That said, it also takes ages longer to make games than it did back then. The models have to be amazingly high quality for every new area you go to while not looking the same, animations have to be done almost perfectly, everything needs to be done in voice overs, etc etc. and people have less patience these days.ww666 said:I remember when RPGs took like 100 hours to be finished and they were actually good 100 hours.
Now you barely get to 48 hours and it's like: Hey look, you beat the last boss. Congrats!!
Rising development costs and everyone having a semi for cutting edge graphics. When you play now everything needs to be voice acted, a lot more time consuming and more expensive than paying some clown minimum wage to type text.RexoftheFord said:snip
Most games (outside of FPS and fighting games) have at least a 10 hour investment in them nowadays. Perhaps games that are mainly about competition fall into this catagory. Which makes sense to me. Who wants to play a competative game in single player?infinity_turtles said:Four hour RPG? I can't think of any RPGs with only four hours of play time. I mean there's half-a-minute hero, but that's not even four hours worth. Everything else as far as RPGs go is around ten hours at minimum, usually in the thirty-fifty range.
I think most action-adventure games tend to clock for six to eight, but you're right that the four hours worth of singleplayer gameplay is really a competitive gaming trait.Savagezion said:Most games (outside of FPS and fighting games) have at least a 10 hour investment in them nowadays. Perhaps games that are mainly about competition fall into this catagory. Which makes sense to me. Who wants to play a competative game in single player?infinity_turtles said:Four hour RPG? I can't think of any RPGs with only four hours of play time. I mean there's half-a-minute hero, but that's not even four hours worth. Everything else as far as RPGs go is around ten hours at minimum, usually in the thirty-fifty range.