zerobudgetgamer said:
Kiju said:
PvE is "Wuss Mode" simply because it's us against AI. They have set patterns, parameters they can't exceed, and are locked into their programming. People are not.
Characters are always restricted by the abilities/skills of their class, the parameters of their gear, and the programming that their classes have been given. They're simply given a small amount greater freedom. PvE bosses could be SO much more devastating and challenging, if designers were willing to go to the extra effort to make them as such.
This is true, I do wish that PvE bosses would have more effort put into them, but an example I'm trying to use is like this: A bot in an FPS game will not use "bunnyhopping" as a strategy. They will not use "quickscoping" as an exploit. They will not camp a single spot because they can shoot without being shot at except by a concentrated team effort. Not to mention things that people do in, say, Battlefield Bad Company 2. Where Snipers won't actually snipe; they'll just take a short range sniper rifle, and C-4, then plant it (the C-4) on the point so that other people can't re-capture it. Sure, it's a viable tactic, but it's ridiculously cheap. And if you know anything about that game, all I have to do is
mention the Carl Gustav.
Bots will play the game fairly, without exploiting anything outside of their programming. They might do it on accident, but that's usually just because of a mistake on the programmer's part. Not to mention, bots don't grief and troll.
But yes, I agree. PvE bosses and battles could be a lot more difficult, and could have multiple modes to go through depending on a team's composition, geared towards making it as difficult as possible for the group to actually win. But that would take endless months of programming, coming up with possibilities and countering them as well as they can, bug testing, and a veritable truck-load of money.