Normally I see the term 'grinding' used in a derogatory sense to mean doing things over and over again simply to be able to take on a tougher enemy. To be honest, this sounds like an awful experience and not enjoyable at all. But reading reviews for Dark Souls and I noticed it was the first time I'd seen grinding used in a positive sense. This article [http://www.gameranx.com/features/id/3595/article/dark-souls-a-time-to-grind/] gives a very favourable opinion of the grind element in Dark Souls. I also understand the Final Fantasy and Pokemon games too have this element which is sometimes condemned and sometimes praised. I know lots of Japanese games make the player do this and wonder if there is a difference in culture somewhere - maybe westerners look on the phenomenon with more skepticism than their eastern neighbours? Is there a good type of grinding and a bad type?
I'm not an RPGer so forgive me if there's a simple answer to this conundrum. I'm interested in the phenomenon of 'grind' in general, as I'm traditionally a PC adventure gamer where repetition is essentially non-existent or is, at the very least, shunned. I am aiming to expand more into console and Japanese RPGs so it would help to first understand the games and genres where this might exist.
I'm not an RPGer so forgive me if there's a simple answer to this conundrum. I'm interested in the phenomenon of 'grind' in general, as I'm traditionally a PC adventure gamer where repetition is essentially non-existent or is, at the very least, shunned. I am aiming to expand more into console and Japanese RPGs so it would help to first understand the games and genres where this might exist.