We've seen it before. "Nintendo doesn't have new IPs" lists new IPs "they don't count because handhelds/eShop/AAA/Potatoes". It seems like people know this argument is bullshit, so they try and create some contrived checklist in order for an IP to be approved so they can be right. So what exactly is the criteria here? It has to be made by Nintendo, not published from an out-house developer? That's like saying Codename: Kids Next Door isn't a Cartoon Network original series because it was produced by Curious Pictures and not Cartoon Network Studios. Everyone knows damn well it's a CN original. Cartoon Network commissioned it's production, they paid for it's production, they own the copyright to it, it was created specificaly FOR Cartoon Network.
Same with something like Sin & Punishment. Nintendo didn't develop the game wholly, but they commissioned it to be made, they funded development, they own the copyright, they co-developed the game. It's their property, it was created FOR them. Therefore, Sin & Punishment is a Nintendo IP.
Also, people feel they need to discount handhelds, downloadable games, and niche games because it needs to AAA and recieve Mario and Zelda level of Marketing. Ah yes, modern gaming, where gaming has become less about enjoying the product and more about looking cool playing it, and having the company plaster it's existence everywhere you go. Look, a good game is a good game, who cares if it's not on a console, isn't a retail game, or doesn't have a AAA budget or marketing campaign. What matters is whether or not you enjoy the game, and if you do, that's all that should matter.
Same with something like Sin & Punishment. Nintendo didn't develop the game wholly, but they commissioned it to be made, they funded development, they own the copyright, they co-developed the game. It's their property, it was created FOR them. Therefore, Sin & Punishment is a Nintendo IP.
Also, people feel they need to discount handhelds, downloadable games, and niche games because it needs to AAA and recieve Mario and Zelda level of Marketing. Ah yes, modern gaming, where gaming has become less about enjoying the product and more about looking cool playing it, and having the company plaster it's existence everywhere you go. Look, a good game is a good game, who cares if it's not on a console, isn't a retail game, or doesn't have a AAA budget or marketing campaign. What matters is whether or not you enjoy the game, and if you do, that's all that should matter.