What's your longest single RTS game?

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Paradoxical

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I was playing a large-ish game of Sins of a Solar Empire earlier and after saving for the 10th time (and going through at least 40 Autosaves) I realised that the game had been going on for a grand total of over 9 hours.

So here's my question, what is the longest single game of an RTS that you've played? (i.e. single map, no restarts, doesn't have to be straight (I took a total of 10 breaks in that game) but it has to be a single match; campaigns don't really count)

Yet in those 9hrs I'd only conquered just over half of the map...
 

slipknot4

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A couple of hours, campagin mode in Red alert 3.[sup]HA![/sup]

On a online game it was 5 hours i think. God i love Savage 2.
 

Trivun

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Dec 13, 2008
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In terms of campaign, I've probably clocked over 40 hours on a single Rome: Total War campaign so far (and still only have about half of it complete, at least for the game objective of 50 provinces...).

As far as a single game goes, I've only really spent about an hour and a half in a single game, frequently on maps online in Dawn of War. Sometimes it can just reach stalemate and both sides are just fighting for like an hour holding the same patch of ground, at least until the inevitable Imperial Guard player manages to get the Baneblade and wipe everyone else out...
 

Terramax

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8-9 I think. I was playing Dune 2000 on the playstation with the link cable, with two TVs and two playstations, with a friend. The most epic battle ever. The two of us VS an ultra hard CPU.
 

irequirefood

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I think the closest i've come to that was like a 3 hour game of Dawn of War Dark Crusade. It was LAN and myself and the other remaining player got into a stalemate, I couldn't attack but he couldn't break my defences. In the end we just got bored and stopped playing because after about 30 minutes of him constantly attacking but not wearing me down we had had enough.
 

Paradoxical

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Furburt said:
Yeah, Sins for RTS. That game just goes on and on.

However, if you count in grand strategy, I've spent ages on those games. The most I spent was on Hearts Of Iron II, two months on a single game.
No stalemate, nothing. I have a fleet of 13 battlecruisers, 1 colony capital, 1 planetary attack capital and 1 buff capital and over 50 assault cruisers, it's taking me so long because I can't run it any faster than 1x acceleration due to it being a large map (it actually runs slower when I try to set it to 2x or higher) and the fact that those damn ships take forever to get places. I mean, I'm destroying starbases left, right and center, the enemy fleets consist of a max of 2 capitals and a few supporting frigates and they just evaporate... and I still have 3 more empires to take down.
 

cyber_andyy

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Paradoxical said:
Furburt said:
Yeah, Sins for RTS. That game just goes on and on.

However, if you count in grand strategy, I've spent ages on those games. The most I spent was on Hearts Of Iron II, two months on a single game.
No stalemate, nothing. I have a fleet of 13 battlecruisers, 1 colony capital, 1 planetary attack capital and 1 buff capital and over 50 assault cruisers, it's taking me so long because I can't run it any faster than 1x acceleration due to it being a large map (it actually runs slower when I try to set it to 2x or higher) and the fact that those damn ships take forever to get places. I mean, I'm destroying starbases left, right and center, the enemy fleets consist of a max of 2 capitals and a few supporting frigates and they just evaporate... and I still have 3 more empires to take down.
Probably the thing that makes me turn away from completing my massive sins games, is the fact the AI doesnt really put up much of a fight :S
 

Ganthrinor

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I've had Total Annihilation battles that have gone on for days before somebody slips a nuke (or ten) through.

Throw Turn-Based Strategy games into the mix, and I've had some pretty epic Heroes of Might and Magic (2 and 3) matches too (one particularly long fight was my Necromancer Skeleton/Ghost Legions against another Necromaner. Ugh).
 

RadiusXd

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if custom maps count, its gotta be over 6 hours (STARCRAFT)
but if not, well i can't remember, gotta be more than three on some game, i like to steamroll on rts games you see. it is perhaps the slowest strategy on most rts games, and completely innefective on others.
I still try though, those watchtowers were everywhere.
 

Funkysandwich

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I've had a few epic age of empires 2 games, but mainly because when you set the difficulty level higher the AI builds SOOOO MUCH STUFF!!

It takes ages to destroy it all.
 

Paradoxical

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cyber_andyy said:
Paradoxical said:
Furburt said:
-snip-
Probably the thing that makes me turn away from completing my massive sins games, is the fact the AI doesnt really put up much of a fight :S
Meh, I had them on easy as I hadn't played for a loooooong time and needed to get my strategy re-worked, but outside of that... 7 other teams on Agressor and I didn't get attacked by any significant fleet, nothing that posed the smallest problem for 16 bomber squads and several bazillion beam defense platforms.
 

Paradoxical

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RadiusXd said:
if custom maps count, its gotta be over 6 hours (STARCRAFT)
but if not, well i can't remember, gotta be more than three on some game, i like to steamroll on rts games you see. it is perhaps the slowest strategy on most rts games, and completely innefective on others.
I still try though, those watchtowers were everywhere.
I tend to turtle to gather resources (my original system of 6 planets in Sins had at least 10 turrets + starbase per planet) then completely switch roles and flatten everything.
 

tabriaswolfe

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Around 10 hours (most of the night I was playing) playing a Hegemonia custom match as the insect-aliens against 7 computer opponents. Took me forever to beat down and capture planet after planet.
 

Paradoxical

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Has anyone done a speedrun of a Sins game? I managed to finish one in under 10mins earlier, but that was a 1-on-1 small map, so there were only 6-7 planets to conquer, and I made full use of the time acceleration.
 

Borntolose

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I have an unfinished game of Sins that I've been playing around seven hours. I just left my starting solar system early on and conquered one of the empty ones, only to return later with a huge fleet and start conquering. But it takes a really long time.
I also had games in Civ 4 that when on for at least that long.
 

firedfns13

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Paradoxical said:
I was playing a large-ish game of Sins of a Solar Empire earlier and after saving for the 10th time (and going through at least 40 Autosaves) I realised that the game had been going on for a grand total of over 9 hours.

So here's my question, what is the longest single game of an RTS that you've played? (i.e. single map, no restarts, doesn't have to be straight (I took a total of 10 breaks in that game) but it has to be a single match; campaigns don't count)

Yet in those 9hrs I'd only conquered just over half of the map...
DAMN.

I did a 3 or 4 hour game of CoH Opposing Fronts once. It was 4 on 1, with me on the 1 player team...
It was a custom map where there's a bridge I camped with 17 pounders, with the left and right sides of the map infantry only. I was playing as the SAS Commandos, and did some really kool ambush on 4 enemies (IE, dropped them in only to have them slaughtered for the first 3 hours)
Eventually, I owned the territory that they were in, and it was nice have a fortified base right on the road out of their base. It took only another hour or so of creeping up with 17 pounders to stop the tanks rolling out of both entrances.

I was elated when I won, I thought I had lost on more than one occasion.
 

JWW

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SoaSE, definitely. I'm sad that it made my computer crash, though :(
 

Paradoxical

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Borntolose said:
I have an unfinished game of Sins that I've been playing around seven hours. I just left my starting solar system early on and conquered one of the empty ones, only to return later with a huge fleet and start conquering. But it takes a really long time.
I also had games in Civ 4 that when on for at least that long.
In my 9hrs game I splattered the empire that was occupying my starting system (they didn't put up any kind of fight at all) so I started off with 6 planets, then conquered my way around the outlying stars with around 6 planets and 2 empires per star, the central system is being a ***** though, strong culture everywhere and tons of flanking routes is really bogging down my inevitable advance. The Advent's Deliverance Engine annoys me, the time it takes for the deliverance signal to travel interstellar distances is absurd, by the time my shot had reached the system I was assaulting I'd already conquered the damn thing.