Whats the greatest pokemon team?

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MEEBO17

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2nd generation: 3rd generation:
Electabuzz Aggron
Suicune Swellow
Typholosion Alakazam
Graveler Rayquaza
Lugia Kyogre
Alakazam Swampert




Dream Team: or
Scyther Abomasnow
Tyranatar Delibird
Aggron Aerodactyl
Mewtwo Sudowoodo
Celebi Tropius
Blastoise Mewtwo
 

masher

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Eukaryote said:
Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favourites.
Thank you

Don't know the whole bit, but it definitely involves Ninetales, Flygon, and Gardevior.
 

Kimarous

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Marter said:
Luxray is a really bad Pokemon to use competitively, as it's base attack is high, but the best STAB attack move it gets is Thunder Fang. Replace it with Jolteon.
Is Thunder Fang the best? Spark seems superior to me. Same damage, slightly higher accuracy, a few more PP, and 20% more chance to paralyze. Granted, it doesn't have 10% to flinch, but I'd rather have a 1/3 chance to paralyze than 1/10 change to paralyze or flinch.

Anyhow, I don't have a full team planned. Wouldn't mind input on my planned Infernape-in-training.

- Fire Wheel
- Grass Knot
- Shadow Claw
- Close Combat

Nature: Lax

I know nothing about IVs or EVs.
 

Marter

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Kimarous said:
Marter said:
Luxray is a really bad Pokemon to use competitively, as it's base attack is high, but the best STAB attack move it gets is Thunder Fang. Replace it with Jolteon.
Is Thunder Fang the best? Spark seems superior to me. Same damage, slightly higher accuracy, a few more PP, and 20% more chance to paralyze. Granted, it doesn't have 10% to flinch, but I'd rather have a 1/3 chance to paralyze than 1/10 change to paralyze or flinch.

Anyhow, I don't have a full team planned. Wouldn't mind input on my planned Infernape-in-training.

- Fire Wheel
- Grass Knot
- Shadow Claw
- Close Combat

Nature: Lax

I know nothing about IVs or EVs.
Always forget about Spark being physical. You are correct, it would be the better option.

Luxray is still rubbish though

As for your Infernape, it's not all that great. The only move I would keep would be Close Combat, regardless of the role it would play.

What do you want it to do? Lead, Physical Sweeper or Special Sweeper?
 

joshthor

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my team:
arcanine - fire
Dragonite - dragon, with electric (thunderbolt) and water attack
Tyranitar - rock dark ground
Metagross - steel psychic (starter)
Salamance - dragon, with ice (ice beam)

final one, either:
dragonite - any attacks deemed useful

Risky but worth it if you play smart:
Slaking - with hyperbeam (use pp things on this because its the only move he is GREAT with) (he needs a recharge after every move so hyperbeam works wonderfully, and he has the third highest attack in the game (including legendaries), and the highest overall base stats of any non legendary pokemon)
 

Marter

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joshthor said:
Risky but worth it if you play smart:
Slaking - with hyperbeam (use pp things on this because its the only move he is GREAT with) (he needs a recharge after every move so hyperbeam works wonderfully, and he has the third highest attack in the game (including legendaries), and the highest overall base stats of any non legendary pokemon)
Just so you know, as of generation 4, Hyper Beam works off of the "SP. Attack" stat, meaning it is no longer viable on Slaking. He needs Giga Impact now.
 

Kimarous

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Marter said:
Kimarous said:
Marter said:
Luxray is a really bad Pokemon to use competitively, as it's base attack is high, but the best STAB attack move it gets is Thunder Fang. Replace it with Jolteon.
Is Thunder Fang the best? Spark seems superior to me. Same damage, slightly higher accuracy, a few more PP, and 20% more chance to paralyze. Granted, it doesn't have 10% to flinch, but I'd rather have a 1/3 chance to paralyze than 1/10 change to paralyze or flinch.

Anyhow, I don't have a full team planned. Wouldn't mind input on my planned Infernape-in-training.

- Fire Wheel
- Grass Knot
- Shadow Claw
- Close Combat

Nature: Lax

I know nothing about IVs or EVs.
Always forget about Spark being physical. You are correct, it would be the better option.

Luxray is still rubbish though

As for your Infernape, it's not all that great. The only move I would keep would be Close Combat, regardless of the role it would play.

What do you want it to do? Lead, Physical Sweeper or Special Sweeper?
Lead, I suppose. The general idea of it's moveset is so that it can cover it's weaknesses. Grass Knot deals with the Water, Grass, and Ground types while Shadow Claw takes out the Psychics. Only weak spot is the Flying, which could hopefully be outsped or countered by an alternative type. I also don't want to use Flare Blitz because I hate recoil damage.
 

joshthor

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Marter said:
joshthor said:
Risky but worth it if you play smart:
Slaking - with hyperbeam (use pp things on this because its the only move he is GREAT with) (he needs a recharge after every move so hyperbeam works wonderfully, and he has the third highest attack in the game (including legendaries), and the highest overall base stats of any non legendary pokemon)
Just so you know, as of generation 4, Hyper Beam works off of the "SP. Attack" stat, meaning it is no longer viable on Slaking. He needs Giga Impact now.
lame!! i didnt know that. of course, i only play the GBA games, so i wouldnt know.
 

Hazz_11

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Blastoise (It was my first pokemon it is the greatest pokemon)
Butterfree (dont be messing with the butterfree he will Psybeam your face clean off)
Pigeot ( Fly enough said)
Nidoking (Bloodly awesome)
Snorlax (hes a tank that eats and sleeps)
Gyarados (I dont have to justify this to you guys we all love them)

with Gengar and Arcane standing by because there awesome =D
 

Marter

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Kimarous said:
Lead, I suppose. The general idea of it's moveset is so that it can cover it's weaknesses. Grass Knot deals with the Water, Grass, and Ground types while Shadow Claw takes out the Psychics. Only weak spot is the Flying, which could hopefully be outsped or countered by an alternative type. I also don't want to use Flare Blitz because I hate recoil damage.
Well, a lead doesn't necessarily need to cover it's weaknesses. It really only needs to serve it's purposes and then it can die. Here's the recommended set for a Lead Infernape.

Infernape @ Focus Sash
EVs: 64 Atk / 252 SpA / 192 Spe
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ Close Combat
 

Counter_Southpaw

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I'm currently trying to take on the Elite 4 for the second time. (I've just defeated all of the Kanto gym leaders) I need to find a decent spot to train my team, composed mostly of level 50s, to level 60.

Bear in mind, I'm a complete newbie when it comes to all pokemon terminology. If you're going to bring up things like IV's and EV's and all that stuff, make sure to bring along some diagrams as well.

1. Scizor @ Muscle Band (I can't remember his nature at the moment)
Sword Dance
Wing Attack
Night Slash
X-Scissor

2. Lapras @ Nevermeltice - Relaxed Nature
Ice Beam
Rain Dance
Perish Song
Brine

3. MAgmortar @ Charcoal - Lonely Nature
Flamethrower
Fire Punch
Sunny Day
Faint Attack

4. Raikou @ Magnet - Careful
Charge Beam
Quick Attack
Crunch
Thunder Fang

5. Espeon @ Quick Claw (I need to sub it haha ) - Docile
Last Resort
Shadow Ball
Psychic
Future Sight

6. Feraligatr @ Mystic Water
Ice Fang
Thrash
Water Pulse
Agility
 

Flying-Emu

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Marter said:
Oh yeah, I forgot to post my team. It's listed in full, so that those competitive battlers out there will understand how it works. :)
<spoiler=My Pokemon Team>
http://www.gtsplus.net/files/images/sprites/male-normal/127.gif
Pinsir (M) @ Focus Sash
Ability: Hyper Cutter
EVs: 26 HP, 232 Atk, 252 Spe
Nature: Adamant (+ Atk, - Sp. Atk)
- X-Scissor
- Earthquake
- Rock Slide
- Quick Attack

http://www.gtsplus.net/files/images/sprites/hgss1fn/344.png
Claydol (N/A) @ Leftovers
Ability: Levitate
EVs: 252 HP, 114 Atk, 144 Def
Nature: Impish (+ Def, - Sp. Atk)
- Stealth Rock
- Rapid Spin
- Earthquake
- Explosion

http://www.gtsplus.net/files/images/sprites/hgss1fn/373.png
Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 16 Atk, 240 Sp. Atk 252 Spe
Nature: Naive (+ Speed, - Sp. Def)
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage

http://www.gtsplus.net/files/images/sprites/plat1fn/094.png
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4HP, 252 Sp. Atk, 252 Spe
Nature: Modest (+ Sp. Atk, - Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power Ice

http://www.gtsplus.net/files/images/sprites/male-normal/472.gif
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP, 40 Def, 216 Spe
Nature: Impish (+ Def, - Sp. Atk)
- Earthquake
- Roost
- Knock Off
- Stone Edge

http://www.gtsplus.net/files/images/sprites/male-normal/395.gif
Empoleon (M) @ Life Orb
Ability: Torrent
EVs: 12 HP, 12 Def, 252 Sp. Atk, 232 Spe
Nature: Modest (+ Sp. Atk, - Atk)
- Substitute
- Agility
- Surf
- Ice Beam
A bit of a weakness to a fast Ice STAB sweeper like Glaceon, and I think that Gliscor is horribly overrated, but that's an opinion.


Forretress w/Leftovers
Role: Leader/Entry Hazard
EVs: Maxed Sp. Def and HP
Moveset:
Explosion :)D)
Toxic Spikes
Bug Bite
Rapid Spin

Heracross w/Choice Scarf
Role: Physical Sweeper
EVs: Maxed ATK and Sp. Def
Moveset:
Megahorn
Close Combat
Rock Slide
Aerial Ace

Magnezone w/Shell Bell
Role: Steel Trapper/Special Sweeper/Improvised Wall
EVs: Maxed Sp. Def and Sp. ATK
Moveset:
Zap Cannon
Thunderbolt
Lock-On
Magnet Rise

Blastoise w/Wave Incense
Role: Jack-of-all-Trades/Rapid Spinner
EVs: Maxed HP and Sp. def
Moveset:
Aqua Tail
Skull Bash
Iron Defense
Rapid Spin

Bastiodon w/Leftovers
Role: Tank. Official Title: Defensive Metal Burst
EVs: Max HP, 228 SpD
Moveset:
Taunt
Metal Burst
Stealth Rock
Earthquake

Flygon w/Choice Scarf
Role: Mixed Sweeper
EVs: Maxed ATK and Spec. ATK
Moveset:
Earthquake
Outrage
U-Turn
Fire Blast

May have some problems. This is a preliminary lineup, as I only just started playing Pokemon competitively.
 

TheTim

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This is from ruby but,

Magmar,
Sceptile,
Salamence,
Machamp,
Alakazam
Walrein.


i loved that team.
 

Marter

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Flying-Emu said:
A bit of a weakness to a fast Ice STAB sweeper like Glaceon, and I think that Gliscor is horribly overrated, but that's an opinion.
Yes, it does have a slight issue with those, but I can't think of what to replace Gliscor with. He is the weakness of the team though.



Forretress w/Leftovers
Role: Leader/Entry Hazard
EVs: Maxed Sp. Def and HP
Moveset:
Explosion :)D)
Toxic Spikes
Bug Bite
Rapid Spin

Heracross w/Choice Scarf
Role: Physical Sweeper
EVs: Maxed ATK and Sp. Def
Moveset:
Megahorn
Close Combat
Rock Slide
Aerial Ace

Magnezone w/Shell Bell
Role: Steel Trapper/Special Sweeper/Improvised Wall
EVs: Maxed Sp. Def and Sp. ATK
Moveset:
Zap Cannon
Thunderbolt
Lock-On
Magnet Rise

Blastoise w/Wave Incense
Role: Jack-of-all-Trades/Rapid Spinner
EVs: Maxed HP and Sp. def
Moveset:
Aqua Tail
Skull Bash
Iron Defense
Rapid Spin

Bastiodon w/Leftovers
Role: Tank. Official Title: Defensive Metal Burst
EVs: Max HP, 228 SpD
Moveset:
Taunt
Metal Burst
Stealth Rock
Earthquake

Flygon w/Choice Scarf
Role: Mixed Sweeper
EVs: Maxed ATK and Spec. ATK
Moveset:
Earthquake
Outrage
U-Turn
Fire Blast

May have some problems. This is a preliminary lineup, as I only just started playing Pokemon competitively.
There are a few problems with each Pokemon. I really do suggest checking out Smogon to see good sets for each of them.

The problems that stand out most are:

Bug Bite on Forretress
Shell Bell as the item on Magnezone
Zap Cannon/Lock-On on Magnezone
Wave Incense as the item on Blastoise
Everything except for Rapid Spin on Blastoise
Everything but Earthquake on Bastiodon/Bastiodon himself isn't very good
Fire Blast on Flygon
 

pretentiousname01

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Flying-Emu said:
A bit of a weakness to a fast Ice STAB sweeper like Glaceon, and I think that Gliscor is horribly overrated, but that's an opinion
You do realize that glaceon is slow as balls right?

Why are you maxing special defense on your guys? The offensive ones are better off running speed.

Forretress
http://www.smogon.com/dp/pokemon/forretress

heracross
http://www.smogon.com/dp/pokemon/heracross

magnezone
http://www.smogon.com/dp/pokemon/magnezone

Blastoise
http://www.smogon.com/dp/pokemon/blastoise

flygon
http://www.smogon.com/dp/pokemon/flygon

Bastidon
http://www.smogon.com/dp/pokemon/bastiodon
 

9NineBreaker9

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My current team (which will probably be changed in a week or so...)

Skarmory (Leads with Spikes. Simple, but damn it works.)
Breloom (Spore + Focus Punch can wipe entire teams if they're not expecting it, but damn that Honchcrow...)
Flygon (I love it, I love ground types, and it's a freakin' dragon. And I refuse to use Garchomp.)
Slowbro (I picked it up on a whim, and was surprised by how much ass it kicked. I <3 you, Slowbro!)
Tyranitar (Scarftar, to be precise, because it simply mauls things :D)
Gengar (Substitute and Pain Split are so much fun to play with)

It's not the best team, but it's a nice compromise between good Pokemon and Pokemon I actually like - plus, it seems to serve me quite well.
 

Flying-Emu

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Marter said:
The problems that stand out most are:

Bug Bite on Forretress
Shell Bell as the item on Magnezone
Zap Cannon/Lock-On on Magnezone
Wave Incense as the item on Blastoise
Everything except for Rapid Spin on Blastoise
Everything but Earthquake on Bastiodon/Bastiodon himself isn't very good
Fire Blast on Flygon
I use Smogon, but I find their advice questionable at times.

I gave Forretress Bug Bite because I wanted him to have some sort of STAB attack, and Smogon didn't have anything that fit. Plus, the ability to wipe out Sub(Insert stat-raising berry) builds is awesome. Zap Cannon and Lock-On are remnants from my PvE setup, and Magnezone's insane damage potential makes Shell Bell easily better than Leftovers or any other recovery item. I could see a Choice Scarf working, but the recovery abilities I've seen Shell Bell possess far outweigh the (usually minor) damage I'll take from anything but a STAB Fire/Fighting move (since Magnet Rise eliminates the worry for Ground, unless the foe has Gravity).

What's your problem with my Blastoise, exactly? His Attack is far superior to his Special Attack, which nullifies the use of 90% of water attacks. I can see your problem with Skull Bash and Iron Defense, but since even Smogon describes Blastoise as
Smogon said:
He usually doesn't hurt much, but then again, he makes sure your team doesn't get hurt either!
The only replacements I can see are Rest/Sleep Talk or replacing Skull Bash with Protect. As for the item, maybe a Life Orb?

My Flygon build is straight from Smogon's mixed sweeper build for him.

I'm not trying to debase your advice, because I know it's all warranted, but I like to explain my reasoning to more seasoned players and get their thoughts. In my experience, end-game players are usually reluctant to try new strategies because the old ones are reliable. Not saying you are, but it's my experience.

pretentiousname01 said:
Flying-Emu said:
A bit of a weakness to a fast Ice STAB sweeper like Glaceon, and I think that Gliscor is horribly overrated, but that's an opinion
You do realize that glaceon is slow as balls right?

Why are you maxing special defense on your guys? The offensive ones are better off running speed.

Forretress
http://www.smogon.com/dp/pokemon/forretress

heracross
http://www.smogon.com/dp/pokemon/heracross

magnezone
http://www.smogon.com/dp/pokemon/magnezone

Blastoise
http://www.smogon.com/dp/pokemon/blastoise

flygon
http://www.smogon.com/dp/pokemon/flygon

Bastidon
http://www.smogon.com/dp/pokemon/bastiodon
My Glaceon certainly seems to outrun all but Scarfed 'mons :x

I stack Sp. Def on most of my offensive Poke'Mon because I'd rather them be able to take a hit than hit faster, since the speed can be counteracted by Scarfs or paralysis.

Don't link me to the individual Smogon pages. I'm not an idiot, I have the site, and can examine their advice without prompting from you.