What's your Idea of a perfect game?

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HobbyJim

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Aug 4, 2009
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You know, I recently replayed Wolfenstein 3-D recently, and THAT is a perfect game. Here's why:

GAMEPLAY. Too many games are getting themselves caught up in having epic stories with a million characters and plot threads and not focusing enough on what makes a game fun. Wolfenstein has a simple premise: You're a Jewish-American spy going behind enemy lines taking down Nazi's. It's a concept as old as the war itself, but the gameplay still sucked me in. Nothing quite like mowing down a room full of SS with your chaingun. YEARS after having played it, I still have a blast taking down Adolf. And the Jewish-American angle also gives you a sense of purpose for taking down the Nazi's. You're not some Van-Damme knockoff the Allies dropped in to start wrecking shit. Not to say that story and character can't lend itself to the gameplay, but that's EXACTLY what it should do: strengthen the game aspect. I like story and strong characters and cinematic cutscenes, as long as they lend themselves to making the game a better game.

Case in point: Let's go with Metroid Prime. You land on a planet and try to save it from being corrupted by some serious super-radiation. While the game is very fun, I was personally invested in it because the planet once was in control of the Chozo. the Chozo are the race of aliens who raised Samus (that's you) after her family was killed in a pirate raid. Because of your characters' history with the Chozo, and finding out what exactly caused them to die/abandon the planet/etc. via logs and data caches, you as the player become more invested in your mission to stop whatever the pirates are doing and stop the imminent threat of the super-radiation. The game gives you a strong backstory without dumping exposition on you Star-Wars-opening-scroll style. That TO ME is a perfect game.
 

HobbyJim

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Ordinaryundone said:
Honestly....I had the idea for a perfect game, and then they made Brutal Legend. Sadly, they made it badly, but I still feel the IDEA is perfect.
couldn't agree with you more, sir or madame.
 

Gramzon

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Aug 18, 2009
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This was where i had to slap myself in the face a couple of times, because i could not quite put my finger on everything i like with games.
But! This is what i came up with:
For the world:
Fallout (with realistic damage)
For the sneaking:
A cross between Metal Gear solid and Splinter Cell
For the weapons:
Don't know, but i wan't a huge variety of guns from small.22 pistols and rifles to the .700 nitro express (and Barret 50CAL.
Also; starting pistol have to be a Colt 1911, and during the game you could mod it to be a 454. (the gun Alucard uses in the series Hellsing)
Story:
It would have to be like Fallout, but with more immersion of the npc's, and a deeper, but comprehendable story (stories)

EDIT:
AND! they would have to make this work naturally and at the same time make it FUN playing.
 

CrustyOatmeal

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Jul 4, 2010
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well there is a game i have been mulling over in my head that i thought would be fun but extremely tricky to pull off:

and open would RPG shooter set in an urban environment but the twist is that it is more of a survival shooter than an actual action shooter. i would love to have the game force the person to actually choose when and if they should kill an enemy they find. make them think "is it worth the ammo" "are they important to my overall mission" "what kind of gear could i salvage off of them?". i also want to put the fear of death back into the player by not allowing checkpoints; if you die then you have to restart the section (which is hard to do in an open world environment).

so in essence i want a game with metal gear-esk stealth, metro 2033 looting mechanic (but even more scarce on ammo and resources), with an elder scrolls open world feel, and with an environment being a mix between bioshock (with its decay feel) and the demo of MW3 (basically a city)

i would love a game like this because you could play it multiple times and get completely different outcomes based on where you start, which way you go, who you meet along the way (both friendlies and hostiles), and the risks you take to accomplish your overall mission...

i dont know, this idea just hit me a few hours ago and my mind naturally forms stories and mechanics for games for fun when im bored
 

Manji187

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Jan 29, 2009
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Story/ setting like in Vagrant Story + graphics of FF XIII + combat of Kingdom Hearts/ Dissidia + vast area's like in FF XII + lots of replayability + coop = my idea of a perfect game.
 

Nomanslander

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Feb 21, 2009
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Well to tell you the truth of a student game designer, and as of now I'm working on rough demo for a first person beat em up on UDK. If anyone is interested message me and I'll bring up more details...;D
 

HiC

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Mar 31, 2011
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Assassin's creed 2, with God of War's combat, Thief 2's stealth , dragon age: origins/ baldur's gate and something similar to spore's time development but more drawn out, with some RPG elements that decide how your assassin order develops, you always control the lead assassin so you always get to do missions that are given to you via pigeon/email/ velociraptor
 

Saelune

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Mar 8, 2011
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Well, had they not removed all the cool stuff they did from Morrowind in Oblivion and then Skyrim, then possibly Skyrim. But I worry Morrowind will still be better after almost 10 years.
 

Fieldy409_v1legacy

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Oct 9, 2008
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an elder scrolls game combined with heroes of might and magic.

yes, i want to conquer castles with an army in an open world in first person. Not sure how giving orders would work, maybe overlord like mechanics. No turn based stuff though.

edit: everyones saying elder scrolls lol. everyones hyped for skyrim!
 

Wuggy

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Jan 14, 2010
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Jove said:
Pretty much an Elder Scrolls game like Skyrim but with some twists!

1. Red Faction destruction physics.
2. A Bioware written story.
3. Crysis type Graphics
4. The Sims or Little Planet (prefer The Sims) player creation content that includes houses, clothes, armor, weapons, etc.
5. Mounts (since the main part of this perfect game is centered around Skyrim) like Dragons, Horses, etc.

Something like this :D.
Oh you just did it. You came up with my ideal game. Also probably Bethesda type of open world experience. Also, I think it should be set to DnD universe, with races and classes lifted from DnD.
 

Cogwheel

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Apr 3, 2010
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A 4X game in the vein of Civilization, or maybe Europa Universalis-esque grand strategy. Wars have been abolished, and replaced with a duel of leaders for annexing, or a local military representative - weaker, of course, than your national leader - for a province. Rough draft here, so bear with me. Instead of boosting your military, you would spend money on a series of powerups for your generals and leader.

Basically, a 4X where the wars suddenly become fighting games. Of course, tech-wise, bias will occur, so some things need to be changed to compensate. I figure Rasputin gets a quintupled health bar, while Montezuma gets a hadoken. You know, historically accurate.

Julius Caesar can summon Hippocrates through time to heal him, but is vulnerable to damage taken from behind. Benjamin Franklin gets a steampunk suit with miniguns attached, while Genghis Khan rides around on a horse dual-wielding ballistae.

You get the idea.

This is a terrible idea and should in no way be taken seriously.
 

Febel

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Jul 16, 2010
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Red faction Guerrilla in a full scale city, skyscrapers and all. Watching the buildings drop with people screaming inside, hitting each other like dominoes...[sub]It would be beautiful[/sub].
 

Srs bzns

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Feb 4, 2011
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ZeroMachine said:
A Bethesda made world...

Characters and dialogue created by an ensemble of the people who wrote Dragon Age: Origins and KotOR II...

Music by Marty O'Donnell, Yasunori Mitsuda, and Nobuo Uematsu...

Graphics made by combining the systems they used for Skyrim, Battlefield 3, and the CryEngine...

Complete player choice on what to do and how to fight...

With incredibly well hidden references to other games throughout. Some obvious, some so obscure rarely anyone outside the development team would get it. I love shit like that.

But, this game will never be made.

Until I rule the world.

Give it a couple years.
One question, what genre?
 

Bostur

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Mar 14, 2011
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Hmm perfect thats tricky. I suppose any game I enjoy is perfect while I'm playing it.

If I were to choose one game to take to an isolated island it would probably be Civilization. But that would be due to playability more than perfection.

The perfect game might be one that keeps giving me the feeling that there is more to explore, more out there. It's a scary thought because that would make Real Life obsolete.
 

Sapirot

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Jun 29, 2011
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ehm. well. i guess dreams can go here so. it would be an openworld action rpg with a world structured so just about everything from the landscape to the individual person to entire factions can be changed without it turning into fable. a deep slowly unfolding story. and a combat system sort of like mount and blade and jedi knights.
 

Kavachi

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Sep 18, 2009
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Brütal Legend 2. Just like Brütal Legend one only all the kinks worked out and either no or a better rts system. We need more metal-themed games/worlds in this industry.
 

airrazor7

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Nov 8, 2010
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A better version of Spy Fiction

or

An open world, non-linear, and dynamic Sonic the Hedgehog game. Basically a game that departs from the platforming, ring gathering days of old and becomes a dynamically changing, open world action, adventure and exploration game. I want to experience a Mobius that is inspired by the comics and the Saturday morning cartoon from 90s. I also want it to be dynamic. Only a few special events should be scripted yet I don't want "Robotnik (not Eggman) is invading for the umpteenth time" to be a scripted mission.

I want to be running across a grassy plain admiring the scenery and just so happen to look up and notice an invasion fleet or be able to run straight into Robotropolis and turn it into my playground. Robotnik shouldn't be a boss but a recurring miniboss/nemesis. The bosses should be the major villains from the comic. The only scripted events should be about the bosses. The story should build up to their presence when each of the bosses appears; Wars should break out, mountains should catch on fire and cities/regions should be demolished.