while what I have heard about that game agrees with you and you are probobly right there are still some games like metal gear solid 4 where I din't truly get used to the controls till around the end of the first act so you really have to give them a chance. As far as story and graphics go they have to be really bad like much worse than even resident evil storyline bad before I get turned off and graphics all just depend some are like starfox and goldeneye are terrible by todays standards but still playable and entertaining while some games like target: terror for the wii are just terrible and unplayable.Rahnzan said:Boring gameplay, cheap cliche plot, bad controls. The controls have to be exceptionally bad for me to put down a game though. Alone in the dark is one such example. Luckily I watch my brother play the game so I can still at least enjoy the story (which is kind of unoriginal and iunno..campy? Satan in central park what?) The controls were so bad, after 30 minutes of playing I got fed up with it. All the scary moments in the game were gone because I was bravely 'waltzing' about everywhere because the movement controls were just bad. Running needed a button. Running? Are you serious, this isn't an FPS, or an RPG heavily reliant on the speed at which I am moving across rickety bridges why the heck am I walking less than 1 mile an hour? The third person angle and the impossible to control camera were the other major flaw. Not to mention the criteria under which the game felt like switching from first to third and back again was frustrating me beyond compare. Glitches aside, I absolutely LOATHE these controls.
Wrapping up, a lot of minor flaws in story, gameplay and graphics will turn me away, or one major flaw in at least one of those areas. If it distracts me from the world being presented to me, it's bad. (Same reason I hate QTEs, nothing says you're in a video game like a button mashing sidegame.)
Seconded, except that EA is a publisher and not a developer. But still, if it's published by EA, it's most likely crap, because they don't want devs to actually spend time and money on making games good. They want devs to shit out... well, shit, ASAP so that the money comes rolling in, and then blame pirates when the games bring in less money than expected. Unfortunately, since gamers in general are too stupid to stop buying said shit, this strategy stills brings in enough money that it's actually worth it. But enough about that...ZetaBladeX13 said:A.) [80% chance of being crap]
* If it's an FPS made anywhere from 2004-2009
B.) [95% chance of being crap]
* If it's a game Developed by EA after 1998
C.) [99.999999999% chance of being crap]
* If it's a Sports game other than Nintendo World Cup (NES)
D.) [65% chance of being crap]
* If it's an RPG made after 2005