When it doesn't at least attempt to make you work things out for yourself, Fable 3 was the worst by far, that damn glowing trail would take you where ever you needed to go, no thinking, just follow the trail. Mind you, you needed it to find your way around such a badly designed game world. No map or radar, and the only map that did exist was out of scale with the game world, alongside not actually having a player pointer on it.
I've seen people go from Fable 3 to Red Dead redemption, and their heads explode at the sheer concept of looking at a map.
"Why doesn't the game just tell you where to go?!"
"Well it does, look there it is on the map, now go towards it."
"But it doesn't tell me HOW TO GET THERE!"
"Look at the map, you'll have to figure out the route as you go along."
"Well that takes the fun out of the game doesn't it?"
*THE MIND BOGGLES!*
The concept of the areas the stranger quest was in was just far too much for them to deal with.
Y'know the fact that you might have to look around for this dude we have no way of knowing where he might be, might require you to actually LOOK for him.
Yeah just watch the arbitry Egoraptor video on Megaman X
The thing is, these days, his points of "Nobody wants to feel stupid and be constantly told what to do like the can't recognize patterns and take things in like you need to do to function in...life" Seems to be the opposite of what a lot new gamers expect these days. It's like they can't handle having to think or remember anything longer than 5 seconds.
I've seen people go from Fable 3 to Red Dead redemption, and their heads explode at the sheer concept of looking at a map.
"Why doesn't the game just tell you where to go?!"
"Well it does, look there it is on the map, now go towards it."
"But it doesn't tell me HOW TO GET THERE!"
"Look at the map, you'll have to figure out the route as you go along."
"Well that takes the fun out of the game doesn't it?"
*THE MIND BOGGLES!*
The concept of the areas the stranger quest was in was just far too much for them to deal with.
Y'know the fact that you might have to look around for this dude we have no way of knowing where he might be, might require you to actually LOOK for him.
Yeah just watch the arbitry Egoraptor video on Megaman X
The thing is, these days, his points of "Nobody wants to feel stupid and be constantly told what to do like the can't recognize patterns and take things in like you need to do to function in...life" Seems to be the opposite of what a lot new gamers expect these days. It's like they can't handle having to think or remember anything longer than 5 seconds.