What's the most evil thing you've ever done in a video game?

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Eliam_Dar

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Nov 25, 2009
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mmmm, not sure if it applies, but in Total War games I tend to chase running enemies with cavalry just because. There is no real strategic value, but if they dared oppose me they might as well suffer!!
I tend to be just as ruthless with my own troops, sending units to lure enemies, knowing perfectly well that they are all dead men.

Similar situation in Mount and Blade Warband, I have started wars just to annoy the king I was serving at the moment, then switch sides to another faction, and attack my previous king on two fronts, killing peasants and destroying everything in my path.
 

The Wykydtron

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Sep 23, 2010
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NuclearKangaroo said:
The Wykydtron said:
Well on my high chaos ending in Dishonoured when Sam tells you he's through working with you because you've gone too far and starts to slowly sail away I shot him in the back and carried on. It felt like the right thing to do and to its credit, the game didn't give him invincibility frames on leaving which I half expected.

If only the game had anticipated my elaborate way of making Lady Boyle's assassination look like an accident. Let's just say there's a bath in her room and she's currently unconscious... Anything is better than the non-lethal option in that mission y'know. That shit was fucking chilling.
whats the problem with the non-lethal option?
She gets taken by boat to an undisclosed location by some random stranger who was likely stalking her beforehand where "nobody will ever see her again" I can see the creepy shrine built in her name already. Seriously did you listen to the voice acting he puts on? He manages to sound somewhat normal until he actually gets her in the boat then he goes crazy weird. Trust me, i've watched enough dark anime (read: Mirai Nikki) to know when you really don't want that type of person to "love" you. She's chained up in a basement for the rest of her life most likely.

Still, some people might prefer that over death I guess. It might be an interesting experience I suppose, if you're into that kind of thing.
 

immortalfrieza

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Auron225 said:
I think it's more enjoyable to be evil like that when it's not the usual "puppy-kicking evil for the sheer sake of it".
I agree, though I think "puppy-kicking evil for the sheer sake of it" has it's place, it's far better when the evil has some halfway sensible justification to go along with it. What I think is most important about evil actions though is subtlety and manipulation. Most all evil choices I've ever encountered the player is reduced to little more than a psychopathic thug, hurting and killing others in the most blatant way possible, and concerned solely with increasing the body count as much as possible. The best evil choices are ones where the player does evil things without anybody knowing they did it or able to do anything about it, or better, if the player is able to trick, coerce, or otherwise manipulate others into performing evil acts without caring or even realizing it (bonus points for revealing everything later and making the victims go suicidally and/or homicidally insane as a result) and thus it makes much more sense that they keep getting off scot free. It's much more satisfying and meaningful to kill anywhere from 1 to thousands with a little trickery and intimidation especially over a long period of time than just with something akin to the flick of a switch. Now that I think about it, this applies to good actions for much the same reasons.

In short, it's better to entice all the townspeople to slaughter each other than to just blow the place up.

OT: Most evil thing... that's a good question. I'm a real ripe bastard in video games whenever I play evil, so I would be picking from a long list. I've done most of what everybody has mentioned here so far though.
 

Req

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Once in Skyrim, I killed every vigilant of stendarr in the Hall of the Vigilant. That is evil on it's own, but mostly it was the way I went about it.

My character had decent skill in both conjuration, destruction and one-handed weapons. So I attacked by summoning a frost archon to tank them while blasting away with destruction magic and draining their souls, finishing off the survivors with a Bound Sword. Then I raised them all as zombies and decapitated them. And after having trapped their souls in torment and turned their coprses to dust, I went outside and found two vigilants who had discovered nothing. So I stabbed them in the back and repeateded the process.

There is no quest that requires you to kill the vigilants, it's just something I did. I usually play as a good character, and I try to do that in Skyrim too, but sooner or later I accidently kill some innocent villager, and what follows isn't so much a fall from grace as it's a nosedive into insanity.
 

Blacklight28

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NuclearKangaroo said:
whats the problem with the non-lethal option?
There is a guest at the party who reveals he is in love with her. He asks you to give her to him and he'll make sure she is never seen again. If memory serves me correctly, one of the last things he says as he sails away with her unconscious body is "she'll learn to love me". The whole situation gives off a lot of dark vibes.
 
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twistedmic said:
In Fallout 3 I blasted Megaton into radioactive rubble and sold several people into slavery, though that wasn't very recent.
Same. I'd never done an evil karma playthrough and thought I'd give it a try. The slavery mission to Little Lamplight grossed me out though.

CannibalCorpses said:
I like to set up corpses in sexual positions on Fallout...is that evil enough? :)
I do that too. Funny as that is though, there are other things besides sexual positions - little tragic tableaux that can be set up - like the depressed alcoholic (take one decapitated corpse and sit against the wall surrounded by two or three empty whiskey bottles with a sawn-off shotgun in his/her lap), the OD'd junkie (one corpse, stripped on a bed with surgical tubing and empty syringes), the Jigsaw torture victim (a heavily damaged corpse, as many of the bits as you can find, and various items such as bonesaws, medical braces, egg-timers and powder charges), the list goes on and on.
 

GabeZhul

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I usually play the good guy in my games (I am the guy who finished KotOR I and II about twelve times combined and always on light side), but there were a few times I decided to experiment, mostly in the Elder Scrolls games.

As the others have noted beforehand, Skyrim in particular is chock full of monstrous acts, mostly related to the Dark Brotherhood and the Daedric Princes, but one can be a horrible human being without that as well if one just stops for a moment and thinks of what they are doing.

For example, killing giants. Those guys, while very protective of their territory, is generally harmless. If you sheat your weapon when near them they never bother you and just tend to their business... and you can murder them in cold blood just for the lulz (and their toes). Sure, you can kill villagers and travelers and anyone just like that, but in case of the giants you are not told it's a bad thing and you actually have to stop and think about it to realize that what you did was completely unjustified.

There are also some of the fortresses that you can "clean out". The ones inhabited by necromancers or bandits are relatively unambiguous, but doing the same for imperial or stormcloak troopers, who might be just conscripted youth doing their duty, is a bit more iffy.

If we are at that, sandbox games in general are often like this, when you are doing something that seems like a completely natural thing at the moment, then after running over a hundred people with a car or massacring a town you just stop, look back and ask yourself, "Why did I do that again? This is horrible!"
 

drkeiscool

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Back in City of Heroes, playing as a villain, there was a quest to stop some vigilantes in the starting area.

To do this, you could manipulate a man who loved the woman in charge of the viligantes into letting you into their base, and convince him to kill her. When he realized what he had done, you could then murder him while mocking him about it all.

It's a shame most games go with "murderous" evil instead of "manipulative" evil.
 

BeerTent

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May 8, 2011
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Back when I was trying to get my legs wet with writing, I started "acting" as certain characters in WRPG's. A first iteration of one of my characters was an unspeakable horror. Wore heavy metal armor, welding mask, and carried a sledge hammer. FO3 had a uniquely named Sledge, but as this character, I killed everything. Going to a town, I murdered everything in it. Megaton? No problem. Blew that shit up. Ten-penny tower? No neighbors.

Mind you, for gameplay reasons, I had to talk to a few people before I went on said rampage. Lamplight was a no-fly zone. (Maybe he spared kids to create more monsters?) That wasn't the final iteration of this particular character. So, I think the most unspeakable evil thing I've done was sneaking around a town, murdering every single person. One by One.
 

Gone Rampant

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I once modded Fallout 3 to make Little Lamplight's citizens mortal. Then I made them run away from a molerat... into a carefully placed minefield trap. Anyone who got out met my sniper rifle.

More recently, in Watch Dogs I have no damn morals about hacking bank accounts (Mainly because I'm terrible at the $10,000 Poker game and I want that special bike). Friend died? HACK. Cancer survivor? HACK.
 

Blacklight28

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I've committed countless atrocities in many open world games. Causing as much chaos as possible never seems to get old.

Some people have said this already, but blasting Megaton into oblivion for caps and a sweet apartment, also selling innocents into slavery. I've always been a fan of the Dark Brotherhood, too. A favourite mission is being sent to a party with a bunch of other guests locked in a house trying to find a hidden chest of gold. Actually, there is no gold, and all those people are there because I'm supposed to kill them, and I do so by tricking them into slaughtering themselves.

When I got bored in RDR I'd often tie people up and put them in front of trains, or try and bait animals into eating them. Either that or I'd lasso prostitutes outside the saloons and drag them about with my horse. Getting 'refunds' from hookers in GTA (generally through beating or stabbing) was also quite fun.

Damn, reading back through that I sound like a total psychopath.
 

crazygameguy4ever

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The Wykydtron said:
NuclearKangaroo said:
The Wykydtron said:
Well on my high chaos ending in Dishonoured when Sam tells you he's through working with you because you've gone too far and starts to slowly sail away I shot him in the back and carried on. It felt like the right thing to do and to its credit, the game didn't give him invincibility frames on leaving which I half expected.

If only the game had anticipated my elaborate way of making Lady Boyle's assassination look like an accident. Let's just say there's a bath in her room and she's currently unconscious... Anything is better than the non-lethal option in that mission y'know. That shit was fucking chilling.
In that part in Dishonored, I killed Lady Boyle on one of my playthroughs and then gave her dead body to the guy in the basemen and watched him sail away thinking she was just asleep, hehehe...
 

crazygameguy4ever

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most evil thing in a game? hmm... i've played GTA4, killed all the people in the waiting room of the hospital, and then had long stand of with the cops, killing all of them as they kept of coming after me. that's pretty evil... killing everyone in sight in Infamous... shooting and killing Ashley in RE4 cause she was annoying me. um... tearing Wolverine in half in Spider-man Web of Shadows when I had the option of saving him, and i'm sure there are other times too
 

Roxas1359

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Aug 8, 2009
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Well in Bethesda games sometimes I create a new save file and basically become Dick Dastardly, only I kill people. Where that be enslaving the Capital Wasteland, luring Cazadores into towns, or forcing villagers to fight guards and get killed for my amusement. Then about 3 minutes after I've done something even remotely bad, I feel bad myself and reload my goodie goodie file...
 

chocolate pickles

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Apr 14, 2011
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I once did a role play if Fallout New Vegas where every human enemy i killed i would disember as much as possible - head, arms, legs, etc. I would then pose the corpse with a hand pointing towards a knife or other cheap weapon, indicating that it was the murder weapon (i didn't get too far in this playthrough, tbh: it got a bit boring). If i was in a room, i would then take the head a pose it separate from the body - maybe on a chair staring at the rest of the body, or somewhere right in room's door to scare whoever may wander in.

Now, what do you think i was role playing as?
 

Angelous Wang

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Oct 18, 2011
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Fable 1-3 creating orphans.

So much spouse killing and mass town killing to lower real estate prices, creates allot of orphans.
 

lacktheknack

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Jan 19, 2009
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In Fable, I ate crunchy chicks.

MANY OF THEM.

CRUNCH, CRUNCH. >:D

...I'm terrible at being a bad guy in games, which is weird because I loved being the bad guy in high-school stage productions.