I just don't get it.
I always hear stuff about "immersion" on the forums here.
Like being "immersed in the storyline and world".
Why does it matter so much?
There are a surprising number of people out there who dislike achievements/trophies because they "ruin the immersion".
Then there are game design choices...
In closing:
Why is it bad to be reminded that a game is just a game?
Also, there is a nice little rant in the box. Please click on it and read it.
Spellcheck doesn't think that "spellcheck", "cutscenes", or "immersive" are words.
Edit:
I always hear stuff about "immersion" on the forums here.
Like being "immersed in the storyline and world".
Why does it matter so much?
There are a surprising number of people out there who dislike achievements/trophies because they "ruin the immersion".
Then there are game design choices...
Games are using HUDs less and less, and those that keep them have the annoying "Fade Away" HUDs that make you draw your weapon every time you want to check your health, ammo, or anything else. And even then, the HUD is tiny, cramped in the corner of the screen, only showing one weapon at a time. I remember the HUD from Doom. You could see all of your ammo, for all of your weapons, equipped or not.
Then there is the fad of getting rid of cutscenes. And placing everything in-game. What's wrong with cutscenes? Giving the player freedom of movement during important events means that they could miss important information. It lets the developers show us what they want to show, and not have to jump through hoops to get us to focus our attention on important objects with things like of glowing audiologs...And with many games these days being designed around surround sound, you can't hear people you aren't directly facing, unless you have surround sound. For example, if there are two characters standing a decent distance away from each other, talking back and forth, I have to keep switching my reticule back and forth between them as they exchange dialog, a cutscene would remove this annoyance. These cutscenes don't have to be Metal Gear Solid levels of ridiculous length and frequency, either.
And finally:
THE REMOVAL OF SUBTITLES
Halo 3 says it has them, but I never saw them as I gunned through hordes of brutes. Even when I switched them on! Not a big deal, as it had cutscenes.
Assassin's Creed 1 was REALLY big on this. I had to do the "turn to face" thing I described above to an annoying degree, as Lucy and Vidic talked to each other from across the freaking room and I'd miss snippets of dialogue frequently. With no subtitles, I had no clue what I missed in this plot heavy game.

Then there is the fad of getting rid of cutscenes. And placing everything in-game. What's wrong with cutscenes? Giving the player freedom of movement during important events means that they could miss important information. It lets the developers show us what they want to show, and not have to jump through hoops to get us to focus our attention on important objects with things like of glowing audiologs...And with many games these days being designed around surround sound, you can't hear people you aren't directly facing, unless you have surround sound. For example, if there are two characters standing a decent distance away from each other, talking back and forth, I have to keep switching my reticule back and forth between them as they exchange dialog, a cutscene would remove this annoyance. These cutscenes don't have to be Metal Gear Solid levels of ridiculous length and frequency, either.
And finally:
THE REMOVAL OF SUBTITLES
Halo 3 says it has them, but I never saw them as I gunned through hordes of brutes. Even when I switched them on! Not a big deal, as it had cutscenes.
Assassin's Creed 1 was REALLY big on this. I had to do the "turn to face" thing I described above to an annoying degree, as Lucy and Vidic talked to each other from across the freaking room and I'd miss snippets of dialogue frequently. With no subtitles, I had no clue what I missed in this plot heavy game.
In closing:
Why is it bad to be reminded that a game is just a game?
Also, there is a nice little rant in the box. Please click on it and read it.
Spellcheck doesn't think that "spellcheck", "cutscenes", or "immersive" are words.
Edit:
Onyx Oblivion said:It might just be me, because I prefer gameplay over story. I love a nice, deep battle system in my RPGs, rather than an immersive story. I can guarantee you that I didn't play Star Ocean 4 for 60 hours for it's damn plot.
So, since I focused on the combat and character building in RPGs, rather than the world, story, and characters (not that I ignored them or anything, just that they're not the big draw)...this does explain a lot. The type of gamer drawn in by story would appreciate immersion, whereas people like me...who play games for the gameplay instead of the story, might look at the steps taken to increase immersion as negatives.
This also explains why I liked Oblivion more than Fallout 3...due to it's immense variety of ways to tackle combat. And I mean immense. I made a character who NEVER directly attacked anything, relying on mind control and summoned creatures.
This also explains my lack of desire to replay Bioware games.
And why I don't like to watch many movies...
If you'll excuse me, I have to go meditate on these shocking revelations about myself.