When gaming luck goes bad

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John Pepperell

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Mar 4, 2011
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Any game that has a chance to hit at less than 90% will find a way to screw me over six ways to sunday during a boss fight so I tend to go for the less powerful moves that hit quite often and tend to have sure hit moves as well
 

NinjaSniperAssassin

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Sep 19, 2012
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Borderlands 1. Farming
Crawmerax for pearls
as Mordecai. After having killed it at least a couple hundred times it finally drops one.

It was a shotgun.

The one type of weapon I don't use.
 

Bravo 21

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May 11, 2010
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RISK. I was on defense, he was on offense. He had about 50 units in one territory, I had 40 in an adjacent one, and that was all I had to keep him from breaking into Asia. At the end of his turn, he had nearly as many units as he started with. I had none. Anywhere. In one turn my empire had been completely crushed in an unstoppable blitzkrieg of dice.

Suffice it to say, I was rattled.
 

Frostbyte666

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Nov 27, 2010
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I hear ya on x-com, I had my Sniper Colonel killed by a muton berserker that only had 3 life left, Lady Grey had a 97% chance to hit...she missed, it didn't end well for her. Cue mass panic from squad.

On another note there's risk where I had conquered the globe except for the last country and the guy just happens to have 3 cards of the same type, suddenly he has 50 units against my 15, since he only had 5 units to begin with and he steamrolls from South Africa to Europe. SO MUCH RAGE.
 

Vegosiux

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May 18, 2011
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The Wykydtron said:
I'm reminded of the time when I played Pantheon in LoL, pulled off a clutch jump escape (He channels for 2 seconds then jumps to a place on the map that is 5500 units away, the entire map is 25000 total I am told, suffice to say that nobody can just run after you)

I managed to finish the jump on like a quarter health... Then I fucking landed on a full health WW who just so happened to be jungling at the time. Come on, i'm not playing TF here, I can't preemptively ult so I can get a better view of where to escape to. I have to pick a place on the map quickly in a bit of a panic. Crazy bad luck.
Excuse me, but haven't you, recently, posted in another thread, how there's no "luck" involved in LoL, "You either have the damage or you don't" and there's no worse type of gamer than "sore losers"?

I mean, sure, sucks that happened, and it's a WTF moment, but I'm inclined to believe that if it was the other guy landing on you and you killing him, you'd be talking how about he should have made a better judgement and he deserved to die there.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Vegosiux said:
The Wykydtron said:
I'm reminded of the time when I played Pantheon in LoL, pulled off a clutch jump escape (He channels for 2 seconds then jumps to a place on the map that is 5500 units away, the entire map is 25000 total I am told, suffice to say that nobody can just run after you)

I managed to finish the jump on like a quarter health... Then I fucking landed on a full health WW who just so happened to be jungling at the time. Come on, i'm not playing TF here, I can't preemptively ult so I can get a better view of where to escape to. I have to pick a place on the map quickly in a bit of a panic. Crazy bad luck.
Excuse me, but haven't you, recently, posted in another thread, how there's no "luck" involved in LoL, "You either have the damage or you don't" and there's no worse type of gamer than "sore losers"?

I mean, sure, sucks that happened, and it's a WTF moment, but I'm inclined to believe that if it was the other guy landing on you and you killing him, you'd be talking how about he should have made a better judgement and he deserved to die there.
Dude, i'm not sore over it. Hell everyone in the game thought it was hilarious, myself included. Just what are the odds that my random as hell escape location (I was in such a panic three guys were trying to kill me so I can hardly take a second to calculate a precise jump location without getting horribly mauled. I just clicked somewhere on the map) was right on WW's face?

There's no room for precise judgement when you need to GTFO NAO!

Besides, I knew three of them were out of the picture since they were still where I jumped from so I managed to land on one of the two remaining enemy team.

It's nothing to do with damage, my view on that is unchanged. The jump was solely an escape on 400 health move. WW just so happened to be moving through the part of the map I was going to. Or to rephase it, I was unlucky enough to randomly click on the exact spot where WW was. How is that anything but hilariously bad luck?

Sure if I ever call someone lucky for getting out of a successful tower dive on 10HP or surviving a dive on 50HP and getting two kills out of it, shoot me. There's such a thing as knowing your character.
 

WoW Killer

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Mar 3, 2012
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Final Fantasy Tactics, particularly the PSP remake. I remember the enemy Knights seemed to have supernatural luck with their equipment breaking abilities.

How do you guys feel about weighting dice rolls to even out the variance in gaming? I can think of a few examples where it's been done off the top of my head. In the original Borderlands the elemental effects worked on a hidden regenerating tech pool system that limited the frequency of procs. In most versions of Tetris there's some form of Black Jack style card shuffling to limit the number of times a piece can come out in succession. Stuff like that.

It seems to me that when people take particular notice of RNG it's usually in a negative way. You can tweak the numbers to filter out the more extreme results while still keeping a random factor; would this be an improvement do you think?
 

Inconspicuous Trenchcoat

Shinku Hadouken!
Nov 12, 2009
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The only example I can think of off the top of my head is my rule when I play Final Fantasy Tactics: never ever cast status-altering spells. They will miss because the RNG is your enemy. The RNG holds nothing but contempt for peons who think to cast ailment focused spells. Even if the RNG deems it that you should be fortunate and sleep or paralyze an enemy, it won't matter. In like freakin' 2 turns or sometimes not even one full turn the effect will wear off and your face shall be cut off and fed to a lion. Always use damage spells! They are always better, and that damage lasts for much longer than one bloody turn.

Note: Dancers, Calculators and that Galaxy Stop spell are notable exceptions that brute force that unfair rule by rolling unfavorable dice at so many enemies at once, that something in your favor just can't not happen.

In recent memory: I play this iOS game, Bike Baron, a bunch. Sometimes its physics system feels like a big ol' pile of bad luck, ready to fall on your head at the worst possible moment. You're beginning to master a level, zooming through the first three quarters of it with ease. You finally glimpse the finish line but fall short. No problem, I'll finish on this next attempt. But then I swear the physics engine changes its numberonomicons at times like these. Suddenly, I can't pass the first fourth of the level. Over and over I fall. But but but but I'm doing THE SAME THING I'VE DONE THE PAST 67 TRIES!?! Why is my bike suddenly behaving so unpredictably :( Mean, meanie head physics.