Those are rather nitpickey reasons to disclude it though. Rounds are not a necessity of a fighting game, they do not contribute anything to the actual 'fighting' part of the game, and you can set fighters to simply have one round as well.WOPR said:The main reason I say "action platformer" instead of "fighter" is because
A) there's no "rounds"
B) there's no HEALTH (there's weird %'s)
C) you don't Kill or KO your opponents instead you throw them off a platform
true they "fight" each other, but it matches nothing that falls in the category of a "fighter" game
and this isn't just me not liking the game; back when I DID like it I still called it an "Action Platformer"
The health thing is another thing that boils down to semantics. It functions similarity to health as eventually you will go down if you take too much damage. It's just...different.
Kills, KO's it's all the same thing. It's just this game take the battle royal approach.
None of those factors really discredit it from the fighting game realm. it still follows the basic gameplay concepts of fighting games at it's core. It just likes to mix some of those concepts up.
Man...I never thought I'd be defending I game I very well despise. But hey id deserves it's place within the genre.