Whats the deal with remakes?

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LeonLethality

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I myself am strongly for remakes, it give old fans the ability to relive old experiences in a nicer looking/playing version of the game they loved and it lets people who missed those games the first time around play them and it is pretty much a safe investment for the developer. No harm done to anyone really. If you don't like remakes don't pick em up.
 

kypsilon

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I believe they do remakes because it's easier to regurgitate an old game than come up with a new one. From a marketing standpoint you can look at an old game and say "that made us millions of dollars". Rather than create a new game, they just repackage and update the old one to make them a few million more.

As a side note, my own personal theory is that Final Fantasy 7 will not be remade until Square-Enix is unable to squeeze any more money from gamers for its franchise. Then they'll hit us with the remake and score millions again.
 

Catchy Slogan

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I'd enjoy remakes of certain things, as I don't have the consoles anymore, and not everything is backwards compatable.

EDIT: such as Drakan: The Ancients' Gates.
 

StealthyNinja

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It's easier and cheaper to slighty imporve an old game than making a completely new game. They are nostalgia cash-ins.
 

boag

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josemlopes said:
So, recently there have been a lot of remakes announced, Halo CE, Metal Gear, those games from Team Ico, and the recently launched Zelda: OoT. And I think to myself, "WHY?".

Look, these games are still perfectly playable, and even if they werent these remakes arent fixing those issues. They are just releasing the same exact thing with a visual upgrade (well, some of them) and unless they look ugly enough to ruin the experience I dont see the point of doing a remake.

Lets take Halo for a moment now, the original game still looks great, it has those simple graphics that never try to be incredibly realistic, its like the Unreal games, even though they are old they still manage to look good. Its like most Nintendo games, their visuals are simple but yet they manage to not look ugly.


What is the point of this remake? This particular remake only has one strong point, and even then it could be solved with DLC. Playing the original multiplayer maps online is the only strong point that I see on this particular remake. The original game didnt had online (the console version at least).


And now the Zelda remake, it got a lot of positive reviews and a good reception but I dont know why. Should we praise the work of a team that basicly only copied a game that was made a long time ago.


Should we really like the fact that instead of having people come up with new things (even if they are from the same franchise) we have them doing things that were already made.

Maybe its just me but it seems that remakes are starting to become famous nowadays and I just dont see the point of such things.

Remakes should be about turning the original product (that would be outdated) into to something up to date. It isnt a reboot, just fixing what was making the game unplayable now (if the graphics are ruining the experience then they could think of making a remake to make the experience good again by fixing the graphics).

What are your opinions about this?

EDIT

A lot of people came up with the argument that "it brought the game to new players", but I still feel that only in those remakes where it actually improves the experience (like the Resident Evil remake that the user Wayneguard pointed out) could use this argument in their defense.

If a game is outdated then new players will have a hard time adjusting to the game, thats for sure, but if the game is not outdated (like Psychonauts, which I recently bought and played for the first time) the player will feel confortable with the game, the game itself will feel like it was released recently (with the exception of graphics of course).

Why is there a reason for those new players to become interested in the remake if they werent interested on the perfectly playable original version? What I see is that most of the people that will buy the remake are going to be the people that bought the original one unless the remake changes what was before a deal breaker for the new players.

I dont believe that the graphics (that like I said, are still good) are enough to become deal breakers.
Short anwser is MONEY

Long anwser: Its far easier, safer and cheaper to redevelop a game that already has tons of marketability, art design and stablish gameplay, via updating graphics and adding some of new developments in gameplay and level design.
 

Chibz

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josemlopes said:
OOT DID have its one major flaw fixed: It was for N64. Now it has less trashy controls, on a less trashy system.

HORRAY!
 

hermes

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Because they are easier and cheaper to make, and has a lot of free publicity on top of it...

Despite the "bring classics to a new audience" argument, most of the people that buy remakes are not new players, but people that bought the original, want the game in their collections and are blinded by nostalgia. Its the same reason why Duke Nukem Forever is one of the top sales games this last few weeks.
 

w00tage

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The answer to this is not remakes, because the problem is the compromises made by the original team to get it shipped. A remake will only have a new set of compromises.

If you want the best answer to how to improve existing properties, that answer is modders. Re your Deus Ex example, there's Kentie's DX10 patch and New Vision textures which bring the look way, WAY up. And the Revision mod has done an AMAZING amount of environmental changes - you won't even recognize Hell's Kitchen, it's that different. Throw in the Shifter / Biomod mod (which long ago implemented some of the augmentation changes you see right now in the new Deus Ex:Human Revolution) and it's like playing a sequel that happens to have the same storyline.

Here's some pics to show how it looks with DX10, New Vision and Revision all installed.
[http://www.moddb.com/mods/deus-ex-revision/images/picture4]

[http://www.moddb.com/mods/deus-ex-revision/images/graveyard-area]

[http://www.moddb.com/mods/deus-ex-revision/images/la-porte-de-lenfer12]

Eidos has actually started quietly reaching out to the modding community, which is the smartest thing a company has ever done in the history of business. If they get solid with the modders, they could expect great quality suggestions and more importantly, a constant stream of prototyped ideas in actual code That's the hardest part to do when you're a business and every dollar spent must be measured, and modders are happy to throw in on that just because they can.
 

w00tage

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Donnyp said:
Remakes aren't for the players. Even if the company states otherwise. Unless they release it for free...it's about money. That's why people do things. For money. They have no other incentive.
For a different perspective, allow me to refer you to every modding community website out there.
 

TheDooD

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Remakes outside the modding community are for money pure and simple. They know die hard and fans that missed out are gonna buy it easy. The that's fucked up about it is that they again forget about those fans that want something new. I love me some retro arcade shmups and my rose tented glasses will most likely never shit on those games. Yet when remakes come out in an flood like they have been doing and it pretty much games that people can look up on YouTube and see gameplay video after video. that's when I find it a bit pointless. Then I look at Square Enix that keeps pushing "new" IP when the fans only want remakes. Like Einhinder, FF7, Bushido Blade, Xenogears, The Mana series. I think the older companies have to Balance the need for remakes and the new IP because too much of both can alienate the fanbase. Companies know those angry fans are extremely loud and will pick apart everything they do until they get what they want.
 

josemlopes

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w00tage said:
The answer to this is not remakes, because the problem is the compromises made by the original team to get it shipped. A remake will only have a new set of compromises.

If you want the best answer to how to improve existing properties, that answer is modders. Re your Deus Ex example, there's Kentie's DX10 patch and New Vision textures which bring the look way, WAY up. And the Revision mod has done an AMAZING amount of environmental changes - you won't even recognize Hell's Kitchen, it's that different. Throw in the Shifter / Biomod mod (which long ago implemented some of the augmentation changes you see right now in the new Deus Ex:Human Revolution) and it's like playing a sequel that happens to have the same storyline.

Here's some pics to show how it looks with DX10, New Vision and Revision all installed.
[http://www.moddb.com/mods/deus-ex-revision/images/picture4]

[http://www.moddb.com/mods/deus-ex-revision/images/graveyard-area]

[http://www.moddb.com/mods/deus-ex-revision/images/la-porte-de-lenfer12]

Eidos has actually started quietly reaching out to the modding community, which is the smartest thing a company has ever done in the history of business. If they get solid with the modders, they could expect great quality suggestions and more importantly, a constant stream of prototyped ideas in actual code That's the hardest part to do when you're a business and every dollar spent must be measured, and modders are happy to throw in on that just because they can.
I must say that does look good, although the first level will still probably look like shit, the open areas in Deus Ex lack a lot of detail but the closed ones look good.
 

PureChaos

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a straight remake is kinda silly but if a few additions are put in, like the Sevii Islands in Pokemon LeafGreen/FireRed. LeafGreen is a lot better than Blue was
 

Thunderhorse31

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I expected a Seinfeld-like comedy routine. I am disappoint.

Anyway, I think remakes are perfectly justified in three scenarios:

1) The original game is beloved and/or hard to find anywhere else (a la ICO or Final Fantasy 5, etc.)

2) The original game really, truly looks like ass by now (a la ICO or Final Fantasy 5, etc.)

3) The original game is part of a trilogy/anthology/whatever, and is being bundled one one convenient disk (a la ICO or Final Fantasy 5... plus Sly Cooper, Metal Gear Solid, etc.)

But yes, remaking Halo or Zelda or Starfox REEKS of lazy cash-grab (read: Nintendo's entire business model), since you can get those games for under $10 just about anywhere.
 

josemlopes

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Thunderhorse31 said:
I expected a Seinfeld-like comedy routine. I am disappoint.

Anyway, I think remakes are perfectly justified in three scenarios:

1) The original game is beloved and/or hard to find anywhere else (a la ICO or Final Fantasy 5, etc.)

2) The original game really, truly looks like ass by now (a la ICO or Final Fantasy 5, etc.)

3) The original game is part of a trilogy/anthology/whatever, and is being bundled one one convenient disk (a la ICO or Final Fantasy 5... plus Sly Cooper, Metal Gear Solid, etc.)

But yes, remaking Halo or Zelda or Starfox REEKS of lazy cash-grab (read: Nintendo's entire business model), since you can get those games for under $10 just about anywhere.
I agree, and I am sorry that this didnt had anything to do with Seinfeld for the exception of the title. :(
 

googleit6

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First things first, why did I read the title of this thread in the same way a bad comedian says, "What's the deal with airplane food?"

Secondly, I agree. It's ridiculous, but just look at the movie industry. Don't people also complain about how the games industry is getting closer and closer to the movie industry? What do ya know- I wonder if there's a connection.

That screenshot of the new Zelda is also very... unsettling. Now sure why, but I like the original picture better.
 

Hyperactiveman

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I'm ok with remakes... As long as they don't suck.

Then again remakes do a better job than sequels.

I tell ya if any game needs a remake/anniversary edition/comeback/etc. it's Age of Empires II.

None of the others; AoEIII/AoEOnline/AoMyth even come close!

Plus AoEII isn't that playable for me on my high end PC sadly. The colours are effed, the resolution is effed and the overall quality of the visuals and sound could be brought forward a fair bit.

But I still miss the game loads and it's hard to find people who'd want to play it now that we're so far in the future.
 

w00tage

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Donnyp said:
w00tage said:
Donnyp said:
Remakes aren't for the players. Even if the company states otherwise. Unless they release it for free...it's about money. That's why people do things. For money. They have no other incentive.
For a different perspective, allow me to refer you to every modding community website out there.
Do they demand money for it or doe they simply ask for donations? 2 different things.
Well, you did specify "people" as having no other incentive than money. If you meant "companies", that'd be different, and I agree - when money changed from a resource to use to accomplish real-world things to a status symbol, a lot of people twisted the purpose of companies from organizations formed to accomplish real-world things to mere money mills, then took the money as a symbol of their accomplishment. Negative accomplishment imo, but that's a different rant.

Sadly, the game industry has no connection to any real-world goals, so it's rife with the money-grubbers.