the hidden eagle said:That's because I agreed with most of your points for the most part but had to give my reason for disliking EA.You're right other publishers do shut down dev studios because they don't make a profit but EA in particular runs the studios they have into the ground.They often kill golden gooses simply because they were'nt laying golden eggs fast enough,then blame the goose for it's death.Hell they meddle with their studios so much then when they do fail they blame the goddamn studio instead of their meddling,and when you have other developers refuse to sign with EA then you have to wonder why they don't want to sign up with them.
Perfectly agreed. Activision is much much worse than both,Kotick's responsible for 60 dollar games and it would be MUCH more expensive if he was the sole decider on the matter never forget that. Ubisoft did some terrible stuff but they actually learned how to treat customers I think. EA is in-between on my book but while they're all out of touch idiots no one comes close to Activision's management.Doom972 said:Out of the three big publishers (Activision, EA and Ubisoft), EA seems to me like the lesser evil. They have the worst reputation because of how they draw negative attention to themselves due of their incompetent PR and executives who don't know when to shut up.
I'd like to remind you that Ubisoft were the first to use the always-online DRM for a single player game in Assassin's Creed 2, and have used it in several single player games since, and have made some idiotic statements too.
Don't even get me started on Activision (grrr).
As for EA dying - doesn't seem very likely. As much as we might hate them, their games are popular and will continue to sell. They make huge amounts of money just from their yearly sports games, most of which are basically roster updates that don't require much work.
Are you serious? The first actually popular MMO was a failure? One of the most acclaimed games of it's generation, a failure? It's the first MMORPG to Reach 100,000 Players which back then was very significant.Ultima Online was a failure
Woah, woah, woah, woah, when the hell did this happen? I'm pretty sure I played through AC2 completely without internet, unless you're speaking purely PC users.Doom972 said:I'd like to remind you that Ubisoft were the first to use the always-online DRM for a single player game in Assassin's Creed 2,
That's really where "always-on DRM" happens.Smeggs said:Woah, woah, woah, woah, when the hell did this happen? I'm pretty sure I played through AC2 completely without internet, unless you're speaking purely PC users.
Hotline Miami after offering support to pirates got a bloom in sales.Tom Waits said:I didn't say you said it's okay to pirate. I'm just simply asking the question. Since you're the one bring up the idea that pirates are more likely to buy the product they pirate. Which I really don't think that's the case. However, you're the one with the "case studies" and I'm just talking out of my arse and based it on my own experience.AzrealMaximillion said:Did I say...
You bring up bunch of examples, but none of them are really in the field of gaming. In my opinion, piracy is benefitial in music, arguably prejudicial to movies and definitly prejudicial to games.
For every Anodyne and Hotline Miami you also get World of Goo, Machinarium and Project Zomboid.xefaros said:Hotline Miami after offering support to pirates got a bloom in sales.
An indie tittle(Anodyne) advertised in Pirate Bay showed profit.
Another indie tittle(McPixel) opted for distribution through torrents claimed buying the game jumped the scale.
Coining some examples
Im not saying its a well ironed method but its obvious there is a wider market for cheaper un-restringing products.Also there is a huge transition to a free to play model.There are popular success stories about that.EA might come there first since its already trying to incorporate microtransactions to single player tittles.Also with failures like Alien:CM everyone should no get tricked into giving their money to bad products.Tom Waits said:For every Anodyne and Hotline Miami you also get World of Goo, Machinarium and Project Zomboid.xefaros said:Hotline Miami after offering support to pirates got a bloom in sales.
An indie tittle(Anodyne) advertised in Pirate Bay showed profit.
Another indie tittle(McPixel) opted for distribution through torrents claimed buying the game jumped the scale.
Coining some examples
Of course I'm talking about the PC version only. As far as I know there aren't any console games that use always-online DRM.Smeggs said:Woah, woah, woah, woah, when the hell did this happen? I'm pretty sure I played through AC2 completely without internet, unless you're speaking purely PC users.Doom972 said:I'd like to remind you that Ubisoft were the first to use the always-online DRM for a single player game in Assassin's Creed 2,
Doom972 is referring to PC users. Haven't heard of console games using always online DRM so it'd be safe to assume its the PC version.Smeggs said:Woah, woah, woah, woah, when the hell did this happen? I'm pretty sure I played through AC2 completely without internet, unless you're speaking purely PC users.Doom972 said:I'd like to remind you that Ubisoft were the first to use the always-online DRM for a single player game in Assassin's Creed 2,
Not really. The latter 3 you mentioned came out a decent bit before the trend of using piracy outlets to promote games was done. And Project Zomboid isn't even done yet.Tom Waits said:For every Anodyne and Hotline Miami you also get World of Goo, Machinarium and Project Zomboid.xefaros said:Hotline Miami after offering support to pirates got a bloom in sales.
An indie tittle(Anodyne) advertised in Pirate Bay showed profit.
Another indie tittle(McPixel) opted for distribution through torrents claimed buying the game jumped the scale.
Coining some examples
Ultima Online was also one of the most hacked games of all time. That's why it never went past 250,000 subs. And 100,000 subs back when the only other graphical MMO was in South Korea isn't that big of a deal all things considered.Auron said:Are you serious? The first actually popular MMO was a failure? One of the most acclaimed games of it's generation, a failure? It's the first MMORPG to Reach 100,000 Players which back then was very significant.Ultima Online was a failure
How would a crash fix anything? In the gaming industry, there isn't really any monopoly to talk of, and a crash isn't close to happening with how widespread gaming is at the moment. So can people stop spamming about the crash?Nurb said:Ubisoft and Activision are as much a part of the problem as EA is.
Gaming cannot be fixed until the monopoly is broken up with the crumbling of the big publishers. Another video game crash needs to happen.
Is there anything really hateful that Valve has done in a while? They've pulled some nasty tricks, but not anything hateful enough that the constant Steam sales don't reimburse. Only thing I can think of is Steam-released Bioshock.FoolKiller said:You all keep forgetting about Valve. I think if EA were to go the way of THQ, Valve would be one of the few buying up IPs all over the place. They could afford it and strategically it would be brilliant.
AzrealMaximillion said:Ultima Online was also one of the most hacked games of all time. That's why it never went past 250,000 subs. And 100,000 subs back when the only other graphical MMO was in South Korea isn't that big of a deal all things considered.Auron said:Are you serious? The first actually popular MMO was a failure? One of the most acclaimed games of it's generation, a failure? It's the first MMORPG to Reach 100,000 Players which back then was very significant.Ultima Online was a failure
Also considering that EverQuest came out 2 years later and immediately had many more players constantly. Runescape was even more popular.
Ultima Online was a milestone, but it also wasn't handled very well at all.