I recently had a birthday and so had a bit of cash to get a new game. Now I used to be a big warhammer 40k geek so I decided I'd take a look at spacemarine reviews as I always look at reviews before buying a game new. The reviews I saw had somewhat average scores, the main negative people were giving was linearity, some even going as far as 1 or 2 out of 10 based soley on the linearity of the single player mode. I thought to myself well that's a silly reason and bought it anyway, I'm currently really enjoying it despite it being linear.
So, why has linearity become such a negative point these days? Given budget and/or time constraints I'd prefer a dev team to concentrate on story and gameplay rather than in making a sandbox world that is unnecessary for the game in question. I'm all for sandboxes in games if it is needed GTA style but really is a linear story in spacemarine such a damning factor?
So, why has linearity become such a negative point these days? Given budget and/or time constraints I'd prefer a dev team to concentrate on story and gameplay rather than in making a sandbox world that is unnecessary for the game in question. I'm all for sandboxes in games if it is needed GTA style but really is a linear story in spacemarine such a damning factor?