Rank these five broad categories in order of importance to you and your enjoyment of a game -
Game Mechanics (core concept of the game, main game mechanic).
Aesthetics (including graphics and character design).
Sound (including music and sound effects).
Controls (method of control, timing response of controls, ease of use).
Story (including back-story, in-game cinematics)
You can break them up into smaller categories if you like. But please consider your answers carefully. Liking the look of a game over gameplay is not as stupid as it sounds.
Thank you for any response.
EDIT - Here's an example of how to apply the categories -
PAC-MAN
Gameplay - Being chased around a maze by ghosts. Picking up power pellets to chase the ghosts.
Aesthetics - Basic blue maze. Single screen. Primary colours.
Sound - Opening tune, sound of pellets being eaten and ghosts being chased. Throbbing siren-like backing noise that intensifies as the game speeds up.
Controls - Single joystick, no buttons. No motion control.
Story - Minimal. Almost none given.
In this case sound is a large part of my enjoyment of Pac-man.
So for Pac-man I would rate -
Gameplay
Sound
Controls
Aesthetics
Story
MASS EFFECT 2
Gameplay - Exploring the universe, RPG, structured missions, walking between sections, cover based shooting, dialogue trees used to unfold a storyline.
Aesthetics - Various alien races, futuristic look, Alien yet familiar locations, Strong character design.
Sound - Large use of human voice acting, voice samples repeated during battles, ambient sound.
Controls - Complex radial menus for special attacks, combination of control stick and 4-8 buttons.
Story - Epic unfolding storyline with character based side quests if the player chooses to follow them.
In this case the sound is way down on my list. The voice acting in Mass Effect 2 was mixed, the ambient sound was sometimes repetitive and distracting and the repeated voice samples did not add to my enjoyment of the game. Aesthetics, particularly the character and alien design was of most interest to me. Although the story had a lot of effort put in to it I got the most enjoyment from the cover based shooting aspect of the game.
So for Mass Effect 2 I would rate -
Aesthetics
Gameplay
Story
Controls
Sound
FOR GENERAL DISCUSSION - (GAMES AS ART)
Personally I feel aesthetics are most important to any game I like (Ico, Parappa the Rapper, Kirby's Epic Yarn). If I don't like the way a game looks I just can't always enjoy it. Sound, although you'd think it was unimportant can add immensely to the enjoyment of an average game (Robotron 2084, Doom) (like the soundtrack to Star Wars adds immensely to the enjoyment of that movie). Gameplay has to be there but we've all played terrible licensed games and still gotten some enjoyment out of them (Star Wars game, 007 games) so I'm not so sure it's as important as it seems. Player can learn the eccentricities of a difficult control system and still enjoy a game (Shadow of Colossus). And Story really seems way down on the list for what makes a game actually good (Tetris, Pacman) although occasionally it is the game (Pheonix Wright, Chronotrigger).
So if games are going to be art, maybe aesthetics are the way to go?
EDIT 2 - Changed Gameplay to Game Mechanics
Game Mechanics (core concept of the game, main game mechanic).
Aesthetics (including graphics and character design).
Sound (including music and sound effects).
Controls (method of control, timing response of controls, ease of use).
Story (including back-story, in-game cinematics)
You can break them up into smaller categories if you like. But please consider your answers carefully. Liking the look of a game over gameplay is not as stupid as it sounds.
Thank you for any response.
EDIT - Here's an example of how to apply the categories -
PAC-MAN
Gameplay - Being chased around a maze by ghosts. Picking up power pellets to chase the ghosts.
Aesthetics - Basic blue maze. Single screen. Primary colours.
Sound - Opening tune, sound of pellets being eaten and ghosts being chased. Throbbing siren-like backing noise that intensifies as the game speeds up.
Controls - Single joystick, no buttons. No motion control.
Story - Minimal. Almost none given.
In this case sound is a large part of my enjoyment of Pac-man.
So for Pac-man I would rate -
Gameplay
Sound
Controls
Aesthetics
Story
MASS EFFECT 2
Gameplay - Exploring the universe, RPG, structured missions, walking between sections, cover based shooting, dialogue trees used to unfold a storyline.
Aesthetics - Various alien races, futuristic look, Alien yet familiar locations, Strong character design.
Sound - Large use of human voice acting, voice samples repeated during battles, ambient sound.
Controls - Complex radial menus for special attacks, combination of control stick and 4-8 buttons.
Story - Epic unfolding storyline with character based side quests if the player chooses to follow them.
In this case the sound is way down on my list. The voice acting in Mass Effect 2 was mixed, the ambient sound was sometimes repetitive and distracting and the repeated voice samples did not add to my enjoyment of the game. Aesthetics, particularly the character and alien design was of most interest to me. Although the story had a lot of effort put in to it I got the most enjoyment from the cover based shooting aspect of the game.
So for Mass Effect 2 I would rate -
Aesthetics
Gameplay
Story
Controls
Sound
FOR GENERAL DISCUSSION - (GAMES AS ART)
Personally I feel aesthetics are most important to any game I like (Ico, Parappa the Rapper, Kirby's Epic Yarn). If I don't like the way a game looks I just can't always enjoy it. Sound, although you'd think it was unimportant can add immensely to the enjoyment of an average game (Robotron 2084, Doom) (like the soundtrack to Star Wars adds immensely to the enjoyment of that movie). Gameplay has to be there but we've all played terrible licensed games and still gotten some enjoyment out of them (Star Wars game, 007 games) so I'm not so sure it's as important as it seems. Player can learn the eccentricities of a difficult control system and still enjoy a game (Shadow of Colossus). And Story really seems way down on the list for what makes a game actually good (Tetris, Pacman) although occasionally it is the game (Pheonix Wright, Chronotrigger).
So if games are going to be art, maybe aesthetics are the way to go?
EDIT 2 - Changed Gameplay to Game Mechanics