Oh shit, I forgot about that game. It's coming back to me now, the ending of my first play throughvotemarvel said:While Mass Effect is my favourite franchise, Dragon Age: Origins is my favourite Bioware game.Darth Rosenberg said:Oh, I shed tears, alright, and that was when surviving simply because it was so bittersweet; a last goodbye to great characters, and a sense that this bonded group was now heading their separate ways.votemarvel said:I loved those endings even when the Warden dies as well.
When Alistair, at the Warden's funeral said "I'd thought be be together forever", I confess I almost cried. The setting, music and voicework were all excellent.
Somehow a single line from Oghren always stands out, his "Don't get lost in the shuffle, now", which I'm pretty sure is the last thing he can say to you given certain responses. All of the characters have variously touching things to say (I like Leliana's, especially if she's an LI), but that ostensibly quite casual line from the dwarf somehow best symbolised the unlikely - yet very believable - friendships that had been formed, and the sense that whilst fate or happenstance had brought them together, nothing would likely keep them together, and so given Thedas seems in perpetual danger it'd be easy even for someone as notable as the Warden to be subsumed by events[footnote]Which is kinda what happens by the time of DA:I...[/footnote].
DA:O was a classic fantasy roadtrip tale, and its endings were pretty much perfect for it. I've enjoyed all of BioWare's games since, but whilst I think ME1's is akin to a structural and tonal masterclass (cracking track for the credits, as well), DA:O's will always be my sentimental fave (it works so well across the various permutations, too; the Warden as queen, consort, warden commander, martyr, etc).
It just feels so much more varied and a lot of that comes from the simple text screens that come as the epilogue.
I almost cried at the scene mentioned above but I did shed a tear or two at
Leliana remained in the Royal Court for a time, mourning.
She poured her heart into a ballad that would eventually become known throughout Thedas.
But after one performance, Leliana quietly vanished.
Some say that the Maker came to her in a vision again that night. Smiling, tears in her eyes, she told a maid that she would see her love again at last.Sten bowed once before Megan's remains and then left without a word, returning to his homeland.
His honour had been restored, and when fellow qunari asked if there were worthy people outside Par Vollen, Sten would answer that in all his travels he had only met a single one.I don't know what it was but on that play through those screens just managed to touch me in a way not much ever has.Oghren accepted a position as a general in the army of Ferelden, the first dwarf ever promoted so high, and eventually sobered up and married.
When his first daughter was born, Oghren held her in his arms and wept and named her after the friend who had changed his life so long ago.
An ending is good when:max734734 said:How does a game have a 'good' ending?
To clarify, I'm not referring to that whole good/bad/non-canon ending scenarios that often pop up in games that do the whole multiple ending thing.
Rather, the whole idea of how an ending concludes a game experience.
Like seriously, what makes a good ending? A cliffhanger? A wrapped up story? An Ultimatum? A Prelude?
What makes an ending so good, that it's a goal that any player is willing to play through? As bloody predictable as some of them are.
What are your thoughts about how a thing ends?
Ditto. Also, since I brought it up, ME2 is an example of a good cliffhanger ending IMO. I think cliffhanger endings usually work better in the second rather than first installment as well, as by that point they've 'earned' the right to it.Darth Rosenberg said:The first Mass Effect had a fine ending, as it resulted in a satisfying sense of accomplishment and victory, whilst also seamlessly establishing the coming threat without undermining itself.
It might have been worth it if the ending went on for more than a few minutes with a monologue from a character whose name I can no longer remember (yes, I know I can look it up).Silentpony said:An ending should make the plot have felt worth the effort. Bioshock is about rescuing children from an underwater hell, and it ends with those same children at your deathbed, thanking you. Boom! Worth it.
Including Inquisition and Andromeda?Darth Rosenberg said:DA:O was a classic fantasy roadtrip tale, and its endings were pretty much perfect for it. I've enjoyed all of BioWare's games since,
And then Forgotten Sands happen. Scuttlebutt is that a lot of PoP fans don't like that game much...WhiteFangofWhoa said:Prince of Persia: The Two thrones comes to mind. The nightmare of the sands of time was started by the prince's ego, and it ended with his walking away from the Dark Prince, which is the only thing that could have destroyed him.
Haven't played, but I thought that was a 'midquel' anyway- a story that took place between Sands of Time and Warrior Within, and didn't have any lasting effects on the main plot. No problem really, it's like an anime filler arc. Viewing is optional.Hawki said:And then Forgotten Sands happen. Scuttlebutt is that a lot of PoP fans don't like that game much...
It's ultimately all subjective, but I'd heartily disagree with that; DA:I's main 'story' may be impressively listless, but some of the character narratives are superb, particularly certain scenes of Solas' romance arc.DrownedAmmet said:Gives me chills just thinking about it. Too bad the Dragon Age series hasn't come close to hitting those emotional marks since.
DA is my preferred IP between the two (swords'n'grit > sci-fi pews), but it's a trilogy that went through a severe identity crisis, whereas ME mostly just stuck to its course and got better.votemarvel said:While Mass Effect is my favourite franchise, Dragon Age: Origins is my favourite Bioware game.
Heh, I have absolutely no recollection of those epilogue outcomes on account of my bias for a living, breathing Warden. ;-) My only dim memory of the martyr/sacrifice ending is an LI Zevran standing near the funeral pyre, I think.I don't know what it was but on that play through those screens just managed to touch me in a way not much ever has.
I dunno, if ME2's is a cliffhanger, surely 1's is as well? I don't feel either are, really. We're not exactly left guessing what happens next in either case - we know exactly what's going to happen.Hawki said:Ditto. Also, since I brought it up, ME2 is an example of a good cliffhanger ending IMO. I think cliffhanger endings usually work better in the second rather than first installment as well, as by that point they've 'earned' the right to it.
Well, it'd be objectively impossible for anyone to tear it apart, unless they can get inside my brain and somehow prove I did not enjoy DA:I and ME:A... This isn't the thread for it, but whilst DA:I's arguably the worst game they've made overall (certainly in terms of the inane combat and SP MMO zone design), it still has some classy elements to it (character narrative, cast, visuals, dialogue, etc). No game has to be perfect to be enjoyed.Including Inquisition and Andromeda?
Can't comment personally, but, well, surprised this hasn't been torn apart yet. 0_0
Also this.Darth Rosenberg said:It's a boring, finicky answer, but...
A good ending is something that suits the game, so it will vary across genres, styles, stories, etc.
...
The first Mass Effect had a fine ending, as it resulted in a satisfying sense of accomplishment and victory, whilst also seamlessly establishing the coming threat without undermining itself.
...so I suppose, in short: it depends.
Bearing in mind I've only played ME1 and watched ME2, ME2 has more of a cliffhanger feel to me. ME1 does end with the warning that the Reapers are coming, but it has a more triumphant feeling (least it does if you don't vote for Udina). The feeling that there's a looming threat, but we've just shown that said threat can be defeated, that humanity has come into its own, and the crew of the Normandy is a microcosm for how the people of the galaxy can work together.Darth Rosenberg said:I dunno, if ME2's is a cliffhanger, surely 1's is as well? I don't feel either are, really. We're not exactly left guessing what happens next in either case - we know exactly what's going to happen.