Hmm, let's see. Thinking of examples from AC5 and ME1 and 2...
Story: Don't care if the game is broken, I love me mah backstories. For example, ME1 controls kinda sucked if you were anything but Soldier. However, it's still one of my favorite games ever because of the immenseness and beauty of the story. Ace Combat 5 was an amazing game anyways, but the story and the mere amount of characterization make it my all time favorite game.
Sound: This really should go hand in hand with story because the music helps to represent what's going on in the game. ME1 music was right on the money with both timing and mood. AC5 music really helped to set the mood as well. (Except for the stupid debriefing music, that sucked.)
Controls: Immersion is one of those factors that makes a good game great. In order for this immersion to happen one's mind must be as close to what's actually going on as possible. I think it was Yahtzee that said something about how a controller works better because instead of flailing one's arms, the slightest movement in an analog stick will make the character do the action you intended. Good controls are important because they are needed to make the actions in the game seem as close to what you want them to do as possible. (God, my grammar sucked in that paragraph...)
Aesthetics: Goes along with immersion. Graphics aren't extremely important, but they are needed if one is to fully immerse oneself in a game.
Game Mechanics: The game has to work...
Edit: ME2 wasn't really an RPG, it was more of a TP cover based Shooter with RPG elements. Now ME1 was definitely an RPG. They kinda dumbed it down in 2.
Story: Don't care if the game is broken, I love me mah backstories. For example, ME1 controls kinda sucked if you were anything but Soldier. However, it's still one of my favorite games ever because of the immenseness and beauty of the story. Ace Combat 5 was an amazing game anyways, but the story and the mere amount of characterization make it my all time favorite game.
Sound: This really should go hand in hand with story because the music helps to represent what's going on in the game. ME1 music was right on the money with both timing and mood. AC5 music really helped to set the mood as well. (Except for the stupid debriefing music, that sucked.)
Controls: Immersion is one of those factors that makes a good game great. In order for this immersion to happen one's mind must be as close to what's actually going on as possible. I think it was Yahtzee that said something about how a controller works better because instead of flailing one's arms, the slightest movement in an analog stick will make the character do the action you intended. Good controls are important because they are needed to make the actions in the game seem as close to what you want them to do as possible. (God, my grammar sucked in that paragraph...)
Aesthetics: Goes along with immersion. Graphics aren't extremely important, but they are needed if one is to fully immerse oneself in a game.
Game Mechanics: The game has to work...
Edit: ME2 wasn't really an RPG, it was more of a TP cover based Shooter with RPG elements. Now ME1 was definitely an RPG. They kinda dumbed it down in 2.