What's your class?

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Ertol

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Jul 8, 2010
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Normally if I play a game like Oblivion, Dragon Age, Fallout 3 or something along those lines I play a bunch of characters. I tend to make a sneaky thief, and melee guy, and and offensive mage. In MMO games I like to make a healer, just because they are generally loved, and it is fun to heal other players, not just NPC's.
 

Infinatex

BLAM!Headshot?!
May 19, 2009
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I like to be sneaky. Attack from a distance. I like causing damage over time and retreating to safety. My main WoW char is a Warlock, I always played Necromancer in Diablo and I really like the look of the Witch Doctor.

I guess I would be an affliction/assassin/sniper class.
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
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I don't really know if I have a prefered class. I mean I like being sneaky like a rouge, but I also like to be a team player sometimes and take on the role as tank or healer. I mean I currently play a Warlord in DnD (healer), used to have a lot of fun playing a Rogue in WoW (damage), and have recently had a lot of fun as a Heavy in TF2 (tank). And it isn't like I like being the jack-of-all-trades either. If I'm a healer I focus on healing, if I'm suppose to put out damage I make sure that the damage is put out, and if I'm tanking I'll tankity-tank-tank till the cows come home.

Although I think in the end I prefer being a damage dealing class. I usually prefer getting up close and personal (but behind at the same time), but if I have to kill from afar I like having some magic (or something similar). And whether I'm using blades or spells I generally don't go for the brute force approach either. Trip up the enemy, leave him dazed, confuse 'im, all while taking him down where he can't hit me.
 

Yureina

Who are you?
May 6, 2010
7,098
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I tend to play cloth-wearing healers or magic casters. Pretty much if it heals, I end up playing it. In WoW I played as a Holy Priest, which was exactly the sort of thing I enjoy. For other games where obvious healers aren't as available, I typically end up going for mages.
 

Sacman

Don't Bend! Ascend!
May 15, 2008
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Generic but effective... you know swords and heavy armor...<.<
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
1,743
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I like to do a lot of damage in as short a time as possible, but I'm not too fond of magic. In fantasy games I tend to go with high damage melee classes. In games with shooting mechanics (New Vegas, for example) I lean towards sniping.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
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I generally go for the "rouge" type classes, Using light armour and stuff being good sneak or ranged

like if fallout 3 I don't use heavy weopons or power armour (I always hated power armour)
 

b1u3too

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Jul 14, 2009
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The wanker who spends all their skillpoints on musical or novelty-skills, and spends more time in social hugs organizing things than questing or griding. Just more my style than grinding, really.

When in a solo thingy, like Monster Hunter... Fast little sword, light armor, run away quick quick when almost dead! =]
 

demoman_chaos

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May 25, 2009
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Melee powerhouse. If available, I take the heaviest armor, a strong horse, lance, shield, and bastard sword/axe.
Hard-hitting, hard-to-kill, and my shield protects me from cowards with long range weapons.
 

archvile93

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Sep 2, 2009
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I tend to prefer the well rounded combat class. Fatansy RPGs, this tends to be melee weapons (usuallybalanced but focusing a bit more on power than speed), F/TPS, ussually an assualt rifle that favors accuracy over power, though sometimes I go the other way around.
 

-Ulven-

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Nov 18, 2009
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I always like to combine, I love bows, knives swords and old timey guns. I love snipers LMG's and the such. But i lvoe to sneak up on people too. I guess, a heavily armed, light armored rouge, with a sword and pistol (dual wield) for when things get up and personal, daggers for backstabbing, and bows for long range.

For this world, I guess... lotsa guns.

A good allrounder damagedealer I guess.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
48,836
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Short range, devastating power kind of solider.

When it comes to RPG's however give me a sword and some healing magic. (Think Cecil from FFIV)

When it comes to flight sims (in space or not) I opt for the manoeuvrable but well armed light fighter.
 

Cazza

New member
Jul 13, 2010
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Light characters that move fast. I like to deal damage fast and not take any. Scout,Ranger & light fighter.
 

Amethyst Wind

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Apr 1, 2009
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Night-Elf DPS Swashbuckler riding a Sabertooth Sweet Zombie Rachni Jesus Kraken. On Phobos. And Deimos. At the same time.

In all serious, I like the thief/archer/ninja classes, secondary damage dealers essentially, though I've also been known to dabble in Support/Time/Green magic (whatever you want to call it, but c'mon, green magic FFXII?) with secondary healing.

In shooters I like to load up on explosives, both from a launcher (noob-tubing is fun, get over it) and trap-like versions (*Click* "[Sigh] Fu-").
 

Cogwheel

New member
Apr 3, 2010
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I have no class. I'm more... rabble, really.

Oh, you mean aside from that? Casters. Or something with copious amounts of Science if that's an option.
 

Kiefer13

Wizzard
Jul 31, 2008
1,548
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Ranged Damage Specialist. So usually a sniper/marksman in shooters or something like a mage in fantasy based games. Basically anything that allows me to deal accurate and decent damage over a large distance.
 

Paulie92

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Mar 6, 2010
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Generally rogue or stealth, I find it makes the gameplay a bit more interesting, that being said there are some times where I will go all out tank/all out offensive mage.
 

RatRace123

Elite Member
Dec 1, 2009
6,651
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Rogue, or something to the effect of: having many skills that aren't particularly useful in combat, but useful for other stuff like lockpicking, persuading, computer hacking, etc...
 

Tasachan

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Jan 28, 2010
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Definitely almost always pick the cleric. I don't like standing back and firing spells, and then being weak in close-combat. But I don't want to be front-lining, then get stuck unable to heal myself either.
I pretty much never play sneaky rogue/thief/ninjas characters.