I've been playing Skyrim again nonstop for the past two weeks, and since the beginning I was determined to focus on mastering Conjuration and Restoration as my main playstyle, expecting to be able to get through the game. Unfortunately as encounters were becoming more and more grueling I slowly started to realize that wasn't the case.
My main routine would be to cast Oakflesh for additional protection, then cast a familiar or atronach or kill one enemy then reanimate it, then allow it to battle the enemy for me. I would routinely heal myself if needed. Unfortunately the enemy would either ignore my summon or simply kill it within seconds and then go for me as I ran out of magicka. It got to the point where animals in the wild would kill me in seconds if I didn't start blasting them immediately with Destruction spells ( I just got murdered by a bear at level 14, reloaded and then shot it again and again with Firebolt, completely ditching all the aforementioned support spells). The worst example was during the Diplomatic Immunity quest where you are almost guaranteed to have to battle ever single of the Thalmor who are exceptionally lethal with Destruction spells, where I pretty much ditched all other schools of magic and simply blasted them with Firebolt and Fire Rune again and again, having to constantly down health and magic potions when the Thalmor Wizards drained my magic with lightning. The final straw came when they kept using wards to completely block my spells, but when I tried using Steadfast Ward (Apprentice level ward), it was always shattered immediately.
I pretty much realized "Wow, I completely wasted my time with Restoration and Conjuration." I didn't want to simply blast every single enemy with Destruction spells, but it really seems like it's the only viable approach for mage characters.
This is extremely disheartening considering that in Oblivion, I was actually able to get through most of the game without always having to rely on just Destruction spells to win battles. Conjuration summons were actually hardy and capable of killing the enemies all by themselves, Restoration had direct damage spells like Absorb Health, and more importantly since you always gained experience when you cast a spell, not just during combat, you could actually raise the schools of magic really high to gain access to the necessary spells needed to stand a chance in combat without directly damaging the enemy.
So now I ask, is there any game you have played in which it allows for different play styles yet the game seems to only accommodate those who focus on a specific one, especially when it comes to combat? I understand that not all playstyles can be accommodated (remember Yahtzee's review on Deus Ex where Swimming and Poison Resistance where NOT within reason), but I think it's a massive failure on a game where it features several different ways to build your character but ultimately you're forced to go with the one that will allow you to kill the enemies faster.
My main routine would be to cast Oakflesh for additional protection, then cast a familiar or atronach or kill one enemy then reanimate it, then allow it to battle the enemy for me. I would routinely heal myself if needed. Unfortunately the enemy would either ignore my summon or simply kill it within seconds and then go for me as I ran out of magicka. It got to the point where animals in the wild would kill me in seconds if I didn't start blasting them immediately with Destruction spells ( I just got murdered by a bear at level 14, reloaded and then shot it again and again with Firebolt, completely ditching all the aforementioned support spells). The worst example was during the Diplomatic Immunity quest where you are almost guaranteed to have to battle ever single of the Thalmor who are exceptionally lethal with Destruction spells, where I pretty much ditched all other schools of magic and simply blasted them with Firebolt and Fire Rune again and again, having to constantly down health and magic potions when the Thalmor Wizards drained my magic with lightning. The final straw came when they kept using wards to completely block my spells, but when I tried using Steadfast Ward (Apprentice level ward), it was always shattered immediately.
I pretty much realized "Wow, I completely wasted my time with Restoration and Conjuration." I didn't want to simply blast every single enemy with Destruction spells, but it really seems like it's the only viable approach for mage characters.
This is extremely disheartening considering that in Oblivion, I was actually able to get through most of the game without always having to rely on just Destruction spells to win battles. Conjuration summons were actually hardy and capable of killing the enemies all by themselves, Restoration had direct damage spells like Absorb Health, and more importantly since you always gained experience when you cast a spell, not just during combat, you could actually raise the schools of magic really high to gain access to the necessary spells needed to stand a chance in combat without directly damaging the enemy.
So now I ask, is there any game you have played in which it allows for different play styles yet the game seems to only accommodate those who focus on a specific one, especially when it comes to combat? I understand that not all playstyles can be accommodated (remember Yahtzee's review on Deus Ex where Swimming and Poison Resistance where NOT within reason), but I think it's a massive failure on a game where it features several different ways to build your character but ultimately you're forced to go with the one that will allow you to kill the enemies faster.