When can you declare a game crap?

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Gamer137

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Jun 7, 2008
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If the controls are clumsey, instant crap game.
If the story appears strange or slow, give it half an hour.
If the combat or general gameplay feels out of your style, try another fight or two.
 

Baelor

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Apr 17, 2006
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I played the Resident Evil 5 demo.

Controlling Chris Redfield felt like controlling an obese man wading through Quicksand.

And the guns felt like I could have done better by walking up and simply smacking the zombies with the actual gun, or to manually throw the bullets at them.

I was done after about.. eight? ten minutes? Not sure.


Also? Having your character be completely lacking in grace and speed, and then adding a monster that can kill you in one hit? That is illogical.
 

Rahnzan

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Oct 13, 2008
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Boring gameplay, cheap cliche plot, bad controls. The controls have to be exceptionally bad for me to put down a game though. Alone in the dark is one such example. Luckily I watch my brother play the game so I can still at least enjoy the story (which is kind of unoriginal and iunno..campy? Satan in central park what?) The controls were so bad, after 30 minutes of playing I got fed up with it. All the scary moments in the game were gone because I was bravely 'waltzing' about everywhere because the movement controls were just bad. Running needed a button. Running? Are you serious, this isn't an FPS, or an RPG heavily reliant on the speed at which I am moving across rickety bridges why the heck am I walking less than 1 mile an hour? The third person angle and the impossible to control camera were the other major flaw. Not to mention the criteria under which the game felt like switching from first to third and back again was frustrating me beyond compare. Glitches aside, I absolutely LOATHE these controls.

Wrapping up, a lot of minor flaws in story, gameplay and graphics will turn me away, or one major flaw in at least one of those areas. If it distracts me from the world being presented to me, it's bad. (Same reason I hate QTEs, nothing says you're in a video game like a button mashing sidegame.)
 

terminator320

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Mar 21, 2009
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It all depends on the game if it is sonic then about 2 minutes. But a better example of juging to quickly would be me with RE4 because for about the first hour I thought it was good but not great but then it picked up and I really started to like it so after that I give most games about an hour or so. I still do love games like fallout 3 and call of duty 4 where I liked them after the first 5 minutes though.

Rahnzan said:
Boring gameplay, cheap cliche plot, bad controls. The controls have to be exceptionally bad for me to put down a game though. Alone in the dark is one such example. Luckily I watch my brother play the game so I can still at least enjoy the story (which is kind of unoriginal and iunno..campy? Satan in central park what?) The controls were so bad, after 30 minutes of playing I got fed up with it. All the scary moments in the game were gone because I was bravely 'waltzing' about everywhere because the movement controls were just bad. Running needed a button. Running? Are you serious, this isn't an FPS, or an RPG heavily reliant on the speed at which I am moving across rickety bridges why the heck am I walking less than 1 mile an hour? The third person angle and the impossible to control camera were the other major flaw. Not to mention the criteria under which the game felt like switching from first to third and back again was frustrating me beyond compare. Glitches aside, I absolutely LOATHE these controls.

Wrapping up, a lot of minor flaws in story, gameplay and graphics will turn me away, or one major flaw in at least one of those areas. If it distracts me from the world being presented to me, it's bad. (Same reason I hate QTEs, nothing says you're in a video game like a button mashing sidegame.)
while what I have heard about that game agrees with you and you are probobly right there are still some games like metal gear solid 4 where I din't truly get used to the controls till around the end of the first act so you really have to give them a chance. As far as story and graphics go they have to be really bad like much worse than even resident evil storyline bad before I get turned off and graphics all just depend some are like starfox and goldeneye are terrible by todays standards but still playable and entertaining while some games like target: terror for the wii are just terrible and unplayable.
 

Aleate

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Mar 24, 2009
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-When I start to read a book while the opening cutscene plays
-When I need to read the manual to find out the back story of a character to answer a question
-When I need a new controller because the last one is out on the lawn on the other side of broken glass
OR
-When I see the words "Take this bag of bread to-" just turns off game before they finish and take it to Gamestop to see what i can get for it.
 

SuperFelix

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Mar 24, 2009
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When you reach the point where you have to convince yourself that you're actually having fun, as you don't want to admit to yourself that you've wasted £40 on an uninspired, boring game.
 

Chester41585

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Mar 22, 2009
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When a game isn't difficult because of increased AI skill, but because the AI is programmed to cheat.

This applies mainly to older RTS and FPS games, but I've seen it happen in alot of modern games, too; where the enemy faction can produce 400% faster with unlimited funds, or that enemy rifleman always knows exactly where you are.
 

Martymer

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Mar 17, 2009
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ZetaBladeX13 said:
A.) [80% chance of being crap]
* If it's an FPS made anywhere from 2004-2009

B.) [95% chance of being crap]
* If it's a game Developed by EA after 1998

C.) [99.999999999% chance of being crap]
* If it's a Sports game other than Nintendo World Cup (NES)

D.) [65% chance of being crap]
* If it's an RPG made after 2005
Seconded, except that EA is a publisher and not a developer. But still, if it's published by EA, it's most likely crap, because they don't want devs to actually spend time and money on making games good. They want devs to shit out... well, shit, ASAP so that the money comes rolling in, and then blame pirates when the games bring in less money than expected. Unfortunately, since gamers in general are too stupid to stop buying said shit, this strategy stills brings in enough money that it's actually worth it. But enough about that...

Personally, I think a game is shit when playing it simply isn't fun. This can be for any number reasons, but the most important one to me is simply personal taste. I don't like RTSs. I don't like MMOs. I don't like JRPGs. I don't like poorly written, way too long movies, with a few interactive sequences in them *cough MGS cough*... I don't care if the graphics kick ass. I don't care about the cool gameplay features. I don't care if everyone else loves it. It's shit to me, because I'm not having fun.
 

Sewblon

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Nov 5, 2008
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the quality of a game is subjective. You can declare a game crap whenever you want. Your brother sounds like an idiot though.
 

GoldenRaz

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Mar 21, 2009
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I have no idea when it's appropriate, but I usually do it whenever my cynisism or fanboyism gets the better of me.

But really, I've only had one game where I actually gave it a chance and found it to be crap a while later(Splinter Cell: Double Agent on PS2). Either I have a very low sense of quality about the games I play, or I'm extremely picky...
 

IndieRocker

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Mar 25, 2008
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Give it 2 or 3 plays before doing anything drastic. I almost returned Burnout Paradise because I didn't like the handling