What's your favorite game... and what's wrong with it?

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Kellerb

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Jan 20, 2009
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ThatLankyBastard said:
Mirror's Edge...

For a game that takes place on rooftops, you hit street level waaaaaay too often...
...what? if you hit rooftops and street level, then it takes place on rooftops and street level.
 

Sacman

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May 15, 2008
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Deus Ex... it has aged like crap...

S.T.A.L.K.E.R... The story is very poorly told and paced also it's buggy as hell...

No More Heroes... Combat can get repetitive after a while and it's on the WII...
 

Sacman

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May 15, 2008
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Kellerb said:
ThatLankyBastard said:
Mirror's Edge...

For a game that takes place on rooftops, you hit street level waaaaaay too often...
...what? if you hit rooftops and street level, then it takes place on rooftops and street level.
I think they meant that you fall to a 20 story splatter death far too often...<.<
 

ShasoRmyr

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Apr 12, 2010
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Mercs 1 some bugs and the fact that it takes to long to get the great stuff... and stealth is useless!

Metal Gear Solid 2-4 Great games, but the cut scenes and codec calls take up way to much time. I didn't mind this in 4 because it had to tie up 3 games of insanity, but this makes it incredibly confusing to new comers. Also in 4 running and gunning is WAY to effective. My fiend went through on the highest (or second highest I don't remember) shooting, at minimum, one enemy a section. This wouldn't bother me normally but for a game about stealth, it seems to often be the secondary option.

MOH: Frontline. The graphics aren't aging to well, but I don't mind. The biggest issue is that it's a WW2 game, but I can really hold that against it personally because I reguard it as the best WW2 game.
 

Quicksilver_Phoenix

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Apr 14, 2009
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Prince of Persia: The sands of time

Absolutely love that game. The main problem? The combat. It's just too easy and dull. Most enemies can be swiftly dispatched with an aerial attack. Some enemies can counter this, but they only require careful use of rolling away from attacks to down.
 

pyrosaw

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Mar 18, 2010
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Saints Row 2. The respect meter is kind of useless. The AI could be improved by far, not that there bad, but it could be better. The racing minigames are annoying, and the helicopter controls could be better.

Guilty Gear X2:Reloaded: Jiggle Physics. Seriously. Makes I-NO and Brigdet, and JAM more popular characters.
 

blank0000

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Oct 3, 2007
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Devil may cry 3 is one of my favorites "special addition"

I guess the biggest flaw with the game is the stat building system. in the game you build up your "style" of fighting, gun fighting, swordmaster, royal gaurd. While each style has fun stuff you can do, you have to work up to using them individually, the idea being your charcter grows to your style. Problem is this means you canvery easily get stuck in one style and not get to experiment with the others.
 

random_bars

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Oct 2, 2010
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Brutal Legend. It's my favourite game beyond any doubt, because even though it's definitely flawed, aspects of it are done so well that it completely overshadows the negative points. The stage battles have the most fun and well-designed gameplay I've ever seen in a game, the world is beautiful to look at and even after playing about 400 games of it online, I'm still hearing the characters say lines I've never heard before that make me burst out laughing. That said...

- Although the stage battle gameplay is amazing, it's not very well explained. At all. So many people were put off the game because, in the absence of any real explanation, they tried to play the stage battles like a conventional RTS, i.e. by staying in the air the whole time and trying to win by directing troops around and nothing else, and failed completely because they were ignoring most of the mechanics and options they had available. Although I love the game now, I did this at first too.

- The world is beautiful, yeah, but there's something about it that just... Irks me. It's not really in aid of anything - it's all just beautiful scenery that's there in the background, but you don't actually interact with. Not really a huge problem... It's just that when you drive past a giant tree wrapped around a rock with eyes all over it, over a road made from a twisting railtrack that leads through a swamp, and through an enormous collapsed cathedral - all within the space of about 15 seconds - it just feels like a huge wasted opportunity.

- It overall just feels a bit unfinished, probably because it was - when EA picked up the game after Activision refused to publish it they rushed Double Fine to put it out before it was really ready, and it shows. What should've been the third act of the campaign is squashed into one battle, and there are little things that are just a little irritating - running over troops in Ophelia or Doviculus' car doesn't produce the nice thump and blood splatter that Eddie's car does, for example. And the side missions feel kind of out-of-place and boring.

- Trying to find and double team with a specific hierachy unit within a large Coil army is an exercise in frustration.

But despite all that... The game is just so great in other ways that's still my favourite game ever.
 

ImmortalDrifter

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Jan 6, 2011
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Elder Scrolls IV: Oblivion

I love this game to death and I still avidly play it. Its epicness in form and depth, combined with amazing playability and sheer amount of shit to do and find it amounts to my favorite game by far. But...

-The face zoom-in thing is freaky
-The AI is as dumb as a sack of shit
-There is no legendary armor anymore/ the leveling system is annoying
-One voice actor for every race...Really?

But looking over that, i still love it and play it and get immersed like no other game could possibly hope to do.
 

smearyllama

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May 9, 2010
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Morrowind-

The running animations and the brain-dead AI.

They can only open doors if they're guards, so you can hide from any enemy by closing a door in their face.

That is the definition of idiocy.
 

FoRtMinor44

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Mar 3, 2011
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Operation flash point dragon rising is one of my favs, the main problem is all of the glitches in the game like your gun being invisible for 30 seconds or not letting you get out of cars sometimes.
 

AlternatePFG

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Jan 22, 2010
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Wind Waker is my favorite game, but I must admit that its biggest flaw is it's difficulty. That's why I usually only play 3 heart runs.

I don't mind the sailing.
 

Dusquad

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Austin Howe said:
Final Fantasy VIII. What's wrong with it? Some balancing issues with how early you can break the game, though that really requires a fuck ton of grind time,s o that's not really an issue. I like the writing, but the main problem is the writing. Translation: I think Squall is one of the best characters in this medium and the game has one of the most sincere and best attempts at romance within the medium(despite the massive flaws therein), but the setting is not at all developed and the way events connect to each other in the game just reeks sometimes. Also, I don't, but a lot of people really hate Selphie and Zell, and it doesn't help that they have really minimal character development.

This
 

internetzealot1

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Aug 11, 2009
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Lets see... my favorite games are the Zelda games... and my favorite Zelda game is Wind Waker... I can't really think of too much wrong with it. So I'll go with Assassin's Creed Brotherhood. Too fucking easy. Too fucking linear. Hardly any opportunities to use stealth. Holy shit, the multiplayer is more careful and tense than the actual game.
 

ThatLankyBastard

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Aug 18, 2010
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Kellerb said:
ThatLankyBastard said:
Mirror's Edge...

For a game that takes place on rooftops, you hit street level waaaaaay too often...
...what? if you hit rooftops and street level, then it takes place on rooftops and street level.
I was being unclear, let me try again...

For a game that takes place on rooftops, you hit street level waaaaay too often...
...with your face...

I hope that clears things up a bit...
 

Jandipoo

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Mar 6, 2010
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Fallout 1.

While I feel it hasn't aged badly (recently just beat it again for the 20th time), I find I needed to keep a book at my desk to get through large fights with how long they took.
 

Tyrak

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Mar 4, 2011
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ThatLankyBastard said:
Kellerb said:
ThatLankyBastard said:
Mirror's Edge...

For a game that takes place on rooftops, you hit street level waaaaaay too often...
...what? if you hit rooftops and street level, then it takes place on rooftops and street level.
I was being unclear, let me try again...

For a game that takes place on rooftops, you hit street level waaaaay too often...
...with your face...

I hope that clears things up a bit...
Thaaat's pretty accurate. One or two of the areas could have used clearer routes, as well. I recall several corridors/areas where I would jump around hopelessly trying to figure out how to get to the exit. Though it was still a great game.

Personal favourite game would have to be the original Neverwinter Nights. It was an excellent role-playing game, particularly due to the Aurora toolset and the functionality that came with it. People are still making quality adventures and servers for that game, and it's been around ten years since its release. And with various modifications and the like also available through scripting, the possibilities are near endless.

That said, the default game that Bioware put out...Kind of needed some work. The single player campaign included with the base game is rather weak in story, and its characters were dull as rocks. Thankfully, some of the expansions were significantly better with this. It also has several glitches that cannot be resolved through the toolset, and though they are few, they can be a bit irritating. (The one that can cause a certain mage's familiar to randomly maul his master to death comes to mind.)