Before we begin, I really, really don't want you to reply if you tell me "there is none." This is not a thread for people to razz turn-based combat systems for pleasure, this is an intellectual discussion that I'm raising out of curiosity.
I was recently discussing RPGs with a friend of mine and we segued into talking about Square and the Final Fantasy franchise, which we both agreed has gone well downhill since FFX as they haven't actually released a mainstream game in the series since then--with both of us agreeing that XII was too weak to be considered a mainstream title for our own reasons, which no one has to agree with. Then he said the strangest thing.
"I hear they're going back to turn-based combat for XIII. I really hope so... Crisis Core, no, that's action-based. If I hit the attack button and then the character attacks right when you hit the button, it's not turn-based, it's action-based, and I'm not buying it."
My personal feelings are that turn-based RPG combat is a holdover from the NES era--an obsolete and outmoded form of gameplay born of those technological limits and made all the less relevant by the fact that it has been re-created in almost exactly the same form in hundreds of games, explored literally to death. Point at anything about it that you will: the inherent annoyances of random battles, the segregation between story and gameplay, anything. The internet has done a fine job of exploring every single negative thing that could possibly be said about turn-based combat at this point.
What I'd like to know is what the appeal is here. I asked my friend about it but he wasn't very clear, simply going as far as to say that it just wasn't Final Fantasy if it wasn't turn-based. I'll admit that there was a time when I enjoyed this type of game too, but I've long since lost touch and would like to get an idea of what it is people saw and continue to see in turn-based combat that I don't.