When EA falls, Ubisoft will rise.

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Nurb

Cynical bastard
Dec 9, 2008
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Ubisoft and Activision are as much a part of the problem as EA is.

Gaming cannot be fixed until the monopoly is broken up with the crumbling of the big publishers. Another video game crash needs to happen.
 

AzrealMaximillion

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Jan 20, 2010
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the hidden eagle said:
That's because I agreed with most of your points for the most part but had to give my reason for disliking EA.You're right other publishers do shut down dev studios because they don't make a profit but EA in particular runs the studios they have into the ground.They often kill golden gooses simply because they were'nt laying golden eggs fast enough,then blame the goose for it's death.Hell they meddle with their studios so much then when they do fail they blame the goddamn studio instead of their meddling,and when you have other developers refuse to sign with EA then you have to wonder why they don't want to sign up with them.

You act as if EA's meddling is exclusive to EA. Most major publishers meddle in the business of developers. And to be fair, a lot of the studios that EA closed down were either a lost cause or not worth losing money continually over.

People like to bring up Bullfrog for example. Great Studio, but when Peter Molyneux left in 1997 that was it. The company coasted until 2004.

You already know about Pandemic.

There's also Origin Studios of Ultima fame. Ultima Online was a failure and EA didn't meddle with that. That and the sloppy Ultima IX release killed that company (along with Lord British leaving due to EA's involvement with Ultima IX).

I'm not a fan of EA, but I'm also not a fan of people using the "they kill studios" excuse to dislike them entirely. Studios are capable of bringing their own demise and people seem to gloss over that.

Now I will say that a good amount of studios got fucked by EA. But people have to accept that other companies use the exact same tactics when meddling into affairs and closing down studios with good talent. EA also has the shittiest PR team in the gaming industry next to Sony and Ubisoft current.
 

Auron

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Mar 28, 2009
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Doom972 said:
Out of the three big publishers (Activision, EA and Ubisoft), EA seems to me like the lesser evil. They have the worst reputation because of how they draw negative attention to themselves due of their incompetent PR and executives who don't know when to shut up.

I'd like to remind you that Ubisoft were the first to use the always-online DRM for a single player game in Assassin's Creed 2, and have used it in several single player games since, and have made some idiotic statements too.

Don't even get me started on Activision (grrr).

As for EA dying - doesn't seem very likely. As much as we might hate them, their games are popular and will continue to sell. They make huge amounts of money just from their yearly sports games, most of which are basically roster updates that don't require much work.
Perfectly agreed. Activision is much much worse than both,Kotick's responsible for 60 dollar games and it would be MUCH more expensive if he was the sole decider on the matter never forget that. Ubisoft did some terrible stuff but they actually learned how to treat customers I think. EA is in-between on my book but while they're all out of touch idiots no one comes close to Activision's management.


EA will not die by the way it's a long ways off, they might get smarter or have to significantly reduce their operation however.

Ultima Online was a failure
Are you serious? The first actually popular MMO was a failure? One of the most acclaimed games of it's generation, a failure? It's the first MMORPG to Reach 100,000 Players which back then was very significant.
 

Smeggs

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Oct 21, 2008
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Doom972 said:
I'd like to remind you that Ubisoft were the first to use the always-online DRM for a single player game in Assassin's Creed 2,
Woah, woah, woah, woah, when the hell did this happen? I'm pretty sure I played through AC2 completely without internet, unless you're speaking purely PC users.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Smeggs said:
Woah, woah, woah, woah, when the hell did this happen? I'm pretty sure I played through AC2 completely without internet, unless you're speaking purely PC users.
That's really where "always-on DRM" happens.

You don't really need it on consoles, per se. They're a closed system. Cracking the system is more extensive and ostensibly less prevalent.
 

xefaros

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Jun 27, 2012
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Tom Waits said:
AzrealMaximillion said:
Did I say...
I didn't say you said it's okay to pirate. I'm just simply asking the question. Since you're the one bring up the idea that pirates are more likely to buy the product they pirate. Which I really don't think that's the case. However, you're the one with the "case studies" and I'm just talking out of my arse and based it on my own experience.

You bring up bunch of examples, but none of them are really in the field of gaming. In my opinion, piracy is benefitial in music, arguably prejudicial to movies and definitly prejudicial to games.
Hotline Miami after offering support to pirates got a bloom in sales.
An indie tittle(Anodyne) advertised in Pirate Bay showed profit.
Another indie tittle(McPixel) opted for distribution through torrents claimed buying the game jumped the scale.

Coining some examples
 
Mar 12, 2013
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xefaros said:
Hotline Miami after offering support to pirates got a bloom in sales.
An indie tittle(Anodyne) advertised in Pirate Bay showed profit.
Another indie tittle(McPixel) opted for distribution through torrents claimed buying the game jumped the scale.

Coining some examples
For every Anodyne and Hotline Miami you also get World of Goo, Machinarium and Project Zomboid.
 

xefaros

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Jun 27, 2012
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Tom Waits said:
xefaros said:
Hotline Miami after offering support to pirates got a bloom in sales.
An indie tittle(Anodyne) advertised in Pirate Bay showed profit.
Another indie tittle(McPixel) opted for distribution through torrents claimed buying the game jumped the scale.

Coining some examples
For every Anodyne and Hotline Miami you also get World of Goo, Machinarium and Project Zomboid.
Im not saying its a well ironed method but its obvious there is a wider market for cheaper un-restringing products.Also there is a huge transition to a free to play model.There are popular success stories about that.EA might come there first since its already trying to incorporate microtransactions to single player tittles.Also with failures like Alien:CM everyone should no get tricked into giving their money to bad products.
Notice that some countries doesnt allow return of questionable digital products

It works no doubt
 

Doom972

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Dec 25, 2008
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Smeggs said:
Doom972 said:
I'd like to remind you that Ubisoft were the first to use the always-online DRM for a single player game in Assassin's Creed 2,
Woah, woah, woah, woah, when the hell did this happen? I'm pretty sure I played through AC2 completely without internet, unless you're speaking purely PC users.
Of course I'm talking about the PC version only. As far as I know there aren't any console games that use always-online DRM.
 

AzrealMaximillion

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Jan 20, 2010
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Smeggs said:
Doom972 said:
I'd like to remind you that Ubisoft were the first to use the always-online DRM for a single player game in Assassin's Creed 2,
Woah, woah, woah, woah, when the hell did this happen? I'm pretty sure I played through AC2 completely without internet, unless you're speaking purely PC users.
Doom972 is referring to PC users. Haven't heard of console games using always online DRM so it'd be safe to assume its the PC version.
 

AzrealMaximillion

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Jan 20, 2010
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Tom Waits said:
xefaros said:
Hotline Miami after offering support to pirates got a bloom in sales.
An indie tittle(Anodyne) advertised in Pirate Bay showed profit.
Another indie tittle(McPixel) opted for distribution through torrents claimed buying the game jumped the scale.

Coining some examples
For every Anodyne and Hotline Miami you also get World of Goo, Machinarium and Project Zomboid.
Not really. The latter 3 you mentioned came out a decent bit before the trend of using piracy outlets to promote games was done. And Project Zomboid isn't even done yet.
 

AzrealMaximillion

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Jan 20, 2010
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Auron said:
Ultima Online was a failure
Are you serious? The first actually popular MMO was a failure? One of the most acclaimed games of it's generation, a failure? It's the first MMORPG to Reach 100,000 Players which back then was very significant.
Ultima Online was also one of the most hacked games of all time. That's why it never went past 250,000 subs. And 100,000 subs back when the only other graphical MMO was in South Korea isn't that big of a deal all things considered.

Also considering that EverQuest came out 2 years later and immediately had many more players constantly. Runescape was even more popular.

Ultima Online was a milestone, but it also wasn't handled very well at all.
 

The Lugz

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Apr 23, 2011
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DEAR GOD..

I honestly don't know what is worse.

on one hand ea... on the other ubisoft... both hands are full of ^&%* if were honest.

i doubt ( and really hope ) that doesn't come true.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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EA will eventually be dispersed due to bloat. Unfortunately thats what happens when cellular organisms get bigger than their host, the disperse into smaller chunks and some survive and some are eaten alive... or dead.
Something like that. I see EA as a malignancy, but with salvagable pieces were they to be left to their own devices rather than micromanaged by a creature who cannot understand their language or their design.
 

jbchillin

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Sep 16, 2010
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I dislike Ubisoft more than EA. Just like EA, Ubisoft, requires you to use their client to run PC games. Ubisoft is on the same exact road as EA. Both companies are bad and need major change. Not everyone can run a business as well as Gaben
 

crimson sickle2

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Sep 30, 2009
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Nurb said:
Ubisoft and Activision are as much a part of the problem as EA is.

Gaming cannot be fixed until the monopoly is broken up with the crumbling of the big publishers. Another video game crash needs to happen.
How would a crash fix anything? In the gaming industry, there isn't really any monopoly to talk of, and a crash isn't close to happening with how widespread gaming is at the moment. So can people stop spamming about the crash?

FoolKiller said:
You all keep forgetting about Valve. I think if EA were to go the way of THQ, Valve would be one of the few buying up IPs all over the place. They could afford it and strategically it would be brilliant.
Is there anything really hateful that Valve has done in a while? They've pulled some nasty tricks, but not anything hateful enough that the constant Steam sales don't reimburse. Only thing I can think of is Steam-released Bioshock.
 

Auron

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Mar 28, 2009
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AzrealMaximillion said:
Auron said:
Ultima Online was a failure
Are you serious? The first actually popular MMO was a failure? One of the most acclaimed games of it's generation, a failure? It's the first MMORPG to Reach 100,000 Players which back then was very significant.
Ultima Online was also one of the most hacked games of all time. That's why it never went past 250,000 subs. And 100,000 subs back when the only other graphical MMO was in South Korea isn't that big of a deal all things considered.

Also considering that EverQuest came out 2 years later and immediately had many more players constantly. Runescape was even more popular.

Ultima Online was a milestone, but it also wasn't handled very well at all.

Being the first game to do it and quite profitably at that makes it a failure how? The fact that it could have been handled better makes it a failure how? They couldn't possibly have any MMO experience when the genre was practically being invented right there. You must remember that back then gaming wasn't about 15 million subs and I still maintain it doesn't need them today.

If anything EA destroyed Origin for no reason. I'd link you a great article about the entire story right here in the escapist but I'm on mt android now. Highly suggest you search amd give it a read though, it's full of interviews of people involved.