As much as I would love to say I agree entirely with this, I'd actually love to see a story. What I would love to see is a space game exactly as what you've said, but that also involves some ground exploration/fighting. Something that Star Wars Galaxy promised to be, but didn't quite deliver.HellspawnCandy said:Pure original Spaceship simulator with atmospheric flight, detailed cities, realistic space anomalies, lots of customizable ships/weapons/shields/cargo space/etc the ability to walk out of said ship to fight or trade+real economy with different factions to align yourself with or be a privateer. Story isn't really needed, completely on your own out of the womb gameplay.
Well, I did agree with you until I tried Freelancer. I meant story as in a main-quest, I'll fix that after this. But I'm not into a large otherworldly adventure that would just end the fun but you can still go on. I'd like to be dropped onto some random planet with no credits having to fend for yourself and not be spoon-fed by a main-quest or a supernatural ability. What do you think?thethingthatlurks said:As much as I would love to say I agree entirely with this, I'd actually love to see a story. What I would love to see is a space game exactly as what you've said, but that also involves some ground exploration/fighting. Something that Star Wars Galaxy promised to be, but didn't quite deliver.HellspawnCandy said:Pure original Spaceship simulator with atmospheric flight, detailed cities, realistic space anomalies, lots of customizable ships/weapons/shields/cargo space/etc the ability to walk out of said ship to fight or trade+real economy with different factions to align yourself with or be a privateer. Story isn't really needed, completely on your own out of the womb gameplay.
Ah, Freelancer...one of my all time favourites.HellspawnCandy said:Well, I did agree with you until I tried Freelancer. I meant story as in a main-quest, I'll fix that after this. But I'm not into a large otherworldly adventure that would just end the fun but you can still go on. I'd like to be dropped onto some random planet with no credits having to fend for yourself and not be spoon-fed by a main-quest or a supernatural ability. What do you think?thethingthatlurks said:As much as I would love to say I agree entirely with this, I'd actually love to see a story. What I would love to see is a space game exactly as what you've said, but that also involves some ground exploration/fighting. Something that Star Wars Galaxy promised to be, but didn't quite deliver.HellspawnCandy said:Pure original Spaceship simulator with atmospheric flight, detailed cities, realistic space anomalies, lots of customizable ships/weapons/shields/cargo space/etc the ability to walk out of said ship to fight or trade+real economy with different factions to align yourself with or be a privateer. Story isn't really needed, completely on your own out of the womb gameplay.
someone give this man a medal.HT_Black said:An FPS where you play in a literally interpreted version of internet jargon. For example, in internet-world, Anonymous is a shadowy mob-like organization that controls the entire world, forum moderators are fascist government agents, Gamespot is a brothel, furries are bleeding-heart pinkos, and black people and women are the stuff of campfire stories. The player character is an anarchistic hacker who sets out to vandalize wikipedia (here represented as a graffitied-on library) and accidentally gets caught up in a war between the Church of Scientology (a fanatical cult. In the game, I mean.) and the internet's free hackers. Joining you are your collection of "friends": the "Pool's Closed" guy, a boistrous heavy weapons expert; AE-tan, an unhinged and sadistic muderess; The Epic Fail Guy (surprise, he screws up a lot); and Rick Astley. The game's world is peppered with internet culture, and serves to lampoon everyone on the planet, up to and including you.
The gameplay is a combination of stealth and run-n-gun: which is to say, while you can exploit the sprawling Deus Ex-style level design and be some kind of future ninja, you can dash that at any point and play the game as a slow-mo-and-contextual-scenery-riddled Lobby Scene simulator-- kind of like FEAR, I imagine.
I second this idea although I say that there should be NO NPCS. It should be a completely player run world but needs to have a lot of moderators that will watch over any cheaters/modders.NeedAUserName said:An MMO which is directly affected by each and every players action. You could cut down trees, and start your own cities. Their would be very few NPCs, and roles normally held by NPCs would instead be played by players in need help/cash (ie quest givers/guards).