Sequels are good when they leave a decent bit of time in between each of them. Sequels that come out shortly after the original game just seem rushed to me, as though the devs just wanted some extra cash.
When devs spend time on the sequels and strive for quality rather than quick release, sequels really pay off. Look at the Half-life series. My all favourite games. Look at Blizzard releasing Starcraft 2 after, how many years? They wanted to make it quality, because the original was so popular and they didn't want to dissapoint.
So many sequels are just basic copy and pastes of the original, with no real differences. A sequel is good in my eyes when it continues on the story and develops characters. A sequel that just offers more of the same gameplay and little storyline is not a good sequel.
Basically, a sequel is good in my eyes if they decide to make it progress. Either mix up the whole formula like Dawn of War 2 did or continue on the story, making the storyline and characters more interesting and going deeper into their backgrounds. Like the Half-life episodes are doing as we speak.
When devs spend time on the sequels and strive for quality rather than quick release, sequels really pay off. Look at the Half-life series. My all favourite games. Look at Blizzard releasing Starcraft 2 after, how many years? They wanted to make it quality, because the original was so popular and they didn't want to dissapoint.
So many sequels are just basic copy and pastes of the original, with no real differences. A sequel is good in my eyes when it continues on the story and develops characters. A sequel that just offers more of the same gameplay and little storyline is not a good sequel.
Basically, a sequel is good in my eyes if they decide to make it progress. Either mix up the whole formula like Dawn of War 2 did or continue on the story, making the storyline and characters more interesting and going deeper into their backgrounds. Like the Half-life episodes are doing as we speak.