It's a sort of artificial soldier's camaraderie (I say artificial because the combat is virtual... much the way soldier's camaraderie in training is somewhat artificial). An interesting thing to observe.
 

Bostur

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Mar 14, 2011
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I think there are as many different answers as players, which I guess is part of the appeal. MMOs really are what you make of them.

Some people just play them as single player RPGs without the need to bother with save files. Others fully embrace the multiplayer aspect.

I think that the one thing MMOs can do that no other game type can, is the emergent experience. Sometimes there are experiences to be had that weren't intended by designers or players. Mostly these are small happenings, cute little random turns of events - but sometimes they grow into greater gameplay experiences.
 

Sixcess

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Feb 27, 2010
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I love to explore game worlds, and nothing beats an MMO for that.

I remember playing a bit of Dragon Age: Origins and when the party left to start their great journey and that little map screen popped up I was just utterly underwhelmed. Any feeling I had of being in that world just evaporated right there.

Compare that to riding across entire regions of Azeroth, or flying over the skyscrapers of Paragon City, or, in my current favourite, Fallen Earth, riding through a post apocalyptic Grand Canyon, picking up quests or taking shots at the local wildlife, for hours.