If you try to say that games like Serious Sam are just as much Run-n-gun games as Modern Warfare 2... that is crazy.TheEndlessSleep said:I'm not sure how you classify run and gun, but just because you can't shoot while sprinting doesn't make it a slow-paced game. There's plenty of running, and plenty of gunning, but just because they don't occur simultaneously you don't consider it run and gun?Treblaine said:CoD series has become a rather slow paced but still very dumb shooter. There is no running to the gunning, you can't even sprint and shoot at the same time. Just while moving forward at brisk jogging speed your gun is so inaccurate you literally could only hit hit the broad side of a barn.
If you play COD and compare it to, say, Battlefield or Halo, you can immediatley see that COD's small-scale maps, high weapon damage and often tight quarters make it a very quick-paced gaming experience.
Also, how are the guns innacurate? You aim, stuff dies - it's an age-old, reliable system.
A run-n-gun shooter you are ALWAYS on the move - not even pausing to shoot - circle strafing and back peddling to avoid incoming fire and enemies charging at you. Bunny hopping all over the place and leaping onto the enemy as bashing their brains out with a well timed swing of a wrench. That is NOT Call of Duty, and ESPECIALLY not Modern Warfare 2 or 3.
EVERY SHOOTER has running and gunning! If COD is a shooter because it has running and then shooting separately; then so too is ARMA a run-n-gun game, as well as all the Flashpoint games. Yes, to an extent you can run-n-gun in COD online (with submachinegun + steady aim) but no where near as well as:
-Painkiller
-Team Fortress 2
-Quake
-Doom
-Serious Sam
-Bioshock, even is more of a run-n-gun game
"Also, how are the guns inaccurate?"
Hipfire (fire without using sights) with an assault rifle in MW2, at an enemy that is more than 20 feet away, you'll be lucky to kill them after expending an entire magazine.