What's with "Bullet-Time"?

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Jul 8, 2008
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Daeres said:
-NOTE: As far as I know, which isn't a lot, ST didn't not influence Halo but I'm just trying to make of a comparison, albeit a shitty one]-

Untrue, lets think about this a second.

1) Space warfare versus an alien race bent on destroying humans
2) Power armour/powered exoskeletons
3) Drop troopers
4) Still using bullets and conventional weaponry in a future setting
5) Unified global armies against a common foe(okay Halo is galactic scale but you get my point)

Starship Troopers is one of THE definitive sources of inspiration for futuristic warfare in science fiction of all mediums, games included. In fact this is one of the things Halo uses the most in terms of its inspiration.
Yeah, but I heard one of the developers say their main influence was the movie Aliens.
 
Jul 8, 2008
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Shiuz91 said:
since nobody else pointed this out prince of persia isn't a fps.

Also i think game developers should be allowed to use bullet time and not be compared to max payne. Calling every game that uses bullet time a max payne rip off is almost like saying fps' are ripping off Phantom Slayer (first ever fps).
Actually Maze War was the first FPS eventhough it wasn't ALL about shooting.
 

Logan Westbrook

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Feb 21, 2008
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AlisonPrime said:
Metal Gear Solid did a few of them, but it was actually done well
I'm assuming you mean the bullet-time sections in the cutscenes. I think the general thrust of this thread is about bullet-time in gameplay.
 

crux

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Jul 13, 2008
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Max Payne didn't do bullet time first. Anyone ever play Requiem: Avenging Angel?
 

CTU_Agent24

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May 21, 2008
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I dont get the bullet time in Max Payne 2, need help.
Got it today on xbox and am confused.
B = bullet time but nothing happens, screen goes yellow and hour glass depleats (do you need to push somthing else?)
Lft Triger = shootdodge?

Any help?
 

HuCast

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Aug 18, 2006
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Sniper_Zegai said:
chebmeh said:
Ask Uwe Boll. HE LOVES IT!
Uwe Boll is a pioneer my friend! He was the first ever director to actually add video game footage to his films . . . he was also the last director to do that but the point is still valid!

Also he makes excellent use of bullet time, where else can you see a zombie who isn't doing anything at all, frozen in bullet time . . . . nowhere that's where!
Ah come on...there was "Video game footage" years before Boll in some Jackie Chan Movies(s) :)
 

SenseOfTumour

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Jul 11, 2008
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Whereas Shootdodge, if I remember rightly, sends you diving in the direction you hold when you press it, activating bullet time only for the duration of the dive, then ending it, being an economical use of your time, and a showy one :D
 

Stella Q

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Nov 18, 2007
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The cops arrived, sirens singing in the off-key harmony of a manic-depressive choir. I had a few minutes while the SWAT team would go through their usual routine. By the time they had busted in, I needed to be long gone.
 
Jul 12, 2009
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Dead to Rights was a pretty blantant rip off of Max Payne. How could you play that game and not see the similarities to Max Payne. It even has storyline similarities. A fugitive cop, framed for murder(just the circumstances were different). Its also told through flashback dialog(its done by many other games but THIS game just happens to use bullete time as well). But Dead to Rights was a great game though(the 1st one).

True Crime in my opinion was a rip off of Dead to Rights(a BIG rip off at that). The main character even looked like a low budget Jack Slate. And strangle hold obviously drew inspiration from Max Payne with its use of bullete time. And I remember Enter the Matix being labled as an "inferior Max Payne" in a PSM review of the game back in 2003. Simply put Max Payne started it, Max Payne perfected it, Max Payne owns it.