What's the most scared you've ever been in a game?

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Terminate421

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Dead Space 1, I was up against the necromorph you cannot kill.

I had 20 bullets of my pulse rifle and no stasis.
 

Dangit2019

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Aug 8, 2011
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I don't have many horror games, so Half Life's Ravenholm level. Amazing how a change of scenery can turn fun-to-shoot throwaway enemies into horrifying freaking abominations.
 

Vivi22

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ChrisRedfield92 said:
Silent Hill 2, the bit where pyramid head is staring at you from the other side of the bars in the hallway, I was 8 years old when I first played it, I had nightmares for days after that.
You know, that wasn't what scared me about that scene. I was used to monsters and creatures appearing in places I couldn't really reach. Things writhing in the distance, etc. But when I came back through there and he was gone?

Fuck me...
 

GameChanger

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Sep 5, 2011
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Call me crazy, but the derelict Collector Vessel in Mass Effect 2 managed to scare the fuck out of me despite being in full light and not being alone. Somehow, the constant threat of "where the hell is everybody?" combined with the best scary soundtrack ever and EDI's constant "there is something wrong here" managed to hit the right strings.
Seeing a battlefield but not the enemies you are expecting is scarier than hearing random noises all the time to me.

Dead Space tried twice as hard and was half as scary as that single level.
 

SlaveNumber23

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Aug 9, 2011
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Definitely Amnesia, probably the prison part, I went through that entire place insanely slowly and carefully crouched, so tense.
 

Jedamethis

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Jul 24, 2009
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We don't go to Ravenholm anymore. D:
[sub]I don't buy horror games because I don't want to know just how big a pansy I am.[/sub]
 

BloatedGuppy

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imahobbit4062 said:
I hear of this all the time, having never played Thief. What exactly makes it so horrifying?
It's an "abandoned", burned-out insane asylum/orphanage. In Thief, you're not really much of a combatant, so it's similar to Amnesia in that if something bad happens, your only real option is to run or hide, you can't start blasting away. The ambient sound is full of eerie, sibilant whispering and occasional muted crying. You occasionally hear footsteps thumping up rapidly behind you and then spin to find nothing there. And then eventually you enter the part where the most dangerous and violent patients were kept, and find they're still with you...after a fashion.

Oh yeah. And the Cradle is 'alive'. Once it recognizes you, and remembers you, it won't let you leave.

I tried to show it to my girlfriend once. I had it loaded up for all of about 30 seconds and she told me to fuck off and refused to watch any more.

Here's a good bit from a review talking about how helpless you feel...

Not content to just send you after rattling doors, Thief sends you to restart the Cradle?s generator, a massive hulk of metal and wires, huffing and puffing. The thing sure makes a lot of racket. If there?s any living being within half a mile, you?ve certainly got their attention. At this point you?re forced to realize that some of the old patients have never left the asylum, their bodies now mangled wrecks of straightjackets and wired cages. These are not the kind of foes you can overpower, outrun, outwit or stab in the back. Your precious assortment of gadgets, your blackjack and dagger, your fire arrows, your flashbombs and tripmines are of no use to you here. Your water arrows won?t help you against the flickering electric lights, there are no walls you could climb, no elevated spots for sniping, no alternative routes. One by one the game takes your abilities, leaving you helpless. The Shalebridge Cradle strips the stealth gameplay down to bare essentials: all you can do is hide, cowering in the shadows while untold horrors shamble past you close enough to touch.
 

Don Savik

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Aug 27, 2011
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Cry of Fear. Its a mod for Half Life, just came out not too long ago. Now, I love the FEAR games and Amnesia.....

but this is scarier then ALL of those. Its like...nightmare fuel: the video game. Its terrifying......

look it up and try it out though :D also it has a sweet co-op mode if you want to kill eldritch things with a friend!
 

templar1138a

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The first time I played the F.E.A.R. demo. I wasn't scared throughout, but the game certainly was unnerving. The first enemy I killed was decapitated by my shooting him in the head with a pistol. The nervous breathing in the sewer passage. The strange flickering of my HUD when Alma's projection was near. True terror struck me, however, when I had climbed down a ladder to see Fettel walking right towards me with a knife in his hand and blood around his mouth. Given that he was cannibalizing in the first cutscene, I immediately opened fire on him with my SMG. It was the first time I'd ever started shooting at something in a game out of sheer panic, and mind you, I'd played Half-Life. I was relieved and embarrassed when it only turned out to be an apparition. And then I realized just how awesome the game was for what it had accomplished.
 

Kikyoo

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Resdient Evil 3 Nemesis. every fucking time Nemesis came out and started chasing me, because ya know... he's faster than you, stronger than you, tougher than you, and has that totally bullshit 1 hit kill. I'm not saying it was the best RE game, but Nemesis was the only big baddie out of them that felt like he was hunting me down, and that got my blood pumping.
 

redisforever

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S.T.A.L.K.E.R. Shadow of Chernobyl. Only a few parts really scared me. Mostly, the first sewer, with that bloodsucker. I'd never seen one before, and I didn't know it was going to be there. Oh, God, the memories...

The other really scary part was the Red Forest. Only got halfway through before turning right the hell around with my newly acquired sniper rifle. Really scary stuff. Seriously, Cordon and the Bar are the only places I feel even remotely safe.
 

redisforever

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MrShowerHead said:
Have you tried Metro 2033? That game delivers such a good atmosphere, the people living in the metro stations... And of course the tunnels. One of the most immersive FPS games I've played

And is it scary? Well, tell me after you gone through the Library... Damn that place to hell
I'm about 3% into the game. Holy crap. It's really scary, but also really immersive and fun! I'm at that bridge thing, with the radioactive liquid beneath you. I only stopped playing because it was really dark outside, and I got far too scared to carry on then.
 

MisterM2402

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BloatedGuppy said:
imahobbit4062 said:
I hear of this all the time, having never played Thief. What exactly makes it so horrifying?
It's an "abandoned", burned-out insane asylum/orphanage. In Thief, you're not really much of a combatant, so it's similar to Amnesia in that if something bad happens, your only real option is to run or hide, you can't start blasting away. The ambient sound is full of eerie, sibilant whispering and occasional muted crying. You occasionally hear footsteps thumping up rapidly behind you and then spin to find nothing there. And then eventually you enter the part where the most dangerous and violent patients were kept, and find they're still with you...after a fashion.

Oh yeah. And the Cradle is 'alive'. Once it recognizes you, and remembers you, it won't let you leave.

I tried to show it to my girlfriend once. I had it loaded up for all of about 30 seconds and she told me to fuck off and refused to watch any more.

Here's a good bit from a review talking about how helpless you feel...

Not content to just send you after rattling doors, Thief sends you to restart the Cradle?s generator, a massive hulk of metal and wires, huffing and puffing. The thing sure makes a lot of racket. If there?s any living being within half a mile, you?ve certainly got their attention. At this point you?re forced to realize that some of the old patients have never left the asylum, their bodies now mangled wrecks of straightjackets and wired cages. These are not the kind of foes you can overpower, outrun, outwit or stab in the back. Your precious assortment of gadgets, your blackjack and dagger, your fire arrows, your flashbombs and tripmines are of no use to you here. Your water arrows won?t help you against the flickering electric lights, there are no walls you could climb, no elevated spots for sniping, no alternative routes. One by one the game takes your abilities, leaving you helpless. The Shalebridge Cradle strips the stealth gameplay down to bare essentials: all you can do is hide, cowering in the shadows while untold horrors shamble past you close enough to touch.
I remember creeping up behind one of the inmates (or "puppets" I think they might be called), fire arrow at the ready. I assumed that since it was effective against other undead, it would be for these guys. Shot him in the back while he was "unaware" too, which is the standard formula for killing anything in that game. Didn't even leave a scratch and it just turned around and ran at me screaming :D Never experienced a terror like it... Well, perhaps when one was lying on the floor, and I walked over to it thinking it was dead - in an instant it jumped up screaming, which was also horrible >.<

Managed to permanently subdue one through a glitch though: the upper half of its body got stuck in the floor, it's legs straight up in the air. So wonderful! :D I think you can actually kill one by getting it crushed under an elevator, or make it fall down the stairs via an oil slick.
 

Iwata

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Feb 25, 2010
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As a "scene", probably fighting Pigsy in the first "Manhunt". That fight scared the shit out of me and my cousin, who was playing the game with me.

As a game, probably "Echo Night: Beyond", which I have mentioned before in these forums. Scary games usually have you with limited or no weapons, but "Echo Night: Beyond" takes it further by putting you inside a bulky spacesuit.

[youtube]http://www.youtube.com/watch?v=NyzcaY80UIU[/youtube]
 

demoman_chaos

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May 25, 2009
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Doom. When I was a wee lad, it scared the poo out of me. The growling, the screaming, the me dying all the time.
 

Geo Da Sponge

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May 14, 2008
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The Ocean House in Vampire: The Masquerade - Bloodlines. You know, the haunted hotel level? If you're playing it for the first time and don't know what to do or where to go it's terrifying. It's still pretty unnerving on later playthroughs as well...
 

Aprilgold

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Apr 1, 2011
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Recently, Minecraft and Silent Hill Downpour have brought me my labor of chills.

Now, now, Minecraft can be as scary as amnesia, just not the same type. Skulking around a dark dungeon with only one life and nothing else while hearing the slang of arrows hitting a wall behind you, running forward only to be greeted by the walking dead and then hearing boom as soon as you reach your haven. It can get to ya'.

Silent Hill Downpour because its Silent Hill.

Of course "SCARE-A-THON-OF-THE-YEAR" goes to Cry of Fear. The game makes you tense so that a simple head popping up scares you all the more.
 

Cheesus333

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Aug 20, 2008
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OldKingClancy said:
Also the Dunwich building in Fallout 3, I flat out refuse to go in there.
YEP.

Personally, I think there are many different ways a game can scare you. It can jump out at you, like Dead Space, which is as effective as it is easy. It can disturb you, like the better moments of Silent Hill (the mannequin room from 3 left me with something like a phobia - and I wasn't even the one playing). It can oppress you, like the Vaults of Fallout 3/New Vegas, which I would say are some of the most terrifying virtual locations ever devised. Or it can make you feel alone, like Metroid, a series which portrays isolation in its atmosphere more hauntingly than anything else I have ever played.

Obviously, which is scariest will be down to personal preference, but I'll say this: I don't like being alone, and I don't like being trapped.
 

Darklord008

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Dec 14, 2011
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Fallout 3, the Dunwich Building. Entered it while playing at 2 AM, in my dark basement, without knowing what the name referenced. I was creeped out the whole time, with the Ghouls, the visions, and the other shit. And then I found the last journal and got to the Virulent Underchambers. FUCK. THAT.