What's the criteria for a New Nintendo IP?

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xaszatm

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Aiddon said:
gLoveofLove said:
Well my solution to that would be to just make less of those existing franchise games so each game can get more. That is, it WOULD be my solution if the WiiU didn't have such awful third-party support and didn't need games so desperately. So I would gladly see less frequent installments in franchises if it meant more variety within them. Hey guys remember when New Super Mario Bros was announced? It had been like 14 years since a 2D mario platformer. Everyone was so pumped. Man that was good....
Though considering how 3rd parties as of late are being outright incompetent and boring I'm starting to think Nintendo ain't missing out on much. Heck, if ya have a 3DS and Wii U you're pretty much set for content.
Well, as a JRPG fan, I'm still pretty much forced to buy a PS4. And let's be fair, when people talk about third party, they always mean Western 3rd Party, forgetting Atlus, Koei, or NIS exists. And, in the third party section, Nintendo actually does have fairly strong relations with those developers, given how many of their IPs Nintendo allows them to use.
 

Nazulu

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If Nintendo wants to kill off those criticisms, they need a new IP as big and interesting as Zelda or Metroid. Not me though, I would just like to see another Starfox game like the first 2, or see if they can expand of F-Zero.

In fact, I haven't cared for any of Nintendo's new stuff at all, so I just wish they built them like they used to.
 

kilenem

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Aiddon said:
I'm just wondering why this "New IP" fad began. It seems to have picked up last gen; suddenly we had a bunch of wannabe rebels thinking because they demanded new stuff instead of long-lived series they were suddenly of a higher standing. Except "New IPs" are nothing rare or even uncommon in gaming, new IPs are made all the time. It's just that we don't talk about that because most of them SUCK. From experience, it's clear that "New IP" is just a cheap, lazy buzz term for someone to try and sell their boring, derivative game. And Nintendo has seen through that facade as Miyamoto and others have repeatedly stressed that a new ip MUST be more than just a name on a box otherwise there's no point.

It's why Nintendo is very careful about new IPs. Something MUST bring a new experience to Nintendo's library otherwise what's the point? Furthermore, considering that Nintendo has hit basically every genre known to man it's no wonder they're more selective about what new stuff they could make. That's like whining about a musician not learning new instruments when he's already mastered nearly every other one. And of course, if just to add salt to wounds of the "New IP" fallacy, it seems to me that Nintendo's long-running, big name franchises are exuding more creativity and personality than all the upstarts "shiny new franchises."
Well sometimes it feels like some games should have been a New I.P like the Zelda's for DS or Criterion take on the Need for speed series. Great games but hated by fans of the respective series. Also looking at how good Link between two world's was maybe they should've kept making more top down Zelda's with traditional controls.
 

Silvanus

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Casual Shinji said:
I don't think you'll see anybody deny that Sony and Microsoft don't rehash IP's either, especially this gen. But then you don't have people complaining about people complaining that they don't have enough new stuff. This only happens with Nintendo.
Oh, I think it's a perfectly valid criticism. I just think an unfair amount of the flak hits Nintendo of the big three-- and that a new IP can prove to be more derivative than a new instalment of an old one (and that that's often the case).

Johnny Novgorod said:
But see here, at least you get variety. Just look at your own resume - "interesting", "pretty poor", "solid gameplay", "potentially fun", etc. At least with a non-Nintendo platform you get to be curious about things and want to try them out, and you get hits and misses like anybody else. With Nintendo it's always "the new Mario game", "the new Zelda game", and it's hard to get excited about them because I've already played 20 games for every IP they own. I want to see them try more new things.
Well, I certainly couldn't argue with more new things. Might even enthuse me enough to get the damn console.
 

Dragonbums

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gLoveofLove said:
Well my solution to that would be to just make less of those existing franchise games so each game can get more.
But Nintendo already does that. They only release one core game from their main IP's every console generation. Barring the New Super Mario Series where it's clear they reuse assets out the ass, they hardly milk their IP's as much as they could get away with. Like this kind of perception here is the literal crux of the problem. People want them to focus on more shit than Mario and Zelda and yet nobody-including people who have beef with them constantly doing Mario and Zelda- pay any attention to them when they aren't making announcements about the very IP's you claim they give too much attention too. How is that honestly any of their fault at this point? Again, look at the discussion around Splatoon. The most heated discussions about the game was over a long since irrelevant thought in game development to make it a Mario game and slamming Nintendo for even thinking about making it a Mario game when 1) They have literally said last year that when it comes making games they start with mechanics first and insert the characters if they match. If they are too different(in the case of Splatoon) then they make new characters. That's the process they go about in making games.
2. People were more apt to just dismiss it as a shooter with paintballs and wash their hands off it

That is, it WOULD be my solution if the WiiU didn't have such awful third-party support and didn't need games so desperately.
Well third party had all the time in the world during the first two years where they were SUPPOSED to of made games for the Wii U but they ditched. I mean, last year it was lack of power and unable to compete with Mario. This year they just outright didn't care and even publicly stated that Wii U ports were gimped and are somehow surprised when nobody bought their shit on the console? Aside from that most Wii u owners are quite satisfied with the games now and a lot more are coming our way this Spring


So I would gladly see less frequent installments in franchises if it meant more variety within them.
I mean, how infrequent are we talking about here? I've already established that they release only one core IP franchise per console generation. Which is pretty sparsed out as it is. Considering how Assasins Creed is already beating Zelda in game installments and it's only half the age.


Hey guys remember when New Super Mario Bros was announced? It had been like 14 years since a 2D Mario platformer. Everyone was so pumped. Man that was good....
Sure if you just want to focus on that one particular branch of Mario games. I mean nobody was excited for Pikmin being brought back or Chibi Robo or any other Nintendo franchise that wasn't Zelda, Mario, or Starfox. That includes the dissenters. You want to see variety, than actually give a shit about it when it's right at your doorstep.

I mean, who's talking about Project S.T.E.A.M? It certainly aren't the ones asking Nintendo for diversity.
 

Aiddon_v1legacy

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kilenem said:
Well sometimes it feels like some games should have been a New I.P like the Zelda's for DS or Criterion take on the Need for speed series. Great games but hated by fans of the respective series. Also looking at how good Link between two world's was maybe they should've kept making more top down Zelda's with traditional controls.
Except that's a lie; Phantom Hourglass had the repetitive Temple of the Ocean King and Spirit Tracks' train mechanics had detractors (which are HEAVILY debatable) but both are completely fine and were well-received by the fanbase. There was nothing about those two that hinted that they should have been a different series.
 

kilenem

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Aiddon said:
kilenem said:
Well sometimes it feels like some games should have been a New I.P like the Zelda's for DS or Criterion take on the Need for speed series. Great games but hated by fans of the respective series. Also looking at how good Link between two world's was maybe they should've kept making more top down Zelda's with traditional controls.
Except that's a lie; Phantom Hourglass had the repetitive Temple of the Ocean King and Spirit Tracks' train mechanics had detractors (which are HEAVILY debatable) but both are completely fine and were well-received by the fanbase. There was nothing about those two that hinted that they should have been a different series.
The fans totally hated that these two games were touch only. Its like when the fans hated Wind Waker for being cell shaded and then everyone did a 180 for when the HD port came out to Wii U. Saying it looked already looked good on the game Cube and didn't need the HD treatment.

The Repetitive Temple of the Ocean sucked in Phantom Hour Glass but its still one of my favorite handheld Zelda's. Granted I like the more action oriented part of it and that's why I like Oracle of ages the least out of the handheld series because that one was more puzzle oriented.
 

Tilly

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Nintendo have just as many new ideas as anyone else. Maybe more. They just tend to stick them into their existing IPs because people buy things based on well-known names.
The Splatoon mechanic looks a bit like an extension of the Mario Sunshine mechanic. They could've easily just made it as Mario Sunshine 2 and people would've said "No new IPs!!!"
 

Fox12

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Jun 6, 2013
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I have to disagree with OP. Here are my criteria for a new Nintendo IP:

1) Made by Nintendo/Nintendo exclusive (this one is negotiable)
2) Not a spin off of another IP (Nintendo or otherwise).

Bayonetta 2 is not a new Nintendo IP. Mario: Tennis This Time is not a new IP. It's not complicated. When people say this, their list of demands is not very long. Still, Nintendo likes to cling to its established IP's for dear life.

You posted a list of 70+ new IP's since 2001 (that was a long time ago) but half of them were things like this:
http://www.nintendolife.com/reviews/2009/08/picturebook_games_pop_up_pursuit

PictureBook Games: Pop-Up Pursuit is certainly a new IP, granted, but maybe we should change the complaint to "Nintendo needs more GOOD new IP's." In any case, the only people who bring this up is, weirdly enough, Nintendo fans. Look at any other game forum right now and you won't see a single person discussing this, or insulting Nintendo.

They do create the occasional new IP, like Splatoon, or get good Indie games, but I'd personally like to see this in greater frequency. Not just with Nintendo, actually, but with all of the consoles. The other consoles just benefit from having larger third party support, so there's a greater likelyhood of original content. Would I want a PS or Xbone if they had to rely entirely on first party games? No, definitely not. Sony has little, and Microsoft has next to nothing. Well, the same hold true for Nintendo. They have more in house IP's then the other two, granted, but they can't compete against the entire market by themselves and hold my interest.