So your favorite developer is willing to develop your idea for a game. Not a sequel, or anything like that, but an original game concept. They don't need a full plot, just the general concept. What do you tell them you want to do?
My concept would be a third person action adventure, but with a different sort of combat than say Ninja Gaiden Sigma. First off instead of the classic health\mana bar you'd have three bars: health, mana(or whatever you'd use to cast abilities), and a separate stamina bar. The stamina bar is now the most important, for it controls the other two bars. Let's say you are fighting a guy and he lands a hit . . . normally that would take a bit off the health bar. This sort of breaks the experience for me, since it is a bit unrealistic to get sliced through with a katana or a lightsaber and still keep fighting. Instead, you automatically dodge the attack, and it takes from your stamina bar. Any sort of action takes away from your stamina bar, and the lower it gets the slower all three of your bars recharge. The lower your stamina bar gets, the slower your movements are as well. When it gets low enough, you may begin to let smaller attacks through like punches and kicks, and when it is really low, you could get take more dangerous hits, and those you can only take one or two of. I think this adds a lot of realism and strategy to the game.
As for abilities, on PS3 you could hit the R2 button to slow down time while you use all 12 buttons to put in a code for a particular ability. Maybe you have a spell that creates a fireball, press R2 followed by X ◘ Up L1 and out comes a fireball.
So that's some of the basics. Now tell me yours.
My concept would be a third person action adventure, but with a different sort of combat than say Ninja Gaiden Sigma. First off instead of the classic health\mana bar you'd have three bars: health, mana(or whatever you'd use to cast abilities), and a separate stamina bar. The stamina bar is now the most important, for it controls the other two bars. Let's say you are fighting a guy and he lands a hit . . . normally that would take a bit off the health bar. This sort of breaks the experience for me, since it is a bit unrealistic to get sliced through with a katana or a lightsaber and still keep fighting. Instead, you automatically dodge the attack, and it takes from your stamina bar. Any sort of action takes away from your stamina bar, and the lower it gets the slower all three of your bars recharge. The lower your stamina bar gets, the slower your movements are as well. When it gets low enough, you may begin to let smaller attacks through like punches and kicks, and when it is really low, you could get take more dangerous hits, and those you can only take one or two of. I think this adds a lot of realism and strategy to the game.
As for abilities, on PS3 you could hit the R2 button to slow down time while you use all 12 buttons to put in a code for a particular ability. Maybe you have a spell that creates a fireball, press R2 followed by X ◘ Up L1 and out comes a fireball.
So that's some of the basics. Now tell me yours.