When does a game become a "classic"?

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GeeseH

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Mar 22, 2008
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VRaptorX said:
And it doesn't matter if the game was popular or not. Rocket Knight Adventure, Out of this World, NiGHTS, etc are still consideed classics despite noone actually owning them.
what are the odds :)

sold my saturn but couldn't bring myself to sell NiGHTS (or that damn unwieldy controller that was the precursor to the dreamcast pad)

btw however if somebody has a saturn & a copy of dragon force for sale hook me up :)

ps. the original shadowrun was brilliant :)

oh... on frontier, did anybody else buy a ship in a spacestation that was too wide to fly out, my poor passengers :( rofl

those with a substantial facial hair & a pipe may also remember mercenary on c64

regards

the hardcore wrinkly
 

brenflood

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Jan 27, 2008
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nightfish said:
caseyday09 said:
...Halo are classic but only Halo was a classic right away.
but what did Halo bring to the genre what wasn't already there?

classic for me, means as I said - something what brings something new not because X amount of people play it or because its X years old.

i.e. TA brought an entire new graphics system and deformable terrain; Ultima Online basically made online RPG's happen (whether thats a good thing...hehe) etc

when I play Halo, I just don't see anything new that makes it a classic.
I believe halo was innovative for popularizing dual-stick controls. Since Halo, no successful console shooter (other than the metroid primes, and Wii shooters) have used anything else.

It was also presented the Melee attack, the "sit in a corner and suck your thumb" health regeneration system, and vehicle sections that didn't suck. It also popularized the psuedo-realistic "i can only carry around a few guns at one time" mechanic.

Halo was the first console shooter that truly stood above (or at least on the same level as) pc shooter in the aspects of control and graphics. Also the soundtrack was great.

Now that I'm done sucking Halo's dick, I'm not sure if I would call Halo a classic quite yet. I really don't think it's aged well at all.

I think a classic game must be something that is always playable and respectable in it original form. I would argue that due to the typos and overall lack of graphical quality in FF7 (compared to later games of the system), FF7 is a greatly influential game, but not a classic. However, FF6 (released the US as FF III) is a classic. It has damn near the best graphics on the SNES (I'd say Super Mario RPG was better), a perfect soundtrack, one of the best stories, and some great gameplay.

Classic games age well, and are just as enjoyable today as they were on their release date.