What's your favorite scary game? OR What game makes you whimper in the corner?

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Muh_Balls

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Jul 18, 2011
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Penumbra: Overture is the only game that has scared me and kept me in a state if fear durring gameplay. Though I've only played part of it, it stilled scared the piss out of me.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
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*Looks at avatar* Silent Hill 2 of course. My first time in the prison courtyard (and the prison in general I guess) was terrifying.
And the first time Maria died, I actually had to stop playing to take a breather.
 

Marmal4de

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Apr 4, 2010
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That's a tough question. In terms of pure fun in a game that is technically a horror game i'll go with Resident Evil 4. In terms of actual scariness I'll say Amnesia hands down. Though it wasn't really fun for me in the traditional sense, Amnesia is definitely the most immersive game i've ever played. The gameplay and the way the story is delivered really gets into your head and makes you feel like a part of the game world.
 

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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Resident Evil: Code Veronica X

I know, I know, it's Resident Evil but I shit my pants when I ran out of Ink Ribbons and Hand Gun ammo.
 

Fawful

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Dec 7, 2010
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I know I'm going to get allot of flak for this but Left 4 Dead. Wait! Let me explain. I don't find horror scary, even after playing the Amnesia demo and Silent Hill 2. Amnesia gave me an instant headache just from its visual design and made me feel rather ill, I don't know why. Silent Hill 2 I found rather boring and not at all scary, tense or unnerving. Sorry fans, the game has merit but it's not scary. Left 4 Dead at the very least got one thing right, if you're played the game of higher levels of difficulty the game makes you feel vulnerable without gimping your control of your character in any way. Which made the game more fun 'cause as your party was being wiped by a witch, hunter and tank all at once 50 meters from a safe room I didn't feel like I was failing just because the devs gimped my control in a weak attempt to add the the tension, even though I was never horrorifed by anything in the game.

*waits for inbox alert telling me that I'm a moron*
 

teqrevisited

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Mar 17, 2010
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I don't do well with scary games. Silent Hill used to really get into my head. That banging, scraping sound that you hear in the school that comes from nowhere? Yeah, the moment I heard anything like that in real life I got out of there.

Years later, I came to hear of other people's experiences with Doom 3. Horrible experiences. Nevertheless, in my curiosity, I subjected myself to it and with the bright idea that I would play it in the dark with headphones on. It was about 4:00 AM and I was cowering my way through Delta labs. It was at that moment I recieved a tap on the shoulder. In perfect, cacophanous synchronization I screamed like a girl, almost broke the desk, covered the keyboard, floor, my foot and part of the wall in scalding hot tea, hit my elbow on the radiator and nearly had a heart attack.

I don't play games like that in the dark or with headphones on anymore.
 

octafish

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Apr 23, 2010
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The Madman said:
System Shock 2 is easily my favourite, it's just such a good game with amazing atmosphere and one of the most brilliant antagonist in gaming history, not to mention a damned good plot, great rpg styled mechanics, and some entertaining challenging gameplay.

Nothing else comes close in my mind...

Well that's not true. Although not necessarily horror the STALKER series is just absolute genius. Shadow of Chernobyl and Call of Pripyat have got to be among my favourite games ever, full of some much damned brooding ambience and style I really don't think there's anything else out there that even comes close.
Easily my favorite as well. Great sound design, superb level design and a very lonely atmosphere, with I agree one of the most brilliant antagonist in gaming history. I would put Condemned at the next tier down above STALKER though, if only for the mannequins, they creeped me the hell out. Don't play Condemned 2 though, it spoils everything.
 

StephanieK

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Sep 8, 2011
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I have a few favorite horror games that while might not have terrified me, they are special to me.

The first is the Resident Evil. While the Resident Evil series focuses more on surprises to scare the player, it is still one of my favorite series. If it were not for being introduced to Resident Evil 2 when I was 8, I probably would not have developed my current love for the horror genre. Anyway, I liked the realism the series had. Sure, the chances of a zombie outbreak are slim to none, but the series tried to use science to explain the possibility. It might have been the very generic virus plot line, but the series has a rather rich history to it regarding the development of the virus and the formation of Umbrella and S.T.A.R.S. (All of which were tainted and pretty much destroyed when Resident Evil 5 changed its original creation but that's beside the point.)

I also liked how the Resident Evil series kept the zombie outbreak to a minimum. Unlike so many other zombie games and films, the outbreak was an isolated incident that was handled by the government within a few days. It was not this epidemic that completely overpowered all of humanity with only a handful of survivors. Sure, the RPD could not stop it but what else could you expect from a small police department with most of its citizens turning into zombies? Naturally they would be overpowered by the outbreak never spread past Raccoon City.

The Remake is probably my favorite mainly because it is exactly how a remake of a game should be. It improved upon the original in the expected ways (ie: updating the graphics, better voice acting, improved script, etc..) but it also added more to the story, making it more intriguing and colorful. It added new enemies, areas, and other small things that just gave a new feel to a familiar setting.

I'm also a sucker for games with references within itself, and that's exactly what Resident Evil had that. "Trevor's Diaries" are my favorite in-game documents of any game I have played. There is a surprising amount of character development within those few pages and I love the fact that you find items in the game associated to that character. Has anyone ever investigated the lighter you find in the 2nd floor office? It has an engraving on it saying "Happy Birthday, Love Jessica" on it, meaning it is the same lighter the George Trevor mentions losing in his diary. Just small details like that thrill me to death.

Also, Wesker (before Resident Evil 5) is my favorite villain in gaming. He is a legitimate intelligent man (he graduated college when he was 18 I believe with a degree in bio-chemistry) who used his intelligence to his advantage. He was just a guy who got tired of following orders and decided to act out on a crazy idea because he knew how to get away with it. That is a trait I like in an opposing character.

But I did not come here to just talk about Resident Evil. Literally the whole reason I even created an account on here was to talk about my second favorite game of all time since I rarely get a chance to discuss it with people who might be familiar with it. That would be Trilby's Notes. If you are not familiar with it, allow me to quickly educate you. Back in the mid-2000s during the glory days of horror games, Yahtzee actually made a short, but impressive, point-and-click adventure/text base horror series known as the Chzo Mythos or the DeFoe games. (They're free to play, so go look them up and enjoy killing an afternoon.) It's hard to say why I enjoyed the game so much without risking spoiling it but I'll do what I can.

I was first impressed by the quality of the games. Mainly (if not mostly) for the fact that I had no idea Yahtzee was that talented. Do not get me wrong; I've always enjoyed Zero Punctuation but when I heard he had made games in the past, I was not expecting to be blown away by the depth they ended up having. There's a total of four games in the series; each of which are influenced by a different type of horror and of their own distinct traits, yet remained tied together in a lovely package of terror with a Lovecraft feel. They are no scary so to say, but the story that flows between the four is screwed up and some things can mess with your head a bit.

Trilby's Notes is my favorite of the series and easily took the spot for my second favorite game of all time. Remember how before I mentioned how I liked games with references to itself in it? Yeah, the Chzo Mythos is full of that. Remember how I mentioned how I like clever, intelligent characters? Yeah, Trilby's a bad ass. What drew me to the series was the character himself. Trilby was literally just a guy who was at the wrong place at the wrong time and got mixed into this complex web of events. He pretty much takes charge of things because someone has to and generally uses charisma as his main "weapon" (for lack of better words). Needless to say, there are some parts where he shines has being a sly SOB, which greatly amused me. His character development as the series progresses is pretty interesting to watch. There is just something about seeing a very egotistic character slowly go insane (in a way) that's enjoyable. It takes away the Mary Sue aurora by reminding us that no matter how confident you are or try to act, something in the world is going to terrify you and it's going to try to rip you apart.

Anyway, Trilby's Notes is the beginning of the Lovecraft/Silent Hill inspired style, which appealed greatly me since Silent Hill 2 was the last game to actually scary me and I enjoy reading Lovecraft. It really begins to show the amount of talent Yahtzee has when it comes to game development and the music is phenomenal. It was the first game to feature Mark Lovegrove as the composer, who deserves praise for his awesome work, which I hear daily. (The game's theme song is my ring tones and the death chime is my text message one. Just a random, on topic fact about myself. That should tell you how good the music is if someone is willing to do that with the MIDI files included in the special editions.)

It also did a fantastic job at tying up loose ends in the series and paving way for 6 Days a Sacrifice, the final game in the series. It built up a great deal of tension that made me want to push farther because I wanted to see the conclusion, but what I loved the most about the game is its ending. I cannot even begin to describe it without spoiling it, but I can say this much: The ending is sadly something we will probably never get to experience again. Triggered, quick time events just do not cut it when it comes to adding a "personal" feeling to a situation that you as a player get caught in.