Whats your dream game ?

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Tinbust

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Jan 1, 2011
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If you were given an infinite budget to design anygame you wanted, what would it be ?
include story and basic gameplay please and if u want the developer you'd want ot make it.
 

Sixcess

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Feb 27, 2010
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Dungeon Keeper 2 meets Minecraft, with current generation customisable character models. Tons of room types, monster types and spells, and entire kingdoms of castles and cities in the overworld. Build a multi-level dungeon the size of a city and conquer a world the size of... well, of a world.
 

HellspawnCandy

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Oct 29, 2009
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Pure original Spaceship simulator with atmospheric flight, detailed cities, realistic space anomalies, lots of customizable ships/weapons/shields/cargo space/etc the ability to walk out of said ship to fight or trade+real economy with different factions to align yourself with or be a privateer. Story(as in main-quest type thing) isn't really needed, completely on your own out of the womb gameplay.
 

nin_ninja

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Nov 12, 2009
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Bioware designed Wheel of Time RPG. Set in the fantasy world of the Wheel of Time, players discover they can channel (or use magic) and set out to help the Dragon Reborn stop the Dark One, or join the Dark One's Side and try to kill the Dragon reborn, or maybe just work for yourself and help you ever you want. Kinda like KoTOR, only with updated gameplay and graphics. Also the One Power instead of the Force, but same thing.
 

NeedAUserName

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Aug 7, 2008
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An MMO which is directly affected by each and every players action. You could cut down trees, and start your own cities. Their would be very few NPCs, and roles normally held by NPCs would instead be played by players in need help/cash (ie quest givers/guards).
 

Xaio30

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Nov 24, 2010
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actual earth-sized fantasy RPG in 1st person (so you see your clothing/armor) with perfect AI on all the 3000000 NPCs along with the butterfly effect to shape the world around you instead of boring 2-way choices!
 

AnthonTheSkabot

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Jun 22, 2010
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A free roaming game that features the ability to create your own character, spray graffiti (like Marc Ecko's Getting Up) enter any building, do parkour, car jump (Just Cause 2), grab on to cars, destructible environments (DMM style destruction but as fun as GeoMod 3) and have a good story with likable characters.
 

thethingthatlurks

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Feb 16, 2010
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HellspawnCandy said:
Pure original Spaceship simulator with atmospheric flight, detailed cities, realistic space anomalies, lots of customizable ships/weapons/shields/cargo space/etc the ability to walk out of said ship to fight or trade+real economy with different factions to align yourself with or be a privateer. Story isn't really needed, completely on your own out of the womb gameplay.
As much as I would love to say I agree entirely with this, I'd actually love to see a story. What I would love to see is a space game exactly as what you've said, but that also involves some ground exploration/fighting. Something that Star Wars Galaxy promised to be, but didn't quite deliver.
 

HellspawnCandy

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Oct 29, 2009
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thethingthatlurks said:
HellspawnCandy said:
Pure original Spaceship simulator with atmospheric flight, detailed cities, realistic space anomalies, lots of customizable ships/weapons/shields/cargo space/etc the ability to walk out of said ship to fight or trade+real economy with different factions to align yourself with or be a privateer. Story isn't really needed, completely on your own out of the womb gameplay.
As much as I would love to say I agree entirely with this, I'd actually love to see a story. What I would love to see is a space game exactly as what you've said, but that also involves some ground exploration/fighting. Something that Star Wars Galaxy promised to be, but didn't quite deliver.
Well, I did agree with you until I tried Freelancer. I meant story as in a main-quest, I'll fix that after this. But I'm not into a large otherworldly adventure that would just end the fun but you can still go on. I'd like to be dropped onto some random planet with no credits having to fend for yourself and not be spoon-fed by a main-quest or a supernatural ability. What do you think?
 

octafish

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Apr 23, 2010
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Dog-fighting, maybe in space, maybe just the further adventures of Nathan Zachary...

...Or a turn-based squad oriented XCOM game like someone should be making.
 

thethingthatlurks

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Feb 16, 2010
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HellspawnCandy said:
thethingthatlurks said:
HellspawnCandy said:
Pure original Spaceship simulator with atmospheric flight, detailed cities, realistic space anomalies, lots of customizable ships/weapons/shields/cargo space/etc the ability to walk out of said ship to fight or trade+real economy with different factions to align yourself with or be a privateer. Story isn't really needed, completely on your own out of the womb gameplay.
As much as I would love to say I agree entirely with this, I'd actually love to see a story. What I would love to see is a space game exactly as what you've said, but that also involves some ground exploration/fighting. Something that Star Wars Galaxy promised to be, but didn't quite deliver.
Well, I did agree with you until I tried Freelancer. I meant story as in a main-quest, I'll fix that after this. But I'm not into a large otherworldly adventure that would just end the fun but you can still go on. I'd like to be dropped onto some random planet with no credits having to fend for yourself and not be spoon-fed by a main-quest or a supernatural ability. What do you think?
Ah, Freelancer...one of my all time favourites.
Granted, the story there served mainly to get you to visit as many systems as possible, while also letting you fight some huge battles. The story wasn't terribly interesting, of course.
Actually, what I had in mind was less of a main quest, but more of a universe spanning story, kinda like Star Wars. Something to establish factions and their various conflicts, something that explains how and why planet X houses Faction Y doing Z in system W. Guess I should have explained that better in my previous post, my apologies.
On the other hand, your vision has some tremendous potential, assuming there is a way to interact and change the universe as a whole through some actions. And I LOVE the idea of starting out piss poor, and being free to explore. It just works so well with that inherent drive to explore we all have, along with our never ending hunger for variety.
 

bushwhacker2k

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Jan 27, 2009
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A game that is semi-mmo-ish in that you can join either an individual world to play alone or you can take your character to a populated world with other people.

The environment is mostly dark, snowy or interior, like inside buildings rather than forests (as most games I play seem to frequent -_-).

Your character can be designed and picks a background that gives starting skills but ultimately a character can use any skills they wish to.

It would have lots of varied loot, but the loot would be just that, varied. Not every melee weapon would be simply the exact same thing as a different weapon except that it hits for 2 damage more, weapons would work differently and have unique effects, and some customization would be allowed.

Stealth would be heavily encouraged and many things would be difficult, if not impossible, without stealth. There would be multiple types of stealth as well, for example, 1)the standard sneaking around, 2)disguise, if they think you are someone they know, they'd be less likely to sound an alarm and shoot you, 3)removing their sight, by sending a virus into their system and taking out cameras, turning off lights to remove visibility or causing a loud noise, removing their hearing.

The enemies would be varied and their AI would work vastly differently, rabid dogs might simply charge at you with vicious intent, whereas human enemies might hide behind a corner, use the environment to their advantage or simply flee.

You could enter a building occupied by hostile groups, clear them out, clean up the mess, set up security and claim the building as your own.

Ultimately an ultimate(pun intended) game would be a very open game in which you can do many many different things without being worried about being overly constrained.
 

northeast rower

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Dec 14, 2010
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Raiders of the Lost Ark adaptation by Naughty Dog or Bungie. Either that or some completely new installment that captures the magic of the original movies.

Either that or some sort of "Great American Classic" sort of game. A game that's just UP THERE. Not like Shadow of the Colosus- that is too foreign to count. I mean something like Red Dead Redemption mixed with the storyline of Assassin's Creed 2. Just an amazing story that spans the entire continent over several years/generations.
 

HT_Black

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May 1, 2009
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An FPS where you play in a literally interpreted version of internet jargon. For example, in internet-world, Anonymous is a shadowy mob-like organization that controls the entire world, forum moderators are fascist government agents, Gamespot is a brothel, furries are bleeding-heart pinkos, and black people and women are the stuff of campfire stories. The player character is an anarchistic hacker who sets out to vandalize wikipedia (here represented as a graffitied-on library) and accidentally gets caught up in a war between the Church of Scientology (a fanatical cult. In the game, I mean.) and the internet's free hackers. Joining you are your collection of "friends": the "Pool's Closed" guy, a boistrous heavy weapons expert; AE-tan, an unhinged and sadistic muderess; The Epic Fail Guy (surprise, he screws up a lot); and Rick Astley. The game's world is peppered with internet culture, and serves to lampoon everyone on the planet, up to and including you.

The gameplay is a combination of stealth and run-n-gun: which is to say, while you can exploit the sprawling Deus Ex-style level design and be some kind of future ninja, you can dash that at any point and play the game as a slow-mo-and-contextual-scenery-riddled Lobby Scene simulator-- kind of like FEAR, I imagine.
 

Trippin tacos

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Nov 26, 2010
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HT_Black said:
An FPS where you play in a literally interpreted version of internet jargon. For example, in internet-world, Anonymous is a shadowy mob-like organization that controls the entire world, forum moderators are fascist government agents, Gamespot is a brothel, furries are bleeding-heart pinkos, and black people and women are the stuff of campfire stories. The player character is an anarchistic hacker who sets out to vandalize wikipedia (here represented as a graffitied-on library) and accidentally gets caught up in a war between the Church of Scientology (a fanatical cult. In the game, I mean.) and the internet's free hackers. Joining you are your collection of "friends": the "Pool's Closed" guy, a boistrous heavy weapons expert; AE-tan, an unhinged and sadistic muderess; The Epic Fail Guy (surprise, he screws up a lot); and Rick Astley. The game's world is peppered with internet culture, and serves to lampoon everyone on the planet, up to and including you.

The gameplay is a combination of stealth and run-n-gun: which is to say, while you can exploit the sprawling Deus Ex-style level design and be some kind of future ninja, you can dash that at any point and play the game as a slow-mo-and-contextual-scenery-riddled Lobby Scene simulator-- kind of like FEAR, I imagine.
someone give this man a medal.

also, the open world zombie game would be cool, you could barricade buildings acquire vehicles and weapons and loot shopping centers, perhaps with a dead rising 2-esque weapon combination system
 

spartan1077

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Aug 24, 2010
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NeedAUserName said:
An MMO which is directly affected by each and every players action. You could cut down trees, and start your own cities. Their would be very few NPCs, and roles normally held by NPCs would instead be played by players in need help/cash (ie quest givers/guards).
I second this idea although I say that there should be NO NPCS. It should be a completely player run world but needs to have a lot of moderators that will watch over any cheaters/modders.