Ultratwinkie said:moretimethansense said:Ultratwinkie said:moretimethansense said:Ultratwinkie said:tkioz said:Who the hell is taking about shooting from the hip or using two guns? I'm talking about a bloody video game, sighting in a target in real life is vastly different then a video game, breathing for example matters, the only time I ever saw breathing in a video game I wanted to hunt down the developers with a rusty butter knife to really make it hurt, judging the wind, and humans (or in my case animals) don't bounce around like humming birds on meth.Kunzer said:I find it ironic that someone who claims to use firearms IRL thinks that aiming from the hip with crosshairs is acceptable. I don't find that to be the case at all. There is only one way I fire my weapons -- front sight on the target. I don't hold two handguns in each hand like a jackass, wasting ammunition. I don't "shoot from the hip" either. That clown business belongs in movies.
And the sights in the games I've see don't work the same as they do in real bloody life anyway, they are basically cross hairs with a different more annoying skin, I'd love to see a game that tried to get the sights "real", players would murder the developers, hell I've yet to see a scope{/b] done correctly in a video game, you do know they don't work as point and click right?
You do know wind that affects the bullet is quite impossible to implement with our technology right? Wind, at least from what i have seen, is merely decoration used for levels. It has almost no tangible effect with bullets.
Sorry but have to correct you there, wind is not "impossible to implement with our technology" there are games that have done it two examples being:
Sniper Elite
Sniper: Ghost Warrior
Both of these games have implemented both wind and gravity in to their gameplay, it is debatable how well they've done it, but they have done it.
Really? Wonder why they never mentioned that in any reviews or anything. You sure it was actual dynamic wind and not an imitation to actual dynamic wind?
If you mean did the wind chang direction and strength during the course of the level, then no, but I don't think that it's a lack of technology that stops them putting it in.
In COD4 there is a sniping mission where you have to compensate for the changing wind, it changes completely and randomly several times during a twenty second sniping sequence, it isn't realistic it's just annoying.
If they implemented dynamic wind many (not me) would complain as the shot they compensated for misses as the wind changed strength, also the wind doesn't change direction dramatically all that often so if they did a truly realistic version of the wind the only difference would be a slight ebb and flow during missions, in the end making an engine to simulate wind for a game would be more effort than many developers are willing to put in to a mechanic that would only have niche appeal anyway.
on a console shooter yes it would go unnoticed but a sandbox PC game would be a hit. It would be the wind equivalent to crysis. However it may lag like dynamic water does so that may be a limiting factor. A dynamic mechanic on a linear level would be a waste but not in a sandbox environment.
One problem with that though, How many sandbox shooters can you name?