Dude, take it from a (former) art major - ALL art needs things like composition and color to be good. Even pixel art. The principles might have to be applied differently, but we call them "the principles of design" not "the principles of everything except pixel art" for a reason. They're the basic things you have to know and understand to make good art, even if only intuitively. Like, I don't think you have to be sat down and given a lecture on these things to be a good artist. We can get a feel for them just practicing in your free time. But all good art makes use of these things, even pixel art, and they take time and practice to learn. Even if you took the "pixel" out of pixel art you'd still need them to make a visually interesting game. Being pixel art doesn't suddenly turn a bad color palette into a good one, or a shitty background composition into a Picasso painting.Kibeth41 said:Pixel art requires literally none of these things, not for indie games development, anyway.Digi7 said:Yes, and it will probably look bad to any trained eye. To make good art in any medium requires knowledge, experience and practice. Colour, palette, form, composition, energy, fluidity, posing, weight. Once you start animating things it complicates things tenfold. Anyone can pick up a pencil and draw a line, like anyone can put pixels down in Photoshop. But it's more complex than that. Just because you can make it essentially functional does not mean it's good.
Sorry man, but I'm defensive because you clearly have no idea what you're talking about and it's something I care about. I'm not a pixel artist but I enjoy the medium very much and ignorant people think it's 'easy' and 'lazy' without any understanding of artistic principles.
Be as pretentious about it as you want, it doesn't change that literally anyone can pick up pixel art and be good at it within a very short span of time.
You're defensive because I'm indicating how easy it's been for me and others to create pixel art for indie games. It's making you feel invalidated.
The skill ceiling for making pixel art is there, but the skill floor is so far below most other art forms that it's ridiculous. It's the reason it's so commonly used by games designers.
There's a difference between good pixel art and functional pixel art. Yeah you can make something recognizably human in pixel art without a whole bunch of practice. But making a genuinely good looking sprite requires knowledge of the basic principles of design and how they can be applied to the medium.
Like, given the number of absolutely shitty pixel artists I've seen, it doesn't seem like something you can master in five minutes. Otherwise you'd think there'd be more games with great pixel art out there.
And honestly, if you think that things like a good palette and composition aren't needed to make pixel art games, then I don't think you or your friends are making very good-looking pixel art games.