What's the Quickest You've Ever Given Up on a Game?

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maninahat

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I don't mean games which you tried for a few minutes, put down and forgotten about. I'm asking about games which you tried and they put you off so much, you've clearly said to yourself you're never going to play it again.

For me, it was Velvet Assassin, after about half an hour. It's a tremendously clunky and primitive game, with insta-death stealth gameplay. I gave up when, towards the end of the first mission, the Nazi base I was in started exploding and the game introduces out of nowhere this "run from the explosions" style thing that is at complete odds with the rest of the gameplay. This has been done better elsewhere, but here you are constantly dying to badly placed enemies that you have to run into, or killed by glichy invisible explosions. After dying two dozen times to it, I said fuck it.
 

happyninja42

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For me, it was Prince of Persia: Warrior Within. I LOVED the first game. Like, whole bunches. So I was super psyched for game 2 when I heard about it. I bought it....and started playing the game...and it sucked. It was such a harsh tonal shift from the first game, that it felt like an entirely different franchise. And then, about 15 minutes into the tutorial level...I get the Ass Shot. Anyone who's played it knows what I'm talking about. The FULL SCREEN, slow motion closeup, of the metal thonged ass of our antagonist woman. I saw that, and just stopped playing. I knew at that point, that whatever the developers were aiming for with the tone of the game, it was not for me.

Now, let me be clear. I have nothing against asses, especially not female asses in thongs. Hell I love closeup shots of them too. Given that my favorite sexual position always gives me a wonderful view of my lady's fine booty, the shot in itself isn't the problem, it's that in that game, it was so out of character, and out of tone, that it just dragged me out of my excitement for the game, and made me never touch it again.
 

PainInTheAssInternet

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Dec 30, 2011
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It was a Battlefield game for the PS2. [https://www.youtube.com/watch?v=B4iizfbIQsg] I had heard about how great the series was, so I rented it back when that was still common. The hour or so I played made me wonder how it got to be so popular. I get that they were trying to simulate running realistically instead of having someone carrying 80 pounds of equipment stop dead after running, but it felt like I was on ice. It was actually difficult to move strategically and take shots from a good position because of this. The graphics also made me feel as if it were in pastel. Gameplay wasn't engaging overall.
 

Generalissimo

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The original Deus Ex

Why? Well I allocated my points for a stealthy build, and the tutorial was decent enough in explaining the essential mechanics. And then the first level started, and I was thrown in at the deep end. With a weapon that took an age to aim and fire, no indication of where to go or what to do and clairvoyant enemies that could detect me from around corners and in cover no matter how well I hid and tried to stealth.

I'm guessing I need to be a seer to enjoy this game, because it doesn't bloody tell you anything. That and it's so fockin dark. Even with brightness turned all the way up there was a permenant pea soup around me even messing with the graphics didn't help with this.

I expected an epic cyberpunk adventure. I got blundering cluelessly around in the dark being killed by psychic enemies. Disappointing, to say the least.
 

DeadProxy

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Sep 15, 2010
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Mass Effect Andromeda. I looked at the character creator and what it offers, and felt violently ill. Wish I never bought it. That's not even a "jokey" answer. It's just so bad that I don't want to play it.
Time to quit: 20-30 minutes.

There was that ps3 game Resonance of Fate, and after 30-40 minutes of tutorials, I could not complete a tutorial even though I was doing everything it was telling me to, so I said fuck it.
Time to quit: About an hour.

Tales of Zestria is also garbage with it's horrible "fusion" system that barely gets explained at all. It's the main source of your character growth, not levels, so the game expects you to put the game on hard mode to grind. You get dozens of shitty equipment in order to fuse together at random, unless you somehow memorize what these dozens of symbols mean, in order to make equipment that makes your characters god tier, but the game just tells you "FUSE FUSE FUSE!" I stopped giving a shit about the game around level 25, because my characters were all relatively weak even against these scrubby level 18 mobs, and then suddenly theres a level 45-50 boss that wiped the floor with me multiple times. I learned shortly after that that if I played the game "how it was meant to" then I should have killed that boss in 30 seconds without a scratch, but because I didn't, it was nearly 10 minutes of near death states and wasting just about all my healing items. Heard there was fusing in the Bersaria game and immediately stopped caring. Jrpg's are getting so fucking convoluted.
Time to quit: like 8-12 hours? Not redownloading the game just to double check.
 

Lufia Erim

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Records of Agrest war:Zero. The game is SO slow and so hard. It bore me to tears, i can't believe there are three games in the series. I tip my hat to whoever is hardcore enough to slog through that game. It took about 3 hours before i gave up. It was my last impulse buy.
 

Catfood220

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I don't give up on a game that quickly, I usually like to give it a few hours to put me off completely and hate it.

I think the closest I got to completely binning off a game was the Overwatch beta. I did the tutorial, got into a match, killed a few people, got killed a few times and thought "is this it? Is this what people are making such a fuss about?" I switched the game off and deleted it from my console. I do not see the appeal.
 

pookie101

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tales of zestria.. 4 minutes.. i won is from a steam group and i dont like jrpgs.. wish you could re-gift things
 

Groxnax

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I gave up on No Mans Sky in under 3 hours.

Also gave up on Two Worlds in half an hour because of the graphics.
 

jademunky

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Fallout 4. I did the intro section and played about 45 minutes into the actual game. I love the hell out of the other 3 main games and really wanted to get past this one's faults but just could not. No I don't want to go looking for my character's baby, no I don't want to collect scrap to build a water pump for my ungrateful villagers. No I do not care about synths.
 

shrekfan246

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May 26, 2011
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The first thing that really comes to mind is Rainbow Six: Vegas 2. I dunno that I'll never go back to it, but I played it for about six hours, and I was having a fine time with it just like I had the first one, until I got to a mission that separated you from your team. Now, I'll never claim to be great at first-person shooters, but I'm not awful at them either. But that mission frustrated me to such a great degree that I just quit the game and uninstalled it; it was basically the antithesis of every reason I was playing Rainbow Six in the first place. If I had wanted to play what was essentially a regular shooter set to the hard difficulty, I would've been playing any other of the multitude.

EDIT: Oh, actually, Metro 2033 might be more relevant. The stealth in that game was awful.
 

sXeth

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That I remember recently, Arkham Knight. Not sure on the actual timestamp, but either the 2nd or 3rd time round with the tank game crap.

Not entirely on the awful Batmobile/Tank mechanic either, that was more the proverbial straw that broke the camel's back.
 

maninahat

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Generalissimo said:
The original Deus Ex

Why? Well I allocated my points for a stealthy build, and the tutorial was decent enough in explaining the essential mechanics. And then the first level started, and I was thrown in at the deep end. With a weapon that took an age to aim and fire, no indication of where to go or what to do and clairvoyant enemies that could detect me from around corners and in cover no matter how well I hid and tried to stealth.

I'm guessing I need to be a seer to enjoy this game, because it doesn't bloody tell you anything. That and it's so fockin dark. Even with brightness turned all the way up there was a permenant pea soup around me even messing with the graphics didn't help with this.

I expected an epic cyberpunk adventure. I got blundering cluelessly around in the dark being killed by psychic enemies. Disappointing, to say the least.

I felt the same about the horribly unintuitive (especially for a PC game) aiming mechanic, until I realized that enemies are really easy to exploit and outright avoid if needed. I rarely used a pistol and only after that skilll was upgraded. Sniper rifle and a couple heavy assault weapons for specific encounters are all you really need besides the knife. There are some areas where different grenades help, but the game is mostly about using the environment to your advantage.

It's well worth a playthrough once this caveat is accepted.
 

THM

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The original Borderlands, after about 30 minutes - and then several months later I went back and played the hell out of it. I just didn't understand how the RPG elements had been used; I just wanted a shooter with choosable difficulty levels. Once I did get it, though, I loved it.

Dark Souls 1 & 2, after maximum a couple of days.

Fallout 3, a couple of days. Though I bought the damn thing 3 different times for some reason. 4 is okay...at the moment.
 

JUMBO PALACE

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Need for Speed Rivals. It was like $5 one day so I got it off Origin. Then I found out it was locked to 30fps. After some fiddling I think I got it working at 60 but by then I had had my fill of the game. Total actual play-time was probably in the single digit minutes.
 

sageoftruth

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Divinity: Original Sin is probably the quickest for me, if you call it "giving up" and not, "sidetracked for a possibly indefinite amount of time".

It was off to a very slow start, and the completionist inside me caused me to try speaking to everyone until I had exhausted my patience doing non-hero stuff. I left the game, planning to pick up on it later, but never got around to it. I put in about an hour or two. Since then, I've heard others talk about the game's slow start. Overall, I plan to give it another shot sometime, but getting myself to commit to an RPG is difficult for me.

EDIT: Actually it was Call of Duty: Black Ops 2.

My father bought stock in Activision and I got it as a freebie from them. I watched a friend play it and never felt interested in trying it myself, so basically 0 minutes unless you count the time I spent watching my friend play it which would be 20 minutes.
 

Imre Csete

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Jul 8, 2010
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Serious Sam 2, according to Steam it took me 51 minutes.

As far as I'm concerned, the sequel to Second Encounter is BFE.
 

Vendor-Lazarus

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Bastion. I had heard great things about it and decided to try it out but I ran into trouble right away with the controls. It was obviously made with a controller in mind first and foremost..Ugh.. Never knowing how long it takes to slow down or if you were going to miss an attack on an enemy, never mind turning around corners on a dime the size of the moon (slightly exaggerated). I could soldier through that though, if I really wanted to, and I tried but as soon as the narrator started rambling in the middle of fights where my concentration was directed elsewhere I had had enough. I do not want to miss out on any information that could be vital, or good lore, just because the developers had never heard of tempo or pacing.
I don't remember how long I spent on it but until just after I had gotten to the hub area at least.

Magicka
Sounded like a really fun and creative little game. I imagined myself enjoying this one for some time to come.
It started out well with some magic and different ways of solving puzzles with them...and then they threw me into a hectic combat against several mobs demanding that I juggle the movement of my character while pressing 51 magic buttons and coming up with recipes on the fly!!!
No, no, No.

Witcher
An original(?) rpg game praised to the heavens? Without DRM? Everything sounded amazing. Never heard a single complaint really. Odd.
I did not enjoy choosing between a clunky isometric view or a skewed third person (over-the-shoulder) view. New, exciting, original is not always good. Tried and true is so for a reason. I've always wondered if they changed it in the sequels..I don't dare try it and no review or gamer ever really touch upon such "trivial" things such as viewpoint and game-play/mechanics when describing a game. The combat wasn't all that either..

Starpoint Gemini 2
Freelancer is one of my absolute favorite games. Of all time. Having read up on Starpoint Gemini 2 and confirmed that it would have a locked-behind chase cam, it seemed that I was going to get some new fresh experiences exploring space in all it's glory.
Imagine my surprise when they had decided to place the crosshair two cursor hands above the mid-point of the screen, forcing my spaceship up up and around whenever I partook in combat..
I tried...again..and..no.. Such a simple little thing really.

Spelunky HD
I did not know that it was all about time and speed. I don't do well at all with those. Not fun.

Fallout 1
I played Fallout 2 first and wanted to try the original to see how much had changed and been improved upon in the sequel.
Did not enjoy having a timer placed upon me almost from the get go. Stress do not equal Fun!!

I'll stop here, I think..
Don't want to stand out too much with my high standards and seem elitist. ,)
What..too late..aaaww.
 

Pyrian

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hanselthecaretaker said:
Generalissimo said:
The original Deus Ex

...clairvoyant enemies that could detect me from around corners and in cover no matter how well I hid and tried to stealth.
I felt the same about the horribly unintuitive (especially for a PC game) aiming mechanic, until I realized that enemies are really easy to exploit and outright avoid if needed.
Deus Ex 1 is really hard to get into... But even in my first playthrough I quickly realized that the enemies are blind as bats, but without bat's good hearing. Dunno what's up with Generalissimo.
 

sageoftruth

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Vendor-Lazarus said:
Witcher
An original(?) rpg game praised to the heavens? Without DRM? Everything sounded amazing. Never heard a single complaint really. Odd.
I did not enjoy choosing between a clunky isometric view or a skewed third person (over-the-shoulder) view. New, exciting, original is not always good. Tried and true is so for a reason. I've always wondered if they changed it in the sequels..I don't dare try it and no review or gamer ever really touch upon such "trivial" things such as viewpoint and game-play/mechanics when describing a game. The combat wasn't all that either..

.
No complaints at all? Wow. I've finished and enjoyed all three of the games, but I expected even the fans to be aware of the numerous problems The Witcher has. It's a game you can appreciate and enjoy despite its faults at best.