"What's wrong with me?" Moments in Gaming

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Pearwood

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Dark Souls
Killing Priscilla. She just wants to hide, it's not her fault she's half dragon... she's optional too and even lets you go back to Anor Londo in peace if you just walk past her.

And then her dying words: "... Why?"

And of course killing that boss rewards a trophy and a soul needed to make an awesome weapon.

this isnt my name said:
Killing Sif in dark souls. The music, he was limpng, did this attack, and ended up strugling on his back. I had to for the story, ut damn I wish I didnt have to.
I lost sympathy for him after he started spamming his whirlwind attack so I didn't have any attack opportunities for ages. Oh and also when he picked up a sword and tried to murder me with it without provocation. It did suck towards the end though when he wasn't a threat anymore and you were just finishing him off.
 

BLAHwhatever

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Pretty much every construction in Dwarf Fortress involving magma or water ...or spike traps inevitably leads to those moments
 

Cowabungaa

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What else than Dead Rising 2 fits this. Completely ignoring the fact that you're daughter is about to turn into a zombie, and instead spend the time chopping zombies in half with a home-made lightsaber while wearing a onesy and a dinosaur mask.

Yeah I say that's pretty twisted.

Also, 'training rooms' in Dwarf Fotress, though I have yet to successfully make one myself. I tried though, that's sick enough.

As for my worst moment in the Sims. Making a family of 5, putting them in a box, press the highest speed button and just wait and watch.
sravankb said:
For doing stuff similar to this -

That game is so delightfully cathartic.
 

putowtin

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SidingWithTheEnemy said:
putowtin said:
Oh I just killed them both!
There's nawt wrong with me, the NPC's in fable III were annoying and deserved to be killed!
Everyone in Fable deserves to get killed, (besides the dog and the intro-chicken maybe)
I don't know, on one hand the dog gets on my nerves, but on the other I don't think I could kill a dog (and I'd just eat the chicken!)
 

Pearwood

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Arontala said:
Ummm.... I thought he attacked you because you were about to rob his master's grave.

So there's that.
Is that what I was supposed to be doing there? I didn't take anything, not even the bloody massive sword that was serving as a tombstone. I must have gone there before the story told me I had to, I was farming souls off the ghosts and casters earlier on in the area and just decided to see what was at the end.
 

Pearwood

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Arontala said:
The big tombstone that he's standing on when you very first see him is Artorias's tombstone. The sword that you end up touching belonged to him, and after killing Sif, you get his ring.



OT: Using the old witches ring to talk to the Spider Princess made me feel horrible.
Yeah that was a little awkward. Maybe Quelaag wasn't so bad after all, she certainly seemed like a ***** when she was trying to murder me though.

I did notice I have a ring that lets me "traverse the abyss" but what that actually means I haven't found out yet, I'm still in Anor Londo trying to get the lordvessel (and figure out how the hell to leave the bloody place). Guessing it's something to do with New Londo since that's pretty much the only area I haven't been yet but I found a locked door and no key there so that can wait.
 

jakjawagon

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Aug 25, 2009
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Fable 2 on my evil playthrough. Regardless of how many innocent people I'd killed, what really got to me was the citizens complaining about their rent being impossibly high. Odd set of morals there.
 

Thespian

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In my evil run of Fable II, I became a Serial Killer in one of the idyllic little country villages.

Seducing people and bringing them down to the beach only to pull my comically large axe out of my.. Uh.. Sleeve, I guess? And decapitate them. Then, one day, an old man saw me and exclaimed "Gasp! It was you who killed those people!"
I was surprised the game had that little splash of depth. Then I had to chase the guy down before he got to the guards. Ended up shooting him with a rifle, but a Guard saw me. Realizing that the jig was up, I summoned hordes of undead minions to murder the guards and set fire to everything. Out of frustration, I began to roast the civilians alive until no living thing remained.

Anywho, the next day, I sold my awesome axe for this hat that I thought would be really cool but it just made me look like a sailor. What's wrong with me?
 

Pearwood

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Arontala said:
Yeah, that's the one. It allows you to join the darkwraith covenant, which is the "evil" faction of the game.

Oh, and you can get out of Anor Londo by talking to the imp thing that brought you there. He's at the very beginning of the level, where they first dropped you off.
Ah cool, I didn't know that. Thanks :)
 

Deadly Mad Prophet

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I was just discussing this topic with a friend who recently started playing video games and was surprised by the kind of actions she found herself taking in virtual worlds, and how it was starkly in contrast with her real life.

In real life, I myself am a pacifist through and through, ultra non-violence, that's what I'm talkin' about. In video games, I prefer the polar opposite.

I recently played through the original Fallout again, and after I found the waterchip and returned to my vault, undisputed hero of all the little underground denizens, and as all my former roommates gathered around to throw an impromptu party in my honor, I couldn't resist equipping a shotgun and seeing how many I could take out with one shot. I swear it was both hysterical AND the only logical thing to do at the time. I mean, the vault-dwellers hadn't stopped staring at steel walls long enough to change their insipid blue "I love my vault" fan jerseys the whole time I was spraying blood and bullet casings up and down the California coast in their honor, had I learned NOTHING in my adventures in the brave new world? Then, in turn-by-turn format, I chased down the survivors with a combat knife... until I got too close to the vault master. He chided me and painted a skull-fragment fresco on the wall behind me.

Mmmm. Catharsis.
 

Gladion

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darksuccubus said:
Gladion said:
I don't ask myself that question at all. Most of the time, you're doing stuff like that just to test the mechanics of a game, check the boundaries and rules. If not, it's probably a sandbox-style game like Fallout or GTA/Saint's Row. Rarely does a video game manage to make me ask a question like that about myself. The closest thing may be the confession-scene from Silent Hill 3, and that was hardly interactive.
Confession? you mean that cutscene with Vincent when he asked about the monsters?
EDIT: I remembered, it was that scene in the church. Yeah, I decided to forgive her, because I couldn't be that cruel even though she did horrible things, she sounded so devastated...
I was actually thinking about
the woman in the confessional box telling you she murdered the daughter of a childmurderer (I think) and you have to decide whether she deserves to be forgiven or not
 

bulbasaur765

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In stage 5 of the original Metal Slug you could destroy buildings in order to gain weapons and extra points. As a result, the interior of the building is visible and you could see bodies in the rubble. After I spent half my time in that level obliterating the environment I become aware of what I was doing and became more inclined to just shooting the enemy soldiers/machines.