I have a few favorite horror games that while might not have terrified me, they are special to me.
The first is the Resident Evil. While the Resident Evil series focuses more on surprises to scare the player, it is still one of my favorite series. If it were not for being introduced to Resident Evil 2 when I was 8, I probably would not have developed my current love for the horror genre. Anyway, I liked the realism the series had. Sure, the chances of a zombie outbreak are slim to none, but the series tried to use science to explain the possibility. It might have been the very generic virus plot line, but the series has a rather rich history to it regarding the development of the virus and the formation of Umbrella and S.T.A.R.S. (All of which were tainted and pretty much destroyed when Resident Evil 5 changed its original creation but that's beside the point.)
I also liked how the Resident Evil series kept the zombie outbreak to a minimum. Unlike so many other zombie games and films, the outbreak was an isolated incident that was handled by the government within a few days. It was not this epidemic that completely overpowered all of humanity with only a handful of survivors. Sure, the RPD could not stop it but what else could you expect from a small police department with most of its citizens turning into zombies? Naturally they would be overpowered by the outbreak never spread past Raccoon City.
The Remake is probably my favorite mainly because it is exactly how a remake of a game should be. It improved upon the original in the expected ways (ie: updating the graphics, better voice acting, improved script, etc..) but it also added more to the story, making it more intriguing and colorful. It added new enemies, areas, and other small things that just gave a new feel to a familiar setting.
I'm also a sucker for games with references within itself, and that's exactly what Resident Evil had that. "Trevor's Diaries" are my favorite in-game documents of any game I have played. There is a surprising amount of character development within those few pages and I love the fact that you find items in the game associated to that character. Has anyone ever investigated the lighter you find in the 2nd floor office? It has an engraving on it saying "Happy Birthday, Love Jessica" on it, meaning it is the same lighter the George Trevor mentions losing in his diary. Just small details like that thrill me to death.
Also, Wesker (before Resident Evil 5) is my favorite villain in gaming. He is a legitimate intelligent man (he graduated college when he was 18 I believe with a degree in bio-chemistry) who used his intelligence to his advantage. He was just a guy who got tired of following orders and decided to act out on a crazy idea because he knew how to get away with it. That is a trait I like in an opposing character.
But I did not come here to just talk about Resident Evil. Literally the whole reason I even created an account on here was to talk about my second favorite game of all time since I rarely get a chance to discuss it with people who might be familiar with it. That would be Trilby's Notes. If you are not familiar with it, allow me to quickly educate you. Back in the mid-2000s during the glory days of horror games, Yahtzee actually made a short, but impressive, point-and-click adventure/text base horror series known as the Chzo Mythos or the DeFoe games. (They're free to play, so go look them up and enjoy killing an afternoon.) It's hard to say why I enjoyed the game so much without risking spoiling it but I'll do what I can.
I was first impressed by the quality of the games. Mainly (if not mostly) for the fact that I had no idea Yahtzee was that talented. Do not get me wrong; I've always enjoyed Zero Punctuation but when I heard he had made games in the past, I was not expecting to be blown away by the depth they ended up having. There's a total of four games in the series; each of which are influenced by a different type of horror and of their own distinct traits, yet remained tied together in a lovely package of terror with a Lovecraft feel. They are no scary so to say, but the story that flows between the four is screwed up and some things can mess with your head a bit.
Trilby's Notes is my favorite of the series and easily took the spot for my second favorite game of all time. Remember how before I mentioned how I liked games with references to itself in it? Yeah, the Chzo Mythos is full of that. Remember how I mentioned how I like clever, intelligent characters? Yeah, Trilby's a bad ass. What drew me to the series was the character himself. Trilby was literally just a guy who was at the wrong place at the wrong time and got mixed into this complex web of events. He pretty much takes charge of things because someone has to and generally uses charisma as his main "weapon" (for lack of better words). Needless to say, there are some parts where he shines has being a sly SOB, which greatly amused me. His character development as the series progresses is pretty interesting to watch. There is just something about seeing a very egotistic character slowly go insane (in a way) that's enjoyable. It takes away the Mary Sue aurora by reminding us that no matter how confident you are or try to act, something in the world is going to terrify you and it's going to try to rip you apart.
Anyway, Trilby's Notes is the beginning of the Lovecraft/Silent Hill inspired style, which appealed greatly me since Silent Hill 2 was the last game to actually scary me and I enjoy reading Lovecraft. It really begins to show the amount of talent Yahtzee has when it comes to game development and the music is phenomenal. It was the first game to feature Mark Lovegrove as the composer, who deserves praise for his awesome work, which I hear daily. (The game's theme song is my ring tones and the death chime is my text message one. Just a random, on topic fact about myself. That should tell you how good the music is if someone is willing to do that with the MIDI files included in the special editions.)
It also did a fantastic job at tying up loose ends in the series and paving way for 6 Days a Sacrifice, the final game in the series. It built up a great deal of tension that made me want to push farther because I wanted to see the conclusion, but what I loved the most about the game is its ending. I cannot even begin to describe it without spoiling it, but I can say this much: The ending is sadly something we will probably never get to experience again. Triggered, quick time events just do not cut it when it comes to adding a "personal" feeling to a situation that you as a player get caught in.