Definitely Love. The only time I've ever seen this is in Mass Effect 2 when you talk with Ashley on Horizon.
Yeah it's not in a lot of games. But I can think of one example. Companion cube. It's there to help you through obstacles, and does so without any thought to itself or deceiving you. That's a silly example really, but there are some minor support characters who do this.TheCorpseMan99 said:Sincerity (freedom from deceit, hypocrisy, or duplicity; probity in intention or in communicating; earnestness.)
In an age of poorly characterized protagonists and almost comical villians, we can't really get a feel for the person behind the assault rifle and in turn, we can't really know why it is they do what they do.
This might have more to do with the general craziness of our game worlds. In his world Mario is the uncomformist because he's not a mushroom or a turtle. And disgust and guilt are hard to instill when we already accept mass murder as a valid game.Popido said:Disgust, unconformity and guilt.
I find these rare when not pointed out to the player.
Mr. Budding comedian, you need to swap around your 'You's and 'I's. No one wants to spend an evening listening to some guy tell them how stupid they are, but they'll watch a guy make a fool of himself all night.CrazyCapnMorgan said:-snip-
Is intelligence an emotion? I have to agree though, we never see a lot of real intelligence in game characters. We're presented with the 'smart' person all the time, but because of the constraints of the game they can't ever be more intelligent than the player.Squilookle said:I'd say the hardest are intelligence, and subtlety. And if anyone thinks JRPGs do subtlety then think again.
I concur as well, but I Think that is due to more of a culture thing than anything else. When Japanese think we're very over emotional when expressing our emotions... ya know there is gonna be a lack of sublety. Everything from japan is over the top emotions.beniki said:Is intelligence an emotion? I have to agree though, we never see a lot of real intelligence in game characters. We're presented with the 'smart' person all the time, but because of the constraints of the game they can't ever be more intelligent than the player.Squilookle said:I'd say the hardest are intelligence, and subtlety. And if anyone thinks JRPGs do subtlety then think again.
And yeah, JRPGs are about as subtle as a giant fire breathing lizard destroying Tokyo.
Squilookle said:That's because... you know... there's no possible way to win, and we all recognise that.beniki said:But we've never seen a game which fills us with a sense of hope. That even though there's no possible way we can win, we still think we have a chance.
I'd say the hardest are intelligence, and subtlety. And if anyone thinks JRPGs do subtlety then think again.
Have you seen the new trailer for the Killzone 3 story, the anger portrayed by Ray Winstons character is pretty good in that.Onyx Oblivion said:Anger.
It's really hard to display anger properly without coming across as comical. It's usually bloated and sudden. There is rarely any proper build up to the anger. Real anger has subtle hints of rage before the outburst.
This made me laugh so damn hard...