I was thinking of Mage, but your right about Ars Magica. Both had a very open spell system that let the player create adventures in which they felt like they were useing magic their way, bending it to their will. It was a lot of fun to play.McClaud said:Mage had a sphere called Forces that allowed you to manipulate just about any elemental force in various degrees depending on your skill at it. I'm thinking you're thinking of Ars Magica, which had such broad brush strokes about fire, ice and death magic that you didn't have spells - you invented your spells and their effects yourself. Ars Magica was awesome in that you actually had a lab that you did research in and created artifacts in. And that your characters basically lived forever if they didn't go crazy first.gameking218 said:I can't remembre the name, but it was a RPG game called Mage or something like that. It had a really cool way of useing magic, in which it was more you have control over fire, now do what ever you want with it. So instead of "Fire Bolt" you just had "Fire".
Oh, BESM. One of the most versatile systems I've ever used. I once made a high-speed character with arm-blades, and it took barely any time. Wonderful system. Though I've never actually played a game with it properly.Micah Weil said:BESM (d6 tri-stat, if the idea of calling it BESM scares ya) has a lot going for it, what with it's endless customization of characters and settings.
I like how the Palladium system as a whole for handles things such as skill rolls and combat. That and their settings are always awesome (Rifts, Heroes Unlimited).
The most fun I've had was a Cyberpunk 2020 game with custom bits. God, that was interesting.
Actually that's another reason I liked 2020...KBKarma said:And 2020 is good. *SNIP* But combat is SCARY. My character has had his leg sawn off by SMG fire three times.
Oh yeah. My character couldn't use heavy armour because, well, he's a Solo with a sniper rifle. Every bit of AG helps.scumofsociety said:Actually that's another reason I liked 2020...KBKarma said:And 2020 is good. *SNIP* But combat is SCARY. My character has had his leg sawn off by SMG fire three times.
"Oooh, 7.62 round to the arm, what are you wearing? Leather Jacket?...Bet you're regretting 'style over substance' now..."
"Fuck you"
"You know you're gonna lose that arm...again"
"Bastards! I haven't finished paying for this one yet..."
"You didn't pay for it, you got it off that cop we shot in the face"
"Yeah but I paid to have it sewn on to my stump..."
That won't happen until there's a Twilight RPG or those girls find out about old World of Darkness VtM.GameDevigner said:If anything, I think that's a great idea. We need more "unwashed masses" who like World of Warcraft to play more roleplaying games. Especially if they are cute girls. That's how I met my wife.
Exactly. But Pathfinder actually makes combat fun again.GameDevigner said:The greatest problem for me as a GM was making combat neat and interesting and D&D 4E does that for me in spades. But if that is all you focus on, and you don't know how to tell a good yarn apart from killing things on a tactical map, then this is not the system for you because the detailed encounter creations can become a crutch rather than trying to learn true storytelling techniques.
You mean this? -> http://www.fantasyflightgames.com/edge_minisite.asp?eidm=64&enmi=Anima:%20Beyond%20Fantasy%20RPGKBKarma said:Something that's occured to me: have any of you heard of the Anima system?
It's a very customisable d100 system, which takes customisation to the next frighteningly comprehensive level. Of the twenty classes, you can specialise in any way you like. If you're a combat monster, you can add in stealth abilities, psionic powers, or magic.
A friend described it favourably as "I can't believe it's not Final Fantasy: the roleplaying game." Anyone else heard of it?
That's the one. Yeah, it's pretty technical. The friend I mentioned above spent about two days trying to break it. And was surprised when he couldn't find anything. My group, however, have yet to actually do anything, since our game has stalled (PbP forum game). He's running the same campaign offline. Oddly enough, most of the players in the tabletop game are playing magic-wielders or psionics, while most of the online ones are fighters or sneaks.McClaud said:You mean this? -> http://www.fantasyflightgames.com/edge_minisite.asp?eidm=64&enmi=Anima:%20Beyond%20Fantasy%20RPGKBKarma said:Something that's occured to me: have any of you heard of the Anima system?
It's a very customisable d100 system, which takes customisation to the next frighteningly comprehensive level. Of the twenty classes, you can specialise in any way you like. If you're a combat monster, you can add in stealth abilities, psionic powers, or magic.
A friend described it favourably as "I can't believe it's not Final Fantasy: the roleplaying game." Anyone else heard of it?
Yeah, but it's not for amateurs. I tried it at PAX 08 at the FFG booth. It was pretty involved, especially in character creation/evolution.