Dead Space 1, I was up against the necromorph you cannot kill.
I had 20 bullets of my pulse rifle and no stasis.
I had 20 bullets of my pulse rifle and no stasis.
You know, that wasn't what scared me about that scene. I was used to monsters and creatures appearing in places I couldn't really reach. Things writhing in the distance, etc. But when I came back through there and he was gone?ChrisRedfield92 said:Silent Hill 2, the bit where pyramid head is staring at you from the other side of the bars in the hallway, I was 8 years old when I first played it, I had nightmares for days after that.
imahobbit4062 said:I hear of this all the time, having never played Thief. What exactly makes it so horrifying?
Not content to just send you after rattling doors, Thief sends you to restart the Cradle?s generator, a massive hulk of metal and wires, huffing and puffing. The thing sure makes a lot of racket. If there?s any living being within half a mile, you?ve certainly got their attention. At this point you?re forced to realize that some of the old patients have never left the asylum, their bodies now mangled wrecks of straightjackets and wired cages. These are not the kind of foes you can overpower, outrun, outwit or stab in the back. Your precious assortment of gadgets, your blackjack and dagger, your fire arrows, your flashbombs and tripmines are of no use to you here. Your water arrows won?t help you against the flickering electric lights, there are no walls you could climb, no elevated spots for sniping, no alternative routes. One by one the game takes your abilities, leaving you helpless. The Shalebridge Cradle strips the stealth gameplay down to bare essentials: all you can do is hide, cowering in the shadows while untold horrors shamble past you close enough to touch.
I'm about 3% into the game. Holy crap. It's really scary, but also really immersive and fun! I'm at that bridge thing, with the radioactive liquid beneath you. I only stopped playing because it was really dark outside, and I got far too scared to carry on then.MrShowerHead said:Have you tried Metro 2033? That game delivers such a good atmosphere, the people living in the metro stations... And of course the tunnels. One of the most immersive FPS games I've played
And is it scary? Well, tell me after you gone through the Library... Damn that place to hell
I remember creeping up behind one of the inmates (or "puppets" I think they might be called), fire arrow at the ready. I assumed that since it was effective against other undead, it would be for these guys. Shot him in the back while he was "unaware" too, which is the standard formula for killing anything in that game. Didn't even leave a scratch and it just turned around and ran at me screamingBloatedGuppy said:imahobbit4062 said:I hear of this all the time, having never played Thief. What exactly makes it so horrifying?It's an "abandoned", burned-out insane asylum/orphanage. In Thief, you're not really much of a combatant, so it's similar to Amnesia in that if something bad happens, your only real option is to run or hide, you can't start blasting away. The ambient sound is full of eerie, sibilant whispering and occasional muted crying. You occasionally hear footsteps thumping up rapidly behind you and then spin to find nothing there. And then eventually you enter the part where the most dangerous and violent patients were kept, and find they're still with you...after a fashion.
Oh yeah. And the Cradle is 'alive'. Once it recognizes you, and remembers you, it won't let you leave.
I tried to show it to my girlfriend once. I had it loaded up for all of about 30 seconds and she told me to fuck off and refused to watch any more.
Here's a good bit from a review talking about how helpless you feel...
Not content to just send you after rattling doors, Thief sends you to restart the Cradle?s generator, a massive hulk of metal and wires, huffing and puffing. The thing sure makes a lot of racket. If there?s any living being within half a mile, you?ve certainly got their attention. At this point you?re forced to realize that some of the old patients have never left the asylum, their bodies now mangled wrecks of straightjackets and wired cages. These are not the kind of foes you can overpower, outrun, outwit or stab in the back. Your precious assortment of gadgets, your blackjack and dagger, your fire arrows, your flashbombs and tripmines are of no use to you here. Your water arrows won?t help you against the flickering electric lights, there are no walls you could climb, no elevated spots for sniping, no alternative routes. One by one the game takes your abilities, leaving you helpless. The Shalebridge Cradle strips the stealth gameplay down to bare essentials: all you can do is hide, cowering in the shadows while untold horrors shamble past you close enough to touch.
YEP.OldKingClancy said:Also the Dunwich building in Fallout 3, I flat out refuse to go in there.